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Old 09-17-2013, 11:54 PM   #1
JeffR
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Patch 2 Update

First of all, my apologies for not being around for the last few days. I had intended to post an update during the weekend, but wound up spending most of my time from Friday onward sick in bed (apparently not looking after myself for a couple of months, particularly not getting enough sleep, results in an immune system that folds up the first time a virus looks in its direction.) I'm not quite back to 100% yet, but I'm upright and coherent enough to start getting caught up on my work and correspondence - sorry to anyone who has been expecting a PM or email response from me recently and hasn't got one, it'll take me a day or two to dig myself out from that backlog.

Fortunately, while I was out, Sebastian and Malte have been working away at the patch. We've been testing the first test build since Friday. As I mentioned before, the fixes in this one are the things that take both longer to code and test, so it's not something we can get out as quickly as we did the first one. Here's what's been completed so far:

1. Never-ending penalties fixed.
2. Crash when offering trade involving draft picks while in historical mode fixed.
3. AI teams should no longer skip draft picks when protected list is full.
4. Tactics are now saved when user exits game and restarts.
5. AI no longer makes cap-reduction moves for user's team if he doesn't have all "assistant" options off.
6. Player no longer occasionally prevented from signing free agents despite being below payroll.
7. Payroll in custom games should now match salary obligations properly.
8. Playoff games no longer scheduled on back-to-back days.
9. AI now allots time to 3rd PK unit and uses special-teams icetime percentages properly.
10. Shutout leaders now sorted properly, instead of alphabetically.
11. Faceoff leaders now sorted correctly (by percentage, with minimum qualifiers)
12. Game now counting IR players against cap floor.
13. When negotiating salary for free agents, NHL-caliber players will initially expect NHL-caliber wages even when signing in other leagues, and players will sign ask for more or less if they are signing outside/inside their home continent.
14. No more multiple responses after a trade is rejected.
15. No more invalid database error when attempting to launch a quickstart.
16. Expansion teams in historical mode now start with 0-0-0 history instead of all-time total.
17. HNN fixed and restored to game.
18. Overtime penalties now displayed in OT period in boxscore, instead of third period.
19. Injury settings now split between game and practice, both levels editable.
20. Under-20 major junior players contracted to NHL teams can no longer be sent to AHL.
21. No longer possible to type in play-by-play box during games.
22. Nicknames and preferred number now cleared properly when fictionalizing players for custom games.
23. Teams whose current rosters don't match league requirements (e.g., KHL teams without enough prospects) will no longer get fictional placeholders to fill those spots.
24. Trade deadline in KHL should function properly now.
25. Sorting on sone Skater Skats 2 categories works properly now.
26. Custom leagues with divisions but no conferences now get minor league teams assigned correctly.
27. Players in non-cap leagues should not request front-loaded contracts.
28. Misaligned plaayer portraits on leaders pages fixed.
29. Goon/enforcer bonus can no longer improve players past third-line (approximately) status.
30. Trade window should no longer occasionally default to a team other than the user's own.
31. German teams can no longer have two playoff games scheduled for the same day.
32. "Sim to end" button added to in-game screen.

That's the "fixed, needs to be verified" list as of right now. Most have already been verified fixed in the new build, although a couple definitely are still broken and will need more work. So this is just the actual, completed fixes so far - just because something is not on the list doesn't mean we're not working on it, particularly the more complex problems which will take a while to deal with. If an issue has been mentioned in the bug thread, it's either on our tracking list now or about to go there (I'm going to start getting caught up on that after I post this, I think I'm about three-quarters of the way through the current list.)

I had been thinking about issuing a data update this week, but I'm going to hold that for at least one more week instead, since there are still some unresolved issues with the way the way quickstarts are being built from the database (the "Cy Young" effect with top goalscorers getting very high goal:assist ratios is one of them - the pass/shoot preference for certain types of player is, for some reason, getting moved a couple of points farther towards shooting than it should be.)

There is no definite date for release of the second patch yet. There's still a fair bit of coding and testing to be done before everything that urgently needs fixing is fixed, so I don't want to get anyone's hopes up that we'll have it out in X number of days if it turns out that the changes aren't working as intended, or are having unexpected consequences. It'll be out when those fixes are done, and testing confirms that they work properly and not breaking anything new. I'd rather not keep testing your patience like this, but forcing it out early to meet an arbitrary deadline is only going to make the situation worse.
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Old 09-18-2013, 01:15 AM   #2
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Thanks Jeff. Hope you feel better. I know this is lower on the list of fixes, but could you kindly update on whether we will be able to edit jersey numbers in patch 2 or is that something down the pipeline for later.
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Old 09-18-2013, 02:39 AM   #3
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Thanks for the update Jeff. Pretty comprehensive list of fixes there and along with Sebastian's post in another thread I'm sure this will reassure a lot of the users. I think it is definitely best not to give a deadline on the patch and just keep coding/testing until its ready, I for one can wait a bit longer to get a good robust patch.

Once again thanks for the reply the hard work and hours being put in by the team is much appreciated
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Old 09-18-2013, 04:08 AM   #4
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Thanx JeffR to let us know what you are working on, and i agree with you about not setting a date for release of patch 2, it ll be done in due time .....

..... and get well, eat some garlic (yes I'm French i should know ^^)
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Old 09-18-2013, 06:56 AM   #5
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Thanks for the update JeffR. Wishing you quick recovery!
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Old 09-18-2013, 09:34 AM   #6
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Thanks for the update Jeff!!! Solid list of upgrades and fixes!!! Feel better sir!
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Old 09-18-2013, 10:25 AM   #7
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good.
can you make the Award Winner from every season go in teh Game???
And "NHL ALL Star TEAMS".FIRST and SECOND?
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Old 09-18-2013, 11:03 AM   #8
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Unless i missed it no mention of the home ice advantage being fixed.
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Old 09-18-2013, 11:36 AM   #9
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My hope is that you guys keep working on things over the next few weeks and give us a stable, fun game for opening night. (10/1)
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Old 09-18-2013, 11:50 AM   #10
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Thanks for the info Jeff. Take care of yourself man, That is much more important then any update............................................ ..............Z
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Old 09-18-2013, 12:26 PM   #11
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Quote:
Originally Posted by gmerger View Post
Unless i missed it no mention of the home ice advantage being fixed.
It's probably on his "to do" list. It's something very important to the game!
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Old 09-18-2013, 12:46 PM   #12
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Thanks Jeff now has the enforcer issue been resolved or have been in stages to be corrected for patch 2? Example of this is all enforcers are in the minor leagues and there is hardly any fighting.Can you confirm if work on the ai realizing who the stars are in the game for each team have been resolved or is being worked on? Example of this is on Montreal Plekanec playing on the fourth line? also do we have start a new game to have all these options available?
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Old 09-18-2013, 12:54 PM   #13
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Quote:
Originally Posted by gmerger View Post
Unless i missed it no mention of the home ice advantage being fixed.
Quote:
Originally Posted by Risk2014 View Post
Thanks Jeff now has the enforcer issue been resolved or have been in stages to be corrected for patch 2? Example of this is all enforcers are in the minor leagues and there is hardly any fighting.Can you confirm if work on the ai realizing who the stars are in the game for each team have been resolved or is being worked on? Example of this is on Montreal Plekanec playing on the fourth line? also do we have start a new game to have all these options available?
Two very important issues. Let's hope they're being addressed.
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Old 09-18-2013, 03:15 PM   #14
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A sim to end button woot woot!
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Old 09-18-2013, 04:40 PM   #15
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Another that I want to ask and confirm is the AHL line editing. I am the toronto maple leafs, I would like to have the option to dress/undress players and also line creating. Everytime I fix the lines to my liking in 4-5 games it defaults the original set. Has this been resolved. Ahl coaches also dont recognize the better players just like nhl teams. An example of this is in ahl marlies I have d'amigo playing on the fourth line with colborne not realistic. They should be on top or second line.
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Old 09-18-2013, 04:46 PM   #16
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20. Under-20 major junior players contracted to NHL teams can no longer be sent to AHL.
Excellent, that part will at least make me desire playing a OHL/QHL/QMJHL league again ... having said that ...

The issue once a contracted player who is under 20 is sent back to junior and then winds up sitting in the press box the entire season for their junior club, is that being looked at? This effects the NHL game, as currently if I send a player back to their Canadian club in the juniors, the junior club refuses to dress them.
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Old 09-18-2013, 05:17 PM   #17
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Originally Posted by Mordrehl View Post

The issue once a contracted player who is under 20 is sent back to junior and then winds up sitting in the press box the entire season for their junior club, is that being looked at? This effects the NHL game, as currently if I send a player back to their Canadian club in the juniors, the junior club refuses to dress them.
I've noticed this too. Glad I'm not alone. It's like it blows a salary cap or something out of the water - even though it shouldn't matter.
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Old 09-18-2013, 08:40 PM   #18
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Good news about the patch and keep healthy.

I'm happy that you didn't give a date for the next patch and you wrote that it'll be out when it's finished and tested.

That's the best way to handle the situation.

You guys are learning which is very good news, and I have confidence that you'll deliver a high grade product.
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Old 09-18-2013, 09:25 PM   #19
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gotta love updates on updates the new generation stat based gamers need 'em.
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Old 09-19-2013, 01:46 AM   #20
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29. Goon/enforcer bonus can no longer improve players past third-line (approximately) status.

Great to see anything "fight" related to the game Jeff... You guys are aware the game hates anyone with cahoona's ? The "tough guys" get to spend they're entire careers basically in the minors or unsigned to rot right ? Heres the biggest question of all .... Will you folks be upping the amount of PIMS the tough guys will accumilate to reflect how the real life works as well ? Mabey more misconducts ? Mabey someone from the department can distinguish the roles of pests and how they draw penalties and of course the tough guys "inspiring" teammates with a fight which looks like you have implemented by the way.

Will the game factor in players like McGrattan fighting other "tough guys" and not players such as the Hartnell or Downie ?? Are you aware the aggression attributes cranked all the way to 40 doesn't help Enforcers fight more as it should...
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