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Old 04-20-2013, 11:21 PM   #1
Go Tribe
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Not understanding today's lineups..

Whenever I go to play today's game against the White Sox, my lineup has my backup CF starting.

The White Sox are starting a LHP

My Manager options say that I control all lineups
My lineup vs LHP w/ DH says that my backup only starts if my starter, Bourn is tired.
Bourn's status is 98% - Rested

7 day lineups are not set at all

What am I missing here??? Why are they starting my backup - this has happened before as well but I'm finally questioning it enough to post here.

Thanks

Last edited by Go Tribe; 04-20-2013 at 11:23 PM.
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Old 04-20-2013, 11:25 PM   #2
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actually i just realized that they are starting my back up catcher too. Santana is 83% - Rested, so that's a lower percentage but it still says rested.
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Old 04-20-2013, 11:46 PM   #3
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From what I've noticed, when you sim games it won't replace a player until he is tired, but when you go to play one, they will try to replace the player if he is below 100% at all.
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Old 04-20-2013, 11:58 PM   #4
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Originally Posted by Pacoheadley View Post
From what I've noticed, when you sim games it won't replace a player until he is tired, but when you go to play one, they will try to replace the player if he is below 100% at all.
hope that's not true

that would suck
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Old 04-21-2013, 12:20 AM   #5
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At least you can notice the player is out of the lineup and replace him, more of a minor annoyance in my opinion.
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Old 04-21-2013, 12:24 AM   #6
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not really because when it subs it mixes the entire batting order up. you have to replace the guys and then move everyone around to your normal order within the pre-game screen. that's the part that really annoys me
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Old 04-21-2013, 12:39 AM   #7
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What really sucks, and I dont know if this has finally been fixed in 14, is when say your normal leadoff guy has a day off the AI starts the C at lead with a speed/Steal of 1/1.
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Old 04-21-2013, 07:32 AM   #8
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What really sucks, and I dont know if this has finally been fixed in 14, is when say your normal leadoff guy has a day off the AI starts the C at lead with a speed/Steal of 1/1.
I can't speak for 14 and whether this is still modeled, however what you notice as your catcher being placed in the lead-off spot is the AI actually moving whoever occupies the 7th spot in your lineup. To avoid this, place another lead-off type player (however you define the qualities associated with a lead-off man) in your 7th spot to avoid the catcher-at-lead-off dilemma. Hope this helps.
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Old 04-21-2013, 07:49 AM   #9
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What really sucks, and I dont know if this has finally been fixed in 14, is when say your normal leadoff guy has a day off the AI starts the C at lead with a speed/Steal of 1/1.
this one kills me too
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Old 04-21-2013, 07:49 AM   #10
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I can't speak for 14 and whether this is still modeled, however what you notice as your catcher being placed in the lead-off spot is the AI actually moving whoever occupies the 7th spot in your lineup. To avoid this, place another lead-off type player (however you define the qualities associated with a lead-off man) in your 7th spot to avoid the catcher-at-lead-off dilemma. Hope this helps.
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Old 04-21-2013, 08:42 AM   #11
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Clarify please. Are we talking about the lineup screen or the actual lineup once the game begins? They aren't always the same if you've delegated the task to to your manager. Unlike presenting the fixed lineup card prior to the game, the manager will make changes after you elect to start the game. Or is this a sim observation?
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Old 04-21-2013, 11:12 AM   #12
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Read this post from OOTP 13 forums HP. It should make more sense at that point. Sorry I did not explain this more clearly.

http://www.ootpdevelopments.com/boar...t-leadoff.html
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Old 04-21-2013, 01:31 PM   #13
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Originally Posted by endgame View Post
Clarify please. Are we talking about the lineup screen or the actual lineup once the game begins? They aren't always the same if you've delegated the task to to your manager. Unlike presenting the fixed lineup card prior to the game, the manager will make changes after you elect to start the game. Or is this a sim observation?
this is when i hit start game

i have complete control of my lineups. my depth chart for every player says only when starter is tired.

last night after i posted this, they started a RHH 1b over a 100% rested Nick Swisher (Switch hitter) because Chris Sale (LHP) was starting against me.

This should never happen - i play all my games out, don't sim them.

Yes I can change them within the game but like i posted above, it doesn't just take Swisher out of the 4 hole and put the RHH in there, it changed a number of other batting order spots as well.
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Old 04-21-2013, 01:41 PM   #14
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Any time a player is below 100% he is replaced if you have replace-when-tired set for that player. The result over the course of a season is that players tend to get more realistic playing time and total ABs (subject to injury and other random factors). The AI doesn't care what team you are playing at the time. If you care, then you have to manage this yourself.

I pressed Markus on the catcher/lead-off situation some time ago, and got a definitive rejection. It's possible that fixing this is too difficult. Of course, whenever I say something like that, Markus tends to follow up with a post along the lines of "I'll fix it in the next patch". So this can be a little test ...
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Old 04-21-2013, 05:40 PM   #15
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Any time a player is below 100% he is replaced if you have replace-when-tired set for that player. The result over the course of a season is that players tend to get more realistic playing time and total ABs (subject to injury and other random factors). The AI doesn't care what team you are playing at the time. If you care, then you have to manage this yourself.

I pressed Markus on the catcher/lead-off situation some time ago, and got a definitive rejection. It's possible that fixing this is too difficult. Of course, whenever I say something like that, Markus tends to follow up with a post along the lines of "I'll fix it in the next patch". So this can be a little test ...
1. Swisher was at 100%
2. Then don't reorder the lineup as you see fit (talking about the computer manager)
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Old 04-21-2013, 05:57 PM   #16
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1. Swisher was at 100%
2. Then don't reorder the lineup as you see fit (talking about the computer manager)
I was responding to your OP, not to the Swisher situation. The way the AI treats switchies is a whole different problem. I think you sometimes have to take over more control in order to get switchies used in the best way. But Markus may beg to differ ...
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Old 04-21-2013, 06:32 PM   #17
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Quote:
Originally Posted by Go Tribe View Post
1. Swisher was at 100%
2. Then don't reorder the lineup as you see fit (talking about the computer manager)


You should use 7-day lineups with no subs allowed and make subs as you need.
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