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#1 |
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Minors (Single A)
Join Date: Jun 2012
Posts: 87
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Options for a Start Date in the Official Release
Apologies if this is obvious in-game but I'm waiting for the Mac version so I can't check.
I really want to be able to control my team during the 2013 Entry Draft. Can I start a game just before the draft (after the Stanley Cup Finals have finished) or do I have to start at a given date? If the answer is that I have to start at the official beginning of a season will the September release force me to begin in September 2013 with the updated rosters or will there be an option to start in September 2012? Basically I desperately want to draft this year but if beta saves are not compatible with the final release, which comes post-draft, I get the feeling I will have to start my Blue Jackets game with somebody else having used my three lovely first-rounders. |
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#2 |
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Bat Boy
Join Date: Apr 2012
Posts: 13
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Logically the game should start in time for the pre-season for the 2013-14 season, either in late August or early September, like EHM did/does (in EHM you can choose to either start in August or September).
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#3 |
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Hall Of Famer
Join Date: Nov 2012
Location: Czech Republic
Posts: 2,077
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It's not possible in the current beta and I don't know whether it will be possible in the final release.
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#4 |
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Hall Of Famer
Join Date: Jul 2006
Posts: 3,536
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Change start date or year would be good
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Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!!!! |
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#6 |
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FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,434
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It'll start in September 2013 with the updated rosters. There won't be an option to start earlier, other than the historical game.
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#7 | |
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Major Leagues
Join Date: Oct 2012
Posts: 320
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Quote:
I've created a 1974 database for EHM, and was looking to do so with FHM too; a user created "historical database" (complete with major junior. college, minor pro and EU elite leagues) is the reason I'm interested, and I was hoping/expecting with FHM I'd be able to overwrite the modern game to create such a database |
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#8 | |
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Moderator
Join Date: Oct 2011
Posts: 406
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Quote:
I think what Jeff's saying is that for a standard game, starting in the 2013-14 season, the starting date will be set at, for example, September 1st. Meaning you can't do like in EHM and choose August 15th or whichever dates were possible. |
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#9 | |
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FHM Moderator
Join Date: Jul 2008
Location: Brantford, ON
Posts: 2,909
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Quote:
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IN 1964 THE LEAFS WON THE STANLEY CUP :: IT'S ALSO THE YEAR THE CANADIAN FLAG WAS DESIGNED...coincidence? Last edited by dave1927p; 03-17-2013 at 07:57 PM. |
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#10 | |
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All Star Starter
Join Date: Oct 2011
Location: UK
Posts: 1,209
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Quote:
I can't find the posts right now, but it was mentioned by Sebastian on a couple of occasions in the public forum that FHM would include a customisable start date. Is this no longer the case? Or is it simply that it won't feature in v1?
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Webmaster of The Blue Line Eastside Hockey Manager & Franchise Hockey Manager community and resource |
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#11 |
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All Star Starter
Join Date: Oct 2011
Location: UK
Posts: 1,209
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P.s by "start date" I mean the starting season.
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Webmaster of The Blue Line Eastside Hockey Manager & Franchise Hockey Manager community and resource |
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#12 |
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Hall Of Famer
Join Date: Jul 2006
Posts: 3,536
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Edit Standings would be good but hen we would want updated Stats and so on to.
If we were able to use Templates then we could choose start year when start a new Game that would be the only way to change Date.
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Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!!!! |
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#13 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,249
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Quote:
But you can add other players and teams, either to the initial db for use in each game you start, or once the game is loaded and created, you can edit the save to include new teams, players, stats etc, then upload your saved game as a new league template. I don't know for sure that this is how FHM will work, but it is how OOTP works. Since the two games seem very, very similar I suspect that they'll handle the historical leagues the same way. Last edited by Lukas Berger; 03-19-2013 at 07:51 AM. |
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#14 | |
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Minors (Double A)
Join Date: Jun 2011
Posts: 164
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Quote:
It for sure puts a damper on some the edit features, but the "new year" is a major selling point for these games. Hell EA can throw new rosters on same game and sell it. If you eliminate the draw of new year/new rosters then there is sales going to be missed. You may think that the consumer gets screwed, but really its the devs, because you say you buy newer versions for features not roster updates, but they still need to spend a remarkable amount of time adding those roster updates and schedule updates. Would you buy FHM 15, if it shipped with same rosters as FHM 14? Maybe, but likely not. So the team has no choice but to spend say 2 months going through each player, re-evaluating them, changing contract, history, team so on and so forth.... By not including a custom start date it allows them to get some sort of return on that work, otherwise the community could just change the 2014 year to 2015 update the rosters and because the game devs spent so much time doing that themselves there may not be huge improvement year to year and then no reason to buy the new version. The customization is huge, but really tbh the only reason to include a future dated custom start date is if the project dies and we as a community want to continue updating the roster like we have in EHM. Otherwise it will just cut into sales. Last edited by drewst18; 03-19-2013 at 09:05 AM. |
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#15 | |
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All Star Starter
Join Date: Oct 2011
Location: UK
Posts: 1,209
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Quote:
My interest in there being a customisable start date is for the very reason you mention at the end of your post - I don't want to be stuck with an old start date in the event the game ceases development. That's pretty negative thinking, I know. But having been through the pain of being stuck with a 2006/07 start date for something like 5 or 6 years before I figured out how to change it, I'd rather not go through that again (and hopefully we won't because FHM will see many many years of success and development). I agree it would have the potential to affect sales because some users may choose to buy FHM every other year, etc because they can just use the later start date in any event with their existing copy of the game. Although I do think there would be more of an incentive to purchase the game each year as it'll be a lot more than just a roster update (unlike EA's annual NHL "offering") and will include new worthwhile features, etc (just like the OOTP series has provided). But as I say, my query is more whether OOTP have had a change of heart.
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Webmaster of The Blue Line Eastside Hockey Manager & Franchise Hockey Manager community and resource |
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#16 |
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Major Leagues
Join Date: May 2012
Location: Germany
Posts: 390
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I don't think it is reasonable to compare EA with the devs of FHM. EA is a multi million (billion?) dollar company and the others are a group of people who have had comparatively big success with a baseball sim and now get their feet wet in hockey territory.
So I think the FHM devs are, at this point, in no position to think how they can maximize their profits while putting in the minimal effort into the first version (!) of their game. EHM was what it was, because it was based on the Championship Manager game. This has a hard-coded start date and so Riz had not choice but to work with that. But that's actually the major thing FHM has over EHM: the customization options we all know from OOTP. To cut back on those would be stupid in my opinion. By the way, while we're at it: I don't understand this obsession with up to date, accurate rosters. We're talking about a hockey sim with long term appeal. The rosters will be overhauled within a couuple of years of in-game time and totally unrecognizable after ten seasons. Putting all this time into super correct rosters is very, very time consuming. I'd rather have a working hockey engine and moduls around it which allow me to accurately sim a hockey world. |
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#17 | |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 16,298
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Quote:
Now, I don't care if Crosby is ranked a 19 or a 20 in skating, as small, individual changes shouldn't matter too much, but I should be able to take a roster, sim the entire season, and see numbers that are reasonably close to the production that players actually put up. |
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#18 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,249
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Quote:
It's something the the roster team in OOTP works very, very hard on. In fact I'd say it's absolutely one of the most important parts of a game like OOTP or FHM. It's essential to get the rosters right, or as close to accurate as possible. Otherwise there's really no point in having real rosters, which would lose both games a ton of sales. Last edited by Lukas Berger; 03-19-2013 at 01:01 PM. |
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#19 | |
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FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,434
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Quote:
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#20 |
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Minors (Double A)
Join Date: Jun 2009
Location: Jeju Do, South Korea
Posts: 192
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The one thing I actually liked about EA's NHL series was the ability to start before the draft and change history a little, if I didn't like a F/A pickup or a draft pick I could change that and make the team feel like my creation. I know FHM will not have this feature but it will still allow me to have the chance to make my team how I want it to be.
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