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| OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here! |
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#1 |
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Minors (Rookie Ball)
Join Date: Jun 2008
Location: Eugene, Oregon
Posts: 25
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Trade AI Settings
Will be playing the game later after work. Am curious if the trade AI has been altered this version. It seems most have run with hard/very hard and favor prospects in past versions. It will probably be 10 hours or so before I can play around with it. Any insight before hand would be great.
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#2 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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The trade AI just received a few subtle tweaks as it was already working great in OOTP 13
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#3 |
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Hall Of Famer
Join Date: Jul 2006
Posts: 3,532
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Now if Shop a Pesron expands to include all a Team would give up for like lets say David Price.
Also still only 2 team Trades no 3 Team ones.
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Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!!!! Last edited by mgom27; 04-12-2013 at 03:39 PM. |
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#4 |
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Minors (Single A)
Join Date: Apr 2003
Location: Colorado
Posts: 62
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#5 |
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Minors (Rookie Ball)
Join Date: Jun 2006
Location: Sunnyvale, CA
Posts: 32
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Wow, I have to say that the trade AI is much improved from OOTP12. I skipped last year's version and now I'm wondering why. I always use Very Hard on trade difficulty, but now I'm just playing around with OOTP on Average and it's hard to try to land a good player. Love this!
I also like the 5 player trade maximum per team, rather than 10 players. However, I wish this was an option that was customizable that could allow one to set the trade maximum anywhere from 1 to 10 players. On rare occasions you may see a team give up 6 or more players, like the Marlins/Blue Jays trade this offseason. |
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#6 | |
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Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
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