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| OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here! |
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#1 |
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Minors (Triple A)
Join Date: Apr 2012
Posts: 267
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Int Amateur FA, scoutting findings and talent level
Hello all,
One of the key points, for me, regarding playing in really long saves (50+ years) is consistency of talent level and player origins through the years. Having too many or too little amount of talent coming in from the draft/amateur ranks is a serious problem and sometimes a difficult balance to reach. Now, the addition of the International Amateur FA and more costumization of amateur scout findings changes that. Don't get me wrong, I think they're great and all. It's just another level to consider that wasn't there before. So far, I have sticken with the default settings on the number of Int. Amateur and scout findings. If I raise any of those, or keep both instead of choosing one or the other, won't I end up with "too much talent" coming into the league? I mean, those are added on top of the draft talent, it may become too much. In my save, currently with 5 major leagues and over 100 ML teams total, a total of 110 players were created in the Int. Amateur FA. Of those, 2 had potential over 60 (20-80, 100% accuracy), and 2 beetwen 40 and 60, the rest beeing 25 or below (mostly borderline AAAA players at best). Is this stable? How is this calculated? If I increase the amount of amateur FA created, will there be more top talent, proportionaly? The default value for a 24-team league is 7 players found by the scout per team. I suppose that's an average, either way tottaling 168 players of varying talent. What is the distribution of this talent? Similar to the draft? Should I stick with both, or have either one or another? Also, in my leagues I set the created players age to be beetwen 18 and 20, for the draft. This seems to affect the international amateurs aswell, as they're all 18 or 19, when I was expecting a lot of 16 year-olds. Another point (last one, I promise!) is: will the international bonus pool be editable in future patches? I believe the current total is based on real life, wich is great, by costumization would be nice. Thanks! |
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#2 |
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All Star Starter
Join Date: Mar 2011
Posts: 1,262
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Can't help with the rest, but Markus responded to me in another thread by saying that he had meant to implement the customization of the bonus pool/cap in the initial release. It will be in a patch, but I'm not certain which one.
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#3 |
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Minors (Triple A)
Join Date: May 2002
Location: Boynton Beach, Florida
Posts: 205
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Will that include variable bonus pools based on winning percentage? (ie. the worse the team was the previous year, the higher the bonus pool)
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