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| iOOTP - General Discussions Talk about iOOTP Baseball, the baseball management simulation for iPhone/iPod/iPad |
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#1 |
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Minors (Rookie Ball)
Join Date: Dec 2012
Posts: 36
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Ways to make the game harder?
Ok i wanted to know any tips for making the game harder. I won 3 world series in 29 years in iootp12. I was talking as far as viewing player ratings/hiding attributes to make the game a little harder but not being totally blind due to a lack of scouting reports.
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#2 |
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Minors (Double A)
Join Date: Apr 2012
Posts: 113
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My last team in iootp2012 I placed 1st in 14 out of 17 seasons, won 7 WS, made playoff 16 times. Budget was $130,000,000 most of those years. I don't know any technical solutions to make game harder but I just started a new team with a $55,000,000 budget. Team is abominable. Just got through a W2 L17 stretch. Challenge will be to see how I can build this team into a contender.
I also bought the 1962 season pack and played as the New York Mets. Finally won the series in 1966. Those historical years with no playoffs, just the top two teams in the WS can be a challenge. |
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#3 |
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Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,496
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3 World Series in 29 years, you call that impressive?
![]() I guess the only way is by choosing bad teams and try to bring them to the top.
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#4 |
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Minors (Rookie Ball)
Join Date: Dec 2012
Posts: 36
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Ways to make the game harder?
I do!!! Lol it was the Astros. 3 titles 5 runner ups lol
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#5 |
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Hall Of Famer
Join Date: Dec 2005
Posts: 6,023
Infractions: 1/1 (1)
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I must suck....I'm 15 games below .500 with the Twins.
I'm playing every game, though. |
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#6 |
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Minors (Rookie Ball)
Join Date: Dec 2012
Posts: 36
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Ways to make the game harder?
Dude i had a few astros teams lose 100+ the first 4 seasons lol
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#7 |
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Minors (Triple A)
Join Date: Apr 2004
Location: Corner of 16th and Bryant Streets
Posts: 296
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My approach probably won't be a popular one, but it works for me. Here it is:
Last edited by sfnate; 04-13-2013 at 04:08 PM. |
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#8 |
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Minors (Rookie Ball)
Join Date: Dec 2012
Posts: 36
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Ways to make the game harder?
Those are great ideas nate! As far as letting the AI have some control to dumb down the organization, do you let them do your whole draft? And make trades for your team? Like a "Co-GM"? And do you let the cpu set up the organization a few times a year too? Wow this has really got me energized to start a fictional league!!
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#9 |
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Minors (Double A)
Join Date: Apr 2012
Posts: 113
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Those are good ideas sfnate. I already practice a few of them and have been building up the courage to have AI pick my draft. It's hard to do with an atrocious team, but I'll choose it over having my wife pick draft or do trades, live on a diet of bread and water and sitting on my brand new bed of nails!
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#10 | |
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Minors (Triple A)
Join Date: Apr 2004
Location: Corner of 16th and Bryant Streets
Posts: 296
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Quote:
I allow myself to make a couple of draft picks in the first three rounds. I do NOT make the first pick. The AI does that. Once I've picked my two guys, I let the AI do the rest of the draft. I then let the AI do the entire team setup. I play out the first few games with the AIs setup, then tweak as I become more familiar with the strengths/weaknesses of the players. I turn over the Roster Moves & Transactions to the AI. This is intended to simulate the authority that a team's front office has over career management for individual players. And yes, I frequently get irritated when I see a guy in the minors who I think should be on the 25 man roster, but that frustration plays into my overall narrative that I'm not 100% in control of the organization. I let the AI initiate and make trades. This comes along with turning over Roster Moves & Transactions to the AI. More frustration here, but also some joy when the AI somehow manages to make a decent trade. ![]() The AI is also allowed to release players or pick up free agents. I might allow myself a couple of opportunities per year to do a trade myself, or pick up a free agent. That seems reasonable and probably corresponds to the amount of input a manager might have (overall). When I do this, though, I don't game the AI. I just look for solid players who fill a real need. I'm not trying to create an All Star team by exploiting the AI. In games I let the AI handle substitutions. Yep, that's right. This (in my mind) simulates the input that the bench or pitching coaches might have in recommending when (for example) a pitcher should be pulled or a pinch hitter selected. If I feel I absolutely must make a lineup change myself, I'll turn off the AI's control of the substitutions, make the change, then turn the AI's control back on. I myself set all the lineups, depth charts, and pitching rotation/relievers. The result of all this collaboration with the AI is what feels like working with a bunch of strong personalities who don't always agree with you and make your life difficult, frustrating, but also sometimes very rewarding. For example, I've seen the AI make pinch hit substitutions in games where I just couldn't have imagined myself doing the same thing, but the result was a key hit that turned the game around. Or a pitching change that resulted in a crucial 1-2-3 inning. On balance, it just feels more like real life than running every single aspect of a team. Last edited by sfnate; 04-17-2013 at 04:31 PM. |
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#11 |
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Minors (Triple A)
Join Date: May 2011
Location: Planet Earth
Posts: 240
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I won 4 WS in my first 7 years with the cubs. So 3 in 29 years isn't that great, although winning just one in 29 years would still be good.
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#12 |
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Minors (Triple A)
Join Date: May 2011
Location: Essex, England
Posts: 258
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#13 |
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Minors (Rookie Ball)
Join Date: Aug 2011
Posts: 24
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I did a fictional league, but after about 4-5 years all the players have a history, so there's really no difference between that and MLB by then.
Alternatively, pick a team with a ridiculously low budget; it makes it much harder when there are players you don't have the money to re-sign. |
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#14 |
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Minors (Triple A)
Join Date: May 2011
Location: Planet Earth
Posts: 240
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Do a fantasy draft and draft only prospects. Your budget will get cut to around 75K no matter who you are. By the time all the prospects start to develop, you have to let them go bc of money. It's annoying.
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