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#1 |
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Developer PISD & OOTP
Join Date: Apr 2008
Posts: 1,207
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Release 1.3
Ok, release 1.3 is now up, see this thread for more info...
P.I.S.D. Forums ? View topic - Release 1.3 P.S. Could a board mod stick this topic and remove sticky on release 1.2 as I don't seem to have mod rights anymore... Last edited by pisdpaul; 02-22-2014 at 04:28 PM. |
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#2 |
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Hall Of Famer
Join Date: Jun 2009
Posts: 2,006
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Paul .... do you know if anyone tested whether or not the aging sticks when transporting a 2.5 universe ...
for example ... if I have a career stage at 10-20, when a fighter moves to that stage he gets a random number (say 17) and that is when he will advance to the next stage ... if he has already fought 15 fights and I transfer the universe over to 2013, will he still advance after 2 more fights? Since this is a hidden number it would be hard to verify without a lot of testing which I really don't have the time to do ... was this tested at all in the beta stage? |
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#3 | |
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Global Moderator
Join Date: May 2002
Posts: 4,995
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#5 |
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Hall Of Famer
Join Date: Nov 2003
Posts: 3,091
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Time to test/play!!
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Unification World of Boxing Universal World of Boxing First Tbcb Forum Tournament |
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#6 |
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Hall Of Famer
Join Date: Nov 2003
Posts: 3,091
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Hi Paul,
How can i fix this?? ![]() I'm using a windows 8.1 laptop. i was playing with a saved game from 2.5. Thanks in advance. Regards!!
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Unification World of Boxing Universal World of Boxing First Tbcb Forum Tournament |
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#7 |
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Hall Of Famer
Join Date: Nov 2003
Posts: 3,091
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I found another error.
I import my saved game from v2.5 and the Carrer stage from my figthers are wrong. if you see this screen you will find that Reynolds it show that is retired, but i filter by active people ![]() But if you enter to see the details of the fighters you will find that the real stage is END
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Unification World of Boxing Universal World of Boxing First Tbcb Forum Tournament |
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#8 | |
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Global Moderator
Join Date: Dec 2001
Location: The Scorched Desert
Posts: 4,653
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From the list of changes/fixes
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#9 |
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Global Moderator
Join Date: Dec 2001
Location: The Scorched Desert
Posts: 4,653
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A very pleasant surprise in 1.3. The fight screen now reflects the appropriate skin color of both fighters
If the skin color is left blank in the fighter record it defaults to white, so you just have to make sure this is populated. Thank you Paul |
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#10 | |
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Hall Of Famer
Join Date: Jun 2009
Posts: 2,006
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#11 | |
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Developer PISD & OOTP
Join Date: Apr 2008
Posts: 1,207
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#12 | |
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Developer PISD & OOTP
Join Date: Apr 2008
Posts: 1,207
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As the tb2.5 game is imported the path to the html images changes and the code tries to guess where tb2.5 has them. If it fails the images remain unchanged and you get this... If you open the html report in a text editor you will see the old image path you can then open a tb2013 log and find the new image path. Then all you need to do is search and replace the old path to the new one on any bout logs that fail. I posted a script to fix this before but I can;t seem to find it. If anyone else can link it here for reference it would be very helpful. If you dont know how to automate this, you can zip up all your 2.5 log files and email them to me along with a new bout log thats working fine and I will convert them for you. (someone@pisd.co.uk) |
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#13 | |
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Developer PISD & OOTP
Join Date: Apr 2008
Posts: 1,207
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Quote:
I guess this means his fighting days are over but he is still hanging on in there... refusing to give up and retire... so I guess the fix would be have the table say "retiring" rather than "retired" Or should this chap be automatically retired? |
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#14 |
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Developer PISD & OOTP
Join Date: Apr 2008
Posts: 1,207
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#15 | |
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Global Moderator
Join Date: Dec 2001
Location: The Scorched Desert
Posts: 4,653
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Quote:
The fighter should still be active at this stage and should fight at end for the span of fights in the options. After he hits the pre-determined number it should move him to retired. May be as simple as just adding one more column. BTW, I love the ability to manually size the screen now, makes a big difference in fitting more columns of stats in
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#16 | |
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Hall Of Famer
Join Date: Jun 2009
Posts: 2,006
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Quote:
also would love it if knockdowns and times knocked down would be added to the stats screen
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#17 |
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Hall Of Famer
Join Date: Aug 2002
Location: Large Province in God's Country
Posts: 8,070
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Hallelujah!
![]() Cap
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"...There were Giants in Those Days.." |
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#18 | |
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Hall Of Famer
Join Date: Jul 2008
Posts: 3,387
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Quote:
The other part would be the ability to wipe the statistics whilst retaining fight history, or allow them to be user editable. ![]() If the areas circled red were user editable like the record currently is, and the area circled blue able to reset without effecting elsewhere. That would make a huge difference in creating accurate starting point for universe. There were two other suggestions I had, Pre-Fight Screen and Analysis Layout - just be interested if either possible for future releases.
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"I occasionally agreed to carry an opponent, almost always in what is known as a tune-up fight. I never considered it morally wrong as long as I was winning the fight. I was never a killer, like some fighters. I never enjoyed knocking out a guy who I knew had no chance to beat me." Sugar Ray Robinson |
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#19 |
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Hall Of Famer
Join Date: Aug 2002
Location: Large Province in God's Country
Posts: 8,070
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OK. Got the patch to run. Game crashed a couple of times when I tried to use OPTIONS within game, but the most obvious anomaly is the oddly-sized game screen. How do I enlarge it? (This is actual size)
Nighty-night. ![]() Cap
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"...There were Giants in Those Days.." Last edited by Cap; 02-23-2014 at 08:09 PM. |
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#20 | |
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Hall Of Famer
Join Date: Nov 2003
Posts: 3,091
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Quote:
and also its a 1.6 gb saved game
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Unification World of Boxing Universal World of Boxing First Tbcb Forum Tournament |
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