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OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here! |
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#1 |
All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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The Perfect Historical - Trades, Draft, Free Agents
Hey Guys,
I'm looking for advise on how to set up a historical I've been considering. Here is what I'm trying to figure out: I want to do a historical replay but as a man sent back in time with all of the information on what's going to happen in the future (I know, sounds too easy. I'm okay with that ![]()
I'm considering using the Spritze/Gambo DB so I can import rookies in their actual draft year. I realize the neutralized minor league stats will overpower some of them. However, can I use recalc to offset this? Also, what's the best way to mimic all players real life production? I'd like a little variety but for the most part I want them to perform as they did in real life. I'm thinking about starting with the Mariners in 76 and doing the expansion and first year player drafts and trying to turn them into the winningest organization instead of one of only two (Nationals) to never have played in a World Series. I may want to place some rules on draftees, free agents and trades so I'm not uber loaded and get bored. But I do want to build up to one of the most prolific organizations in MLB. Thoughts? What settings, rules, etc would you use/impose on yourself? Thanks in advance for the input! |
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#2 |
Minors (Triple A)
Join Date: Sep 2005
Posts: 243
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This is similar to something I've wanted to do with the Expos.
What I was planning to do is this: I can veto any trade they've made, and decline to sign any free agent. So we get to keep Ken Singleton. We don't trade Grady Sizemore, Brandon Phillips AND Cliff Lee for two months of Bartolo Colon when we are only a .500 team to begin with. No Randy Johnson for Mark Langston. This keeps it pretty realistic, but you can end up with a really good team of players that are truly from the organization. I haven't actually done it because it seems like a ton of work. Has anyone ever gone back and created realistic manager profiles for historic managers? That would be pretty cool to use too. |
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#3 |
All Star Reserve
Join Date: Mar 2013
Location: Cadiz, Ohio
Posts: 946
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From what I have garnered on all the different post is that I doubt you will get OOTP to do what you want for you automatically. I know you can use historical moves and line ups and with the database, you can have the players go to the original teams by NOT holding a draft. As for the signings and the draft and those things, it isnt possible. When using the historical lineups and roster moves, if you deny a move or make your own, you will throw it off.
IMHO, I think the only way you can do what you really want to do is taking control of every team and doing everything for yourself. I have never seen it said otherwise. Good luck
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Pittsburgh Pirates, Cleveland Indians fan Rewriting Cubs History, a Dynasty Report Baseball History, What Might Have Been Rewriting Cubs History Poll |
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#4 |
All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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So historical free agent moves and trades can be done by the AI?
If so, I could just go in and grab a certain free agent or make a certain trade for me and leave the rest go. But, like you say, I wonder how the AI handles it if there are "foreign" transactions... I guess I could also do the same thing with the draft. Go through and pick maybe one guy that we didn't have, release him from that team and then release the player we actually drafted from my team. I think there is potential here. Just have to figure out the logistics. |
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#5 |
Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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if you try to mix real trades with making your own, you will eventually have real trades that won't happen because the players aren't on the teams they are supposed to be on.....this will eventually leave a team with no player to play a position.....
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#6 |
Hall Of Famer
Join Date: May 2006
Posts: 3,640
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This has been brought up a number of times, and it simply can't be done. At the most basic level, you're asking for the game to do something that is logically impossible.
As Questdog and others have pointed out, once you disrupt the flow of real transactions, many other trades, free agent signings, and other deals will not be able to happen. Eventually you will disrupt things enough to undo your project. Combining the elements that you mentioned can't really be done and will conflict with each other. Your best bet is to let the AI make decisions and accept the alternate universe that you're going to create by running the Mariners and making different transactions anyway. Otherwise, you will have to manually run every team, which will be far too time consuming, and you will go insane trying to reconcile all the transactions that you've thwarted by making your team's moves differently than real life. |
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#7 |
All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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I see. So the game will do historical trades and free agent signings on its own? Is there a setting for that? I don't see anything.
If I wanted to keep all of the draftees, trades and free agent signing the same then it would basically just be a historical replay to see how closely it would resemble real life, right? There isn't much you can do to alter it? |
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#8 | |
All Star Starter
Join Date: Jun 2002
Posts: 1,363
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Quote:
I have had similar questions about this. When we turn on the transactions, does that mean that the AI makes no moves on it's own? If we use the historical lineups, or chose not to, how does that work? Are there only historic injuries? What if a player has a career end-er who is involved in a trade. I may be missing something here (as usual). Could we get the game to stop or alert us if a trade can't be made so we can either intervene or set a default solution, such as "ignore"? Is the list of the transactions that will happen available so that we COULD edit them or just follow them. I have wanted to run from 1880 or 1901 to about 1960 by computer and then take over some team. Can the transactions then be turned off?
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BASEBALL, HOCKEY AND BOXING FAN Last edited by RANGER11JP; 05-06-2013 at 04:47 PM. |
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#9 |
Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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If you create the league using real transactions and lineups, trading should be turned off by default.....also there are no roster limits....all players that appeared that year are on the active roster....injuries are also turned off by default (if you want the real lineups, players can't be hurt on days they actually played)......the game won't follow real injuries, but players won't be in the lineup on days they were actually injured (however, they can and will enter the game as substitutes).....there is no setting to stop the sim if a real transaction cannot be accomplished, however the list of all real transactions for the whole year is available to view at any time.....you cannot edit the transactions to include or exclude any......
The game will allow you to turn trading on while playing with real lineups and transactions (why, I don't know), however this will effectively end the use of real lineups and transactions that cannot be accomplished due to players not being on there real life teams, will be skipped.......and you can trade Frank Robinson to the 1962 Mets, but he will only pinch hit as long as the player who actually played his position that day is on the roster......all in all there is really no reason to seriously consider mixing the two formats..... |
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#10 |
Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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P.S. that being said, it CAN be fun to do it for a single season....but trading should be turned off except for when you actually want to make a trade and then turned back off after the trade happens.....and you will have to take responsibility for the team you traded with, making sure they have someone to play all the positions and keep on eye on their future transactions to make adjustments for.....
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#11 | |
All Star Starter
Join Date: Jun 2002
Posts: 1,363
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Quote:
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BASEBALL, HOCKEY AND BOXING FAN |
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#12 | |
Hall Of Famer
Join Date: Jun 2006
Posts: 5,342
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Quote:
So, for example, let's say you want to keep Fred Lynn on the Red Sox for his entire career. You will need to either undo the 1981 trade that sends him to the Angels, or - at a minimum - send Freddy back to the Red Sox and let the rest of the trade stand. Both of these can be accomplished by simply editing the player (and you might also want to edit the player's history so it doesn't show that he was traded to California)... You will then need to do this each time that Lynn changed teams in real life. This is because, regardless of what team Lynn is on at the end of the 1984 season, OOTP's historical transactions module will put him on Baltimore for the 1985 season. The other thing to keep in mind is the downstream affects of your decisions. For example, if the O's don't get Lynn in 1985, they will have a hole in their lineup (as would the Angels from '81 thru '84). And you'll also find that down the road, perhaps the 1986 trade to acquire Dave Henderson might not make much sense with Lynn already a fixture in center field. If you're not overly concerned with these downstream affects (or if you are concerned and can have fun with the management of these what-ifs - you could, for example, give Tony Armas to the O's in 1985 so they don't have that hole on the roster), and you don't plan on altering transaction history too much, it can work and disaster won't eventually ensue. |
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#13 | |
Hall Of Famer
Join Date: May 2006
Posts: 3,640
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Quote:
With this approach, you can see how simply managing your team on the field could change results. Or you can let the AI handle everything and see what happens in your simulated version of that season. But Questdog mentioned the issue with active rosters and players who were injured in real life potentially getting into games as substitutes. Those are the drawbacks. Otherwise, your option is to set up the game using something like 1-year or 3-year recalculation of player ratings. Another option is to double the weight of current season stats for the purposes of the recalculation. This is particularly useful when using 3-year recalc. You could let the AI make trades and draft players based on when they made their MLB debuts, and you can let your league take on a life of its own. The major drawback with this is that players will be drafted when they entered MLB and NOT when they were drafted in real life. If you want players to enter your baseball universe when they made their professional debut rather than MLB debut, then you would need to use the Gambo/Spritze database. But that also adds career minor leaguers who never made it to MLB, uses neutralized stats, and also includes Japanese players. So there is no perfect solution. You just have to decide what sort of gaming experience you want. One option to address the drafting issue is to play the first four seasons or so with players automatically going to their real life teams and then turn on the draft starting in the fifth season. This might account for the gap between players being drafted and when they made their MLB debuts. Once you've completed four seasons, your draft could theoretically represent the drafting and minor league development of players during the years before they made their MLB debut. |
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#14 |
All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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OK, so I think I'm leaning to doing an organic league and letting it unfold as it may. I wonder if setting owner and manager profiles will help at least represent the types of teams we had if not necessarily the players they sought. Also, I could theoretically do the entire draft myself but that may be a time bog.
If I were to do this, what are the drawbacks of Gambo/Spritze's neutralized stats? I guess the career minor leaguers becoming relevant MLBers is enough of a deterrent. I just have to legitimize in my mind my league and how it would play out in real life so I have a hard time accepting guys being drafted and going straight to the MLB and having no minor league time. As far as recalc, I was leaning towards using a 3 year recalc with current season doubled. This should give me some variety while mostly staying true to life, correct? This wouldn't help with the career minor leaguers though, right? What is it that creates that issue? Nothing to do to offset it? Thanks again for all the replies. It has been very helpful! |
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#15 |
Hall Of Famer
Join Date: May 2006
Posts: 3,640
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Why not try running a historical game with the standard OOTP database?
Try running a 3-year recalc league with the current season doubled as a basis. Don't even worry about manager or GM profiles. Get a sense for what the game can do historically first. You can even turn off scouting, coaching, player personalities, and player morale if you want to keep the game simple and fairly close to historical player performances. I'm running a game right now that started in 1978, and I'm in the 1982 season. I'm just using the historical database, and teams have been drafting incoming MLB rookies all along. Sure, it's a bit of a departure from real life, but it's the only major element that deviates significantly from the actual baseball environment at the time. In 1982, MLB has taken on quite a different dynamic after four years of free agency, trades, and drafting. But this is what can make the game fun when you're competing against AI GMs and your historical world takes on a life of its own. For example, I'm managing the San Francisco Giants in the World Series against the Boston Red Sox. I have stars like Gary Carter, Al Oliver, Fred Lynn, and some old standbys from the late 70's Giants like Bill Madlock and Jack Clark. My pitching staff features Dave Righetti, Steve Rogers, Charlie Hough, Joe Niekro, and Goose Gossage. But despite my star-studded organization, I haven't reached the World Series until this season, and the Red Sox pose a major threat in their own right. Boston's lineup includes Carlton Fisk, Cal Ripken, Darrell Evans, Harold Baines, and Tony Armas. It's a murderers row, but I have a distinct advantage when it comes to pitching talent, and we've given up just 3.75 runs per game in the World Series. However, the Sox just tied the series at 2-2, though, and Boston's pitchers have overachieved thus far, so it's anyone's to take. |
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#16 |
All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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The Perfect Historical - Trades, Draft, Free Agents
Part of me likes that idea and I enjoyed that with the Expos in 11. However, part of my fascination with that era is not only the players but the teams the players were on. Especially with Facegen, reliving seeing those guys in the old school unis is cool.
I have to find a way to satisfy that need which is a major part of why I buy the game. I want to keep it fairly close to real life teams but with a few minor changes. Like what if the Mariners had kept David Ortiz and Omar Vizquel. Or what if they traded a box of oreos for Jeff Bagwell or John Smoltz. I dunno. I know even small ripples would change the entire baseball universe. I may just play a new, organic league. Another thought I have is one I used on WhatIfSports where you allow each team 1-2 players from its past and import them in a time machine. Would be interesting as well. Ill let you guys know how it goes!
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#17 | |
All Star Starter
Join Date: Mar 2011
Posts: 1,262
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Quote:
I ended up running my team my way, and letting the league evolve as it would. I did force-add guys who my team originally traded for who I wanted to still keep, but I did so on the first day of Free Agency/the Offseason each season, in order to give the AI team I was taking from the maximum room to maneuver in response. It might be worth trying in your situation as well. |
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#18 |
All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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I think what I've decided to do is start in 1986 as a new manager and manage the Rangers. I grew up in North Texas and watched this team a lot back then and they were always disappointing. I will probably just manage the guys they had then and keep the league following history for a few seasons. Then maybe add GM responsibilities if I see some success and let the league go more organic. This will satisfy my need to relive the late-80s as they were but also allow me to cultivate my own experience later on when the fond childhood memories have faded away.
I'm interested to see how my managing of lineups and pitching staffs will affect our results, if any, over what Bobby V was able to do. What settings do you guys recommend using to keep things as close to real life as possible? I wouldn't mind seeing a guy's AVG go up or down +/- .010 or his HR/SB go up or down +/- 5 but I want them to have similar seasons to real life. Also, if I do a better job with lineups and pitching staffs, is it possible to see a guy's RBIs and run totals go up because of this? Can you affect pitchers performance in any way? |
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#19 |
All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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Well, I've run into a problem. There is no manager only mode
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#20 |
Minors (Triple A)
Join Date: Sep 2005
Posts: 243
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If you play with real life lineups and transactions are you allowed to edit the lineup for your own team before the game? If so that would work, right?
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