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Old 05-27-2013, 10:43 AM   #1
Klew1986
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My Game Is Ruined

Well, my fictional game is toast. I have had 3 straight ****ty draft classes for the first-year player draft. Scouting is off and Only 6 guys have 60 or higher potential rating (20-80 scale). That is not good.
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Old 05-27-2013, 11:06 AM   #2
JMDurron
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I'm staring this future in the face, but have some ideas about how to deal with it. Are the statistical outcomes in the league horribly screwed up? I agree that the draft is not nearly as exciting anymore, but a 60 potential where the league average ability is a 40 isn't really all that different from an 80 potential where the league average ability is a 60.
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Old 05-27-2013, 11:08 AM   #3
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Originally Posted by JMDurron View Post
I'm staring this future in the face, but have some ideas about how to deal with it. Are the statistical outcomes in the league horribly screwed up? I agree that the draft is not nearly as exciting anymore, but a 60 potential where the league average ability is a 40 isn't really all that different from an 80 potential where the league average ability is a 60.
No the stats are fine, it's just when the draft pool is released for the upcoming draft it just makes me wayyyy less interested in the draft portion of the game. I just feel that it will ruin the game when it comes to future prospects in the minor leagues.
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Old 05-27-2013, 11:20 AM   #4
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I have thought about using feeders in my game, but when I tested them, there was an overwhelming amount of pitching prospects compared to hitting prospects. I would have maybe like 15-20 good hitting prospects and like twice as many, if not more, great pitching prospects. It was starting to become a little too unrealistic as every draft I could basically draft two or 3 future aces for my team.
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Old 05-27-2013, 11:22 AM   #5
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Well, read the entire thread below yours. I think ruined is an over-reactive term. The draft class need not resemble your inaugural draft. Even those players ended up being overstated until they actually became part of a composite league. I'm at a loss wrapping my head around this perceived problem, let alone viewing it as a ruin to a league. In addition, your league is fictional like mine. In that regard alone, what reality must it comply with if it's fiction? What it is, it is. IMHO. Delve deeper. Was it that fun to cull the best stars because they appeared to be, only to have them end up less than you'd imagined? We'll take this issue to the table soon, again, but I'm missing the impact and dread that a few of you are assigning its import. Seriously? Ruined? Please elaborate. It'd be helpful.
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Old 05-27-2013, 11:28 AM   #6
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Well, read the entire thread below yours. I think ruined is an over-reactive term. The draft class need not resemble your inaugural draft. Even those players ended up being overstated until they actually became part of a composite league. I'm at a loss wrapping my head around this perceived problem, let alone viewing it as a ruin to a league. In addition, your league is fictional like mine. In that regard alone, what reality must it comply with if it's fiction? What it is, it is. IMHO. Delve deeper. Was it that fun to cull the best stars because they appeared to be, only to have them end up less than you'd imagined? We'll take this issue to the table soon, again, but I'm missing the impact and dread that a few of you are assigning its import. Seriously? Ruined? Please elaborate. It'd be helpful.
The excitement of the draft, relative to the previous baseline, could be said to be ruined. Entire leagues, well, that remains to be seen to me. There's a difference between dumpster-diving for somewhat useful minor league depth in the 15th round instead of the 4th round, even if it is more realistic.

The changes to the incoming talent pools may very well be a good thing, as I have just gotten to 2017 in my 2012 MLB Quickstart, and there are so many studly-rated players all over the league that they all seem to be relatively underperforming, presumably because the talent baseline is too high (my Very Low injury rating may be driving this, as prospects aren't getting injured and losing potential as often as they "should" because of this). I think there may be a tradeoff involved here between sad looking drafts and leagues full of supermen who cancel each other out.
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Old 05-27-2013, 11:31 AM   #7
Lukas Berger
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Originally Posted by JMDurron View Post
I think there may be a tradeoff involved here between sad looking drafts and leagues full of supermen who cancel each other out.
Yep. That's one of the points I've been trying to make.
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Old 05-27-2013, 11:45 AM   #8
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While I do let the computer do more of the draft in 14, I really like the new system of developing players over previous versions, but I do agree that there should be more higher potential players in the draft to begin with, like what "markprior22" said 2 posts below this one. I've noticed the potentials of some players improving over their years in the minors and I also like how there's no big potential ratings dropoff. The players end up fine in the Majors.

Edit: One thing that is unrealistic is the amount of first round picks actually ending up in the Majors. Almost all of the players picked in the first round reach the majors and play for a while. Scroll through the drafts here and see how many players from the first round did not make the majors.

Edit 2: Changed stuff

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Old 05-27-2013, 11:59 AM   #9
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Klew, you were on the beta team. You could just file your first actual bug report to Markus with your league files so he sees it.
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Old 05-27-2013, 11:59 AM   #10
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The problem for me is that the draft "appears to be" a crapshoot. Even if the draft class winds up with a normal amount of major leaguers, it doesn't represent that up front. After just a few players, they all look the same. ALL the scouting reports basically say ALL the players suck (I use scouting with all ratings off). Shouldn't there be more variety in the draft to begin with? Shouldn't there be some players that MY scout thinks might be diamonds in the rough? We don't get that...we get a pile of players to draft with an uneducated guess.
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Old 05-27-2013, 12:02 PM   #11
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Klew, you were on the beta team. You could just file your first actual bug report to Markus with your league files so he sees it.
Well it doesn't appear to be a bug. That's the problem. It's just part of the game that I guess I have to deal with. I may just start a completely new fictional game and see how it turns out.
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Old 05-27-2013, 12:13 PM   #12
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I havn't had any problems with the draft in ootp. Infact,m I've had quite a few nice 4th, 5th and 6th round surprises (I do use feeders though, so have real stats to go by).

The way I see it, in the last 10years there haven't been that many truly awesome studs in the real draft. People seem to be upset when not every 1st round draft pik becomes an insta hall of famer, but in real life, alot of first rounders never even made it to the big leagues. This is an observation, I shoud probably go through the last 10years of first rounds to back up my point
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Old 05-27-2013, 12:18 PM   #13
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Okay I just created a 24 team fictional game to test the draft pools. So far the first two have been really deep draft pools, but with the 2014 one I just generated, I noticed that there are a TON of catchers. Has anyone else had this issue or one similar where one position (offensive) has a boatload of prospects for it.

If it was an infield position (SS, 2B) you could teach them other positions, but I would imagine it would be tough to teach a catcher a different position.

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Old 05-27-2013, 12:26 PM   #14
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I actually did some research, there are alot of 1st round picks in the last 10years whose names mean nothing to me.

2003 draft:

1st Round of the 2003 MLB June Amateur Draft - Baseball-Reference.com

And here are a selection of first picks overall:

Matt Bush:

Matt Bush Minor League Statistics & History - Baseball-Reference.com

Luke Hochevar:

Luke Hochevar Statistics and History - Baseball-Reference.com

Delmon Young:

Delmon Young Statistics and History - Baseball-Reference.com

Basicly, I don't think it's fair to expect a Bryce Harper or Stephen Strasberg every year.
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Old 05-27-2013, 12:52 PM   #15
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Originally Posted by Klew1986 View Post
Okay I just created a 24 team fictional game to test the draft pools. So far the first two have been really deep draft pools, but with the 2014 one I just generated, I noticed that there are a TON of catchers. Has anyone else had this issue or one similar where one position (offensive) has a boatload of prospects for it.

If it was an infield position (SS, 2B) you could teach them other positions, but I would imagine it would be tough to teach a catcher a different position.

Attachment 288511
Your draft is in April? And apparently you're using feeders. When do the seasons start for Rookie, Short A, and your feeders?
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Old 05-27-2013, 12:53 PM   #16
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Your draft is in April? And apparently you're using feeders. When do the seasons start for Rookie, Short A, and your feeders?
In that test league I'm not using feeders and my draft is set for June, but I have it show the draft class in April. So the draft is like June 5th and the rookie and short season schedules begin like June 20th.
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Old 05-27-2013, 12:54 PM   #17
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Klew, you were on the beta team. You could just file your first actual bug report to Markus with your league files so he sees it.
That'd be a lot of work

Last edited by Lukas Berger; 05-27-2013 at 12:59 PM.
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Old 05-27-2013, 12:57 PM   #18
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Well it doesn't appear to be a bug. That's the problem. It's just part of the game that I guess I have to deal with. I may just start a completely new fictional game and see how it turns out.
The bug reports for beta team members aren't just for confirmed "bugs", they're also for querying potential issues, commenting on seeming abnormalities and bringing up suggestions.
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Old 05-27-2013, 01:27 PM   #19
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hire a better scout and read what the scout says about this persons talent or tools. Also hire better personal and that does help with player.. I have found when I draft players they do seem to take a while before blossoming into a half way decent player. I try for the ones out of college instead of high school. College players progress a bit quicker for obvious reasons
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Old 05-27-2013, 01:40 PM   #20
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Well, my fictional game is toast. I have had 3 straight ****ty draft classes for the first-year player draft. Scouting is off and Only 6 guys have 60 or higher potential rating (20-80 scale). That is not good.
Yep. Use feeder leagues instead.
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