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Old 01-12-2013, 12:51 PM   #1
Klew1986
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Need A Spark

I am getting to the point in my OOTP life, where it is starting to get stale. I need a way to make this game interesting again. I prefer to play solo games, so I need a new one to play and an interesting one to say the least. Any ideas?
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Old 01-12-2013, 01:05 PM   #2
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Play a Major American League or the NABA stats-only.
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 01-12-2013, 02:14 PM   #3
Déjà Bru
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See what I and others said in this thread:

http://www.ootpdevelopments.com/boar...unk-again.html
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Old 01-12-2013, 02:51 PM   #4
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Yeah. I just gotta find/think of a game that will keep me going. I have a Twins game that is in 2025, but I have dominated the last 8-9 seasons. I have even stopped trading and signing any major FAs to make it tougher, but I'm able to just rebuild through the draft.
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Old 01-12-2013, 03:37 PM   #5
Henstein9
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Here's an idea that I personally haven't tried as I came up with it on the spot, but it could be fun (and I'm sure someone else has done it before). You could start a league with a inaugural draft (fictional or real life), and for the first so many picks (5, 10, or even more if you like) pick a career minor leaguer. Then see how many years it takes you to win a WS. Then you could restart doing the same thing and try to win the WS in less years, and continue doing this to try and beat your record. Or every time you could add another round of picking a career minor leaguer.
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Old 01-12-2013, 05:56 PM   #6
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There are many potential ideas. Here are some to potentially consider.

  • Serve as GM for all teams and attempt to manage them equally with a view toward winning championships. Can you beat yourself? It would be incredibly time consuming, but it might be the ultimate challenge.
  • Create a new historical, MLB, or fictional game and take over the worst team in the league each year for exactly one season. Can you make enough moves in just one year to help the franchise turn it around? How do they do after your brief time at the helm? How long will it take you to eventually serve as GM for every team in the league?
  • Create a fictional league outside the U.S. and Canada. Dealing with cities, languages, and names that are unfamiliar may create an interesting change of pace.
  • Play a historical league with development turned on and stats only. Don't look at real life stats and see how well you can do and later see how your league differs from real life history.
  • Manage in the minor leagues. Take over a short season club in A ball and see if you can work your way up to the major leagues. See if you can deal with the roster call-ups and demotions that make it tough to field a consistent team. Better yet, spend a whole career managing in the minors and see how many future stars you can help develop.
  • Play a league using all of the toughest settings. Heavily favor prospects, trading very hard and rarely, no free agency, and stats only. You might even want to turn off the draft and have rookies created as free agents (don't do this in historical leagues, though, because the AI in those leagues doesn't handle it well). Then take over the worst team in the league with the worst finances and see if you can build a championship club.
  • Build your own fictional world from the ground up and then create a league that plays in it. Be careful, though. You can become so addicted to creating the world, graphics, and other elements that you never get around to actually running the league!
  • Create a one-season league by importing the worst teams in baseball history. Find out who's the best of the worst and who's the worst of the worst!
  • Get experimental with the physics of your baseball world. Use league totals modifiers or the engine.cfg file to create a world in which home runs and extra base hits are far more or far less frequent. You can tweak other tendencies as well, like wild pitches, passed balls, stealing, etc. You'll need to study the manual section on league totals modifiers because they don't work the way you might think. But if you experiment with these settings and do some tests, you might find an entirely different way to play.
  • Use the bad decisions deck from another recent thread to make life tougher on yourself. Determine random events that you must carry out and that create hurdles along your track to success!
  • Attempt to assemble a team of all Americans, all Latin players, or something similar. If using the inaugural draft, limit yourself to only those players. There are a couple of Spanish soccer clubs that use only players from the Basque region or of Basque ethnicity. This makes it very difficult for them to compete against teams that can draw talent from all of Spain and elsewhere in the world. Using all Americans or all Latin players won't be anywhere near as difficult, but it's perhaps the closest you can get to this kind of experiment.

Last edited by Charlie Hough; 01-13-2013 at 02:28 AM.
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Old 01-12-2013, 06:54 PM   #7
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Quote:
Originally Posted by Charlie Hough View Post
  • Use the bad decisions deck from another recent thread to make like tougher on yourself. Determine random events that you must carry out and that create hurdles along your track to success!
Where can this be found?
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Old 01-12-2013, 07:13 PM   #8
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Quote:
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Where can this be found?
Just a bit further down the first page.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 01-12-2013, 11:35 PM   #9
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Start in 1871 and redo history your way.
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This just feels more like waiting in line at the Department of Motor Vehicles.

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Old 01-12-2013, 11:47 PM   #10
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Quote:
Originally Posted by Charlie Hough View Post
There are many potential ideas. Here are some to potentially consider.

  • Serve as GM for all teams and attempt to manage them equally with a view toward winning championships. Can you beat yourself? It would be incredibly time consuming, but it might be the ultimate challenge.
  • Create a new historical, MLB, or fictional game and take over the worst team in the league each year for exactly one season. Can you make enough moves in just one year to help the franchise turn it around? How do they do after your brief time at the helm? How long will it take you to eventually serve as GM for every team in the league?
  • Create a fictional league outside the U.S. and Canada. Dealing with cities, languages, and names that are unfamiliar may create an interesting change of pace.
  • Play a historical league with development turned on and stats only. Don't look at real life stats and see how well you can do and later see how your league differs from real life history.
  • Manage in the minor leagues. Take over a short season club in A ball and see if you can work your way up to the major leagues. See if you can deal with the roster call-ups and demotions that make it tough to field a consistent team. Better yet, spend a whole career managing in the minors and see how many future stars you can help develop.
  • Play a league using all of the toughest settings. Heavily favor prospects, trading very hard and rarely, no free agency, and stats only. You might even want to turn off the draft and have rookies created as free agents (don't do this in historical leagues, though, because the AI in those leagues doesn't handle it well). Then take over the worst team in the league with the worst finances and see if you can build a championship club.
  • Build your own fictional world from the ground up and then create a league that plays in it. Be careful, though. You can become so addicted to creating the world, graphics, and other elements that you never get around to actually running the league!
  • Create a one-season league by importing the worst teams in baseball history. Find out who's the best of the worst and who's the worst of the worst!
  • Get experimental with the physics of your baseball world. Use league totals modifiers or the engine.cfg file to create a world in which home runs and extra base hits are far more or far less frequent. You can tweak other tendencies as well, like wild pitches, passed balls, stealing, etc. You'll need to study the manual section on league totals modifiers because they don't work the way you might think. But if you experiment with these settings and do some tests, you might find an entirely different way to play.
  • Use the bad decisions deck from another recent thread to make like tougher on yourself. Determine random events that you must carry out and that create hurdles along your track to success!
  • Attempt to assemble a team of all Americans, all Latin players, or something similar. If using the inaugural draft, limit yourself to only those players. There are a couple of Spanish soccer clubs that use only players from the Basque region or of Basque ethnicity. This makes it very difficult for them to compete against teams that can draw talent from all of Spain and elsewhere in the world. Using all Americans or all Latin players won't be anywhere near as difficult, but it's perhaps the closest you can get to this kind of experiment.
There are some good suggestions in this thread but this set really stands out.
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Old 01-13-2013, 01:05 AM   #11
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I know this sound lame, but I have decided to start a fictional game based in the US. I simmed from 1980-2011 season and will either take over a team that has currently been in a slump and try to turn that team around or expand the league (currently at 16 teams; 2 divisions in each league with 4 teams per division).
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Old 01-13-2013, 02:58 AM   #12
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Follow my advice I've been giving you for years now and fully jump into the online league world!
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Old 01-13-2013, 07:23 AM   #13
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Another idea: create a 16 team fictional league, and put yourself, family members and friends into it. In OOTP5 I had a league where I went through my high school yearbook and added a *lot* of the guys there.

It's fun to see where your former classmates wind up in a fictional OOTP world.
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Old 01-13-2013, 12:18 PM   #14
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Quote:
Originally Posted by Klew1986 View Post
I know this sound lame, but I have decided to start a fictional game based in the US. I simmed from 1980-2011 season and will either take over a team that has currently been in a slump and try to turn that team around or expand the league (currently at 16 teams; 2 divisions in each league with 4 teams per division).
I COMMAND you to have fun and rekindle your fascination with this game! Please?
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Old 01-13-2013, 07:59 PM   #15
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Give every AI team a player with no contract. Each year right after free agents file, grab highest paid player on AI team, edit his contact to league minimum for upcoming year. Gives AI chance to spend more.
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Old 05-12-2013, 11:00 PM   #16
Klew1986
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Going through another funk of not being interested in the game. I think I literally need to un-install the game from the MacBook and just clear my mind of OOTP (if possible) and come back in a few months and start some sort of game.
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