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TBCB General Discussions Talk about the new boxing sim, Title Bout.

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Old 02-22-2014, 04:24 PM   #1
pisdpaul
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Release 1.3

Ok, release 1.3 is now up, see this thread for more info...
P.I.S.D. Forums ? View topic - Release 1.3


P.S. Could a board mod stick this topic and remove sticky on release 1.2 as I don't seem to have mod rights anymore...

Last edited by pisdpaul; 02-22-2014 at 04:28 PM.
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Old 02-22-2014, 06:20 PM   #2
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Paul .... do you know if anyone tested whether or not the aging sticks when transporting a 2.5 universe ...

for example ... if I have a career stage at 10-20, when a fighter moves to that stage he gets a random number (say 17) and that is when he will advance to the next stage ... if he has already fought 15 fights and I transfer the universe over to 2013, will he still advance after 2 more fights?

Since this is a hidden number it would be hard to verify without a lot of testing which I really don't have the time to do ... was this tested at all in the beta stage?
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Old 02-22-2014, 06:25 PM   #3
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Quote:
Originally Posted by pisdpaul View Post
Ok, release 1.3 is now up, see this thread for more info...
P.I.S.D. Forums ? View topic - Release 1.3


P.S. Could a board mod stick this topic and remove sticky on release 1.2 as I don't seem to have mod rights anymore...
Let me know if it isnt working like you want it Paul. I think I got it for you.
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Old 02-22-2014, 06:27 PM   #4
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also a minor thing but could you add knockdowns and times knocked down to the stat page?
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Old 02-22-2014, 08:45 PM   #5
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Time to test/play!!
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Old 02-22-2014, 10:31 PM   #6
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Hi Paul,

How can i fix this??


I'm using a windows 8.1 laptop.

i was playing with a saved game from 2.5.

Thanks in advance.

Regards!!
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Old 02-22-2014, 10:34 PM   #7
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I found another error.

I import my saved game from v2.5 and the Carrer stage from my figthers are wrong.

if you see this screen you will find that Reynolds it show that is retired, but i filter by active people


But if you enter to see the details of the fighters you will find that the real stage is END
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Old 02-23-2014, 12:17 AM   #8
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From the list of changes/fixes

Quote:
Disqualification now recorded as TKO win
A DQ win should not be recorded as a TKO, or did you mean fixed so it does not happen?
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Old 02-23-2014, 01:16 AM   #9
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A very pleasant surprise in 1.3. The fight screen now reflects the appropriate skin color of both fighters

If the skin color is left blank in the fighter record it defaults to white, so you just have to make sure this is populated.

Thank you Paul
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Old 02-23-2014, 02:56 AM   #10
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Quote:
Originally Posted by javier_83 View Post
I found another error.

I import my saved game from v2.5 and the Carrer stage from my figthers are wrong.

if you see this screen you will find that Reynolds it show that is retired, but i filter by active people


But if you enter to see the details of the fighters you will find that the real stage is END
well so much for me moving the LBA
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Old 02-23-2014, 06:30 AM   #11
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Quote:
Originally Posted by Hanson Bros View Post
Paul .... do you know if anyone tested whether or not the aging sticks when transporting a 2.5 universe ...

for example ... if I have a career stage at 10-20, when a fighter moves to that stage he gets a random number (say 17) and that is when he will advance to the next stage ... if he has already fought 15 fights and I transfer the universe over to 2013, will he still advance after 2 more fights?

Since this is a hidden number it would be hard to verify without a lot of testing which I really don't have the time to do ... was this tested at all in the beta stage?
I just checked through the code carefully to make sure it does read tehe ageing information from the v2.5 saved game.
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Old 02-23-2014, 06:57 AM   #12
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Quote:
Originally Posted by javier_83 View Post
Hi Paul,

How can i fix this??


I'm using a windows 8.1 laptop.

i was playing with a saved game from 2.5.

Thanks in advance.

Regards!!
Ah, I have seen this before.... These were generated by Tb2.5 right?

As the tb2.5 game is imported the path to the html images changes and the code tries to guess where tb2.5 has them. If it fails the images remain unchanged and you get this... If you open the html report in a text editor you will see the old image path you can then open a tb2013 log and find the new image path.

Then all you need to do is search and replace the old path to the new one on any bout logs that fail.

I posted a script to fix this before but I can;t seem to find it. If anyone else can link it here for reference it would be very helpful.

If you dont know how to automate this, you can zip up all your 2.5 log files and email them to me along with a new bout log thats working fine and I will convert them for you. (someone@pisd.co.uk)
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Old 02-23-2014, 07:06 AM   #13
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Quote:
Originally Posted by javier_83 View Post
I found another error.

I import my saved game from v2.5 and the Carrer stage from my figthers are wrong.

if you see this screen you will find that Reynolds it show that is retired, but i filter by active people


But if you enter to see the details of the fighters you will find that the real stage is END
Ah, if you look he is at career stage "End" but still marked "active"... I dont think the ageing system allows this to occur. So in the table it sees that the fighter is at the end of his career and assumes he has retired...

I guess this means his fighting days are over but he is still hanging on in there... refusing to give up and retire... so I guess the fix would be have the table say "retiring" rather than "retired"

Or should this chap be automatically retired?
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Old 02-23-2014, 07:07 AM   #14
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Quote:
Originally Posted by Lee View Post
From the list of changes/fixes



A DQ win should not be recorded as a TKO, or did you mean fixed so it does not happen?
OK I have this upside down.... I will change DQ to to recorded independently from TKO;s
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Old 02-23-2014, 08:11 AM   #15
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Quote:
Originally Posted by pisdpaul View Post
Ah, if you look he is at career stage "End" but still marked "active"... I dont think the ageing system allows this to occur. So in the table it sees that the fighter is at the end of his career and assumes he has retired...

I guess this means his fighting days are over but he is still hanging on in there... refusing to give up and retire... so I guess the fix would be have the table say "retiring" rather than "retired"

Or should this chap be automatically retired?


The fighter should still be active at this stage and should fight at end for the span of fights in the options. After he hits the pre-determined number it should move him to retired. May be as simple as just adding one more column.


BTW, I love the ability to manually size the screen now, makes a big difference in fitting more columns of stats in
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Old 02-23-2014, 08:59 AM   #16
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Quote:
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The fighter should still be active at this stage and should fight at end for the span of fights in the options. After he hits the pre-determined number it should move him to retired. May be as simple as just adding one more column.
I think once this is fixed I will try to move the LBA over ... really want to use the purse amounts

also would love it if knockdowns and times knocked down would be added to the stats screen
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Old 02-23-2014, 04:47 PM   #17
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Hallelujah!


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Old 02-23-2014, 05:47 PM   #18
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Quote:
Originally Posted by pisdpaul
- Editing history date updates title history too
This will make it far easier to create universes to reflect real-life.

The other part would be the ability to wipe the statistics whilst retaining fight history, or allow them to be user editable.



If the areas circled red were user editable like the record currently is, and the area circled blue able to reset without effecting elsewhere. That would make a huge difference in creating accurate starting point for universe.

There were two other suggestions I had, Pre-Fight Screen and Analysis Layout - just be interested if either possible for future releases.

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Old 02-23-2014, 06:40 PM   #19
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OK. Got the patch to run. Game crashed a couple of times when I tried to use OPTIONS within game, but the most obvious anomaly is the oddly-sized game screen. How do I enlarge it? (This is actual size)

Nighty-night.



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Old 02-23-2014, 10:48 PM   #20
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Quote:
Originally Posted by pisdpaul View Post
Ah, I have seen this before.... These were generated by Tb2.5 right?

As the tb2.5 game is imported the path to the html images changes and the code tries to guess where tb2.5 has them. If it fails the images remain unchanged and you get this... If you open the html report in a text editor you will see the old image path you can then open a tb2013 log and find the new image path.

Then all you need to do is search and replace the old path to the new one on any bout logs that fail.

I posted a script to fix this before but I can;t seem to find it. If anyone else can link it here for reference it would be very helpful.

If you dont know how to automate this, you can zip up all your 2.5 log files and email them to me along with a new bout log thats working fine and I will convert them for you. (someone@pisd.co.uk)
The only problem is that more than 18,000 bout logs and also its a 1.6 gb saved game
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