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OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here!

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Old 04-12-2013, 06:27 PM   #1
SetonHallPirate
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Draft signing rules...

Are these rules included?

BaseballAmerica.com: Draft: Early Draft Preview: Draft 2012: What Your Team Has To Spend

http://www.mlbtraderumors.com/2011/1...rade+Rumors%29

Last edited by SetonHallPirate; 04-12-2013 at 06:30 PM.
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Old 04-12-2013, 06:30 PM   #2
Lukas Berger
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No. I think they might be too much for the ai to handle. Look at how much trouble some of the human front offices have had with them
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Old 04-12-2013, 06:31 PM   #3
SetonHallPirate
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The Signing bonuses for the international free agents were taken care of just fine!
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Old 04-12-2013, 08:43 PM   #4
CanadaCajanek21
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Originally Posted by SetonHallPirate View Post
The Signing bonuses for the international free agents were taken care of just fine!
It was a real treat seeing that I only had $3m to spend and then this one guy who was a 5 star potential signed a $13m bonus with the Yankees. Real awesome.
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Old 04-12-2013, 09:07 PM   #5
IcePhoenix
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It was a real treat seeing that I only had $3m to spend and then this one guy who was a 5 star potential signed a $13m bonus with the Yankees. Real awesome.
You misinterpreted it. You can spend however much you want (within your team's budget) but every team has a three million dollar "cap." The rules are actually on the IFA page to explain how it works, but basically the Yankees just paid an extra 10 million or so bucks (so almost 25 mil total) in tax and can't sign any IFA next year, period. You could do the same if you want to (and for some guys it may in fact be worth it).
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Old 04-12-2013, 09:13 PM   #6
Raidergoo
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Originally Posted by CanadaCajanek21 View Post
It was a real treat seeing that I only had $3m to spend and then this one guy who was a 5 star potential signed a $13m bonus with the Yankees. Real awesome.
I've spent that much on a 16 year old SP prospect. TINSTAAPP, I tell myself. Then I get involved in bidding wars with the AI. Good grief...I'm supposed to know better.
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Old 04-13-2013, 01:54 AM   #7
Le Grande Orange
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Originally Posted by SetonHallPirate View Post
The problem with the real-life rules is how they should scale for leagues of other sizes or leagues using different numbers of rounds for the amateur draft.
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Old 04-13-2013, 03:11 AM   #8
SetonHallPirate
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The problem with the real-life rules is how they should scale for leagues of other sizes or leagues using different numbers of rounds for the amateur draft.
Shouldn't they scale similarly to the way slot recommendations do now?

Also, two more points that should be looked at: Staggered international bonus pools, and the possibility of a (separate) international draft:

Point A: International Bonus Pools For 2013-14 - BaseballAmerica.com

Point B (and part of point A): Penalties For Exceeding Pools Depend On International Draft - BaseballAmerica.com
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Old 04-13-2013, 03:24 AM   #9
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Originally Posted by SetonHallPirate View Post
Shouldn't they scale similarly to the way slot recommendations do now?
The real life rules scale down the bonuses through the first ten rounds of the draft (and the full draft is 50 rounds). Amateur drafts in OOTP can be less than ten rounds—so how then should the bonus values be scaled? Use the MLB system regardless of how many rounds are used in OOTP and just cut off the bonus at whatever is the last round? Or should the ten-round MLB system be compressed to fit within the number of OOTP rounds, i.e. what is the bonus value in MLB's round 10 would be in OOTP's round 7?

Also, how should the slot values progress if there are fewer or more teams in the OOTP league as compared to MLB? Should the MLB bonus progression be used regardless of how many picks per round there are in the OOTP league? Or should the bonus progression be compressed or expanded to fit within the shorter or longer OOTP round?
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Old 04-13-2013, 03:27 AM   #10
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Originally Posted by Le Grande Orange View Post
The real life rules scale down the bonuses through the first ten rounds of the draft (and the full draft is 50 rounds). Amateur drafts in OOTP can be less than ten rounds—so how then should the bonus values be scaled? Use the MLB system regardless of how many rounds are used in OOTP and just cut off the bonus at whatever is the last round? Or should the ten-round MLB system be compressed to fit within the number of OOTP rounds, i.e. what is the bonus value in MLB's round 10 would be in OOTP's round 7?

Also, how should the slot values progress if there are fewer or more teams in the OOTP league as compared to MLB? Should the MLB bonus progression be used regardless of how many picks per round there are in the OOTP league? Or should the bonus progression be compressed or expanded to fit within the shorter or longer OOTP round?
Not trying to be too technical, but the draft was knocked down to 40 rounds starting with last year.
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Old 04-13-2013, 03:34 AM   #11
Le Grande Orange
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Not trying to be too technical, but the draft was knocked down to 40 rounds starting with last year.
Forgot about that change. Thanks.
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Old 04-13-2013, 04:16 AM   #12
SetonHallPirate
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Quote:
Originally Posted by Le Grande Orange View Post
The real life rules scale down the bonuses through the first ten rounds of the draft (and the full draft is 50 rounds). Amateur drafts in OOTP can be less than ten rounds—so how then should the bonus values be scaled? Use the MLB system regardless of how many rounds are used in OOTP and just cut off the bonus at whatever is the last round? Or should the ten-round MLB system be compressed to fit within the number of OOTP rounds, i.e. what is the bonus value in MLB's round 10 would be in OOTP's round 7?

Also, how should the slot values progress if there are fewer or more teams in the OOTP league as compared to MLB? Should the MLB bonus progression be used regardless of how many picks per round there are in the OOTP league? Or should the bonus progression be compressed or expanded to fit within the shorter or longer OOTP round?
My suggestion would be a set percentage of the recommended slot values (something like 150%, for example...somebody would probably know better than I would what the exact number would be)
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Old 04-13-2013, 04:36 AM   #13
Le Grande Orange
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Originally Posted by SetonHallPirate View Post
My suggestion would be a set percentage of the recommended slot values (something like 150%, for example...somebody would probably know better than I would what the exact number would be)
My point was merely that there are a lot of considerations when it comes to adapting MLB's current draft rules for a game with as much flexibility as OOTP offers. That the game allows the user to run other scenarios means more has to be taken into account.

To specifically address the matter, adjusting the bonus values uniformly doesn't really change anything because the curve of the bonuses as plotted on a graph will still be exactly the same. And that curve is for ten rounds, each of which has a nominal 30 selections. (There's also the matter of the new competitive balance lottery draft picks will be in this year's draft and how, if at all, that affects the progression.)
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