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OOTP 15 - General Discussions Discuss the new 2014 version of Out of the Park Baseball here!

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Old 04-26-2014, 08:02 PM   #1
WIUPIKE
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Join Date: Mar 2007
Location: Nashville Area
Posts: 1,270
Runtime Error C++

I have got this error that crashed the game that says there is an error in the C++. Does anyone have an idea what I can do to prevent that.
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Old 04-26-2014, 08:41 PM   #2
kopuz
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Join Date: Apr 2014
Location: MN
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I get it very often. No info in event viewer either. I have an official ticket submitted for a few days asking the exact versions of the of c++ redists the game was built with.

No response yet from the Devs.

A buddy and myself are now starting year 2 in our online season. Sadly we are encountering a large number of bugs. Im more patient and logical and want to understand the bugs, my buddy is furious and about to quit.
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Old 04-26-2014, 10:28 PM   #3
Postman
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Join Date: Oct 2011
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You can't as a user do anything to fix the problem. My guess is that it's what is called a build error. If so, what they'll need is particulars of your environment, e.g. Windows version number.

The good news is that this is very fixable once they have the information they need, and that most likely the problem didn't cause damage to the game's database.
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Old 04-26-2014, 11:48 PM   #4
kopuz
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It appears to be common enough. So they should have plenty of user data and they should find it very easy to replicate in their test environment.

I am asking for specific versions they used in build. It is more common then you think that libraries are not carried over into new redist builds. It can be an absolutely nightmare in fact. I have made my living for many years to solve these types of issues in corporate environments.

For example if they are building with old version of a redist that some of us don't have, it is possible it is making a call to a library does not exist on the machine, cause they have a new version of said redist which didn't contain that library.
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Old 04-27-2014, 10:24 AM   #5
Rockfan616
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I got that error last night as a matter of fact, but I'm also using the beta for build 2. So I'm sure once the official patch is out for build 2 that will fix any C++ errors that come up. At least that's what I'm hoping anyway.
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