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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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All Star Reserve
Join Date: Nov 2008
Location: Boston
Posts: 870
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Random Debut age question
Hey folks,
So I'm really enjoying 13, but I had a question. For the random debut feature, is it possible to set the age in which players come into the league (via the draft?) Currently the players appear at random ages (Sandy Koufax 33, Albert Pujols 22) but I'm curious if I set the age min. and max. to 18 and 43? (random old age) if the players who come in will still be the same players just all at the same young age/around the period where they first came in. So for instance, Mickey Mantle would come in at 18. While someone else, let's say Ty Cobb would come in when he did (I think he was 20?) and so on. Is this at all possible? Reason I ask is because Rogers Hornsby was in my inaugural draft, but he's completely useless because he's 39 years old and probably will retire in 3-4 years. So why would I draft him. Anyways just curious, love the new game!
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Shootin' at the walls of heartache, BANG BANG, I am THE WARRIOR! "It's hard to be humble when you're as great as I am"- Ali Wladimir Klitschko will DESTROY you. |
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#2 |
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All Star Reserve
Join Date: Nov 2008
Location: Boston
Posts: 870
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Nevermind, answered my own question.
Turns out the inaugural draft is just random ages/random stages of the players career. But afterwards the ages are whenever the player came into the league (I believe) so that would be correct. Anyway, problem solved! My bad.
__________________
Shootin' at the walls of heartache, BANG BANG, I am THE WARRIOR! "It's hard to be humble when you're as great as I am"- Ali Wladimir Klitschko will DESTROY you. |
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#3 |
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All Star Reserve
Join Date: Feb 2009
Posts: 803
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I agree though it would be nice if the initial draft capped the max age to under 30 or so. It's tough to see some players that you are excited about import at the very tail end of their careers.
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#4 |
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Minors (Single A)
Join Date: Jul 2003
Location: Texas
Posts: 63
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Just thought I'd let people know (if you didn't already) that you CAN import real rookies in a fictional league and have them randomized--you just start off with fictional players the first year (I. E. for the inaugural draft)
After that you get the randomized rookies. In the second year I had (in the draft pool) Roger Clemens, Eddie Matthews, Mike Piazza, and several others I can't remember. Good stuff... |
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#5 | |
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All Star Reserve
Join Date: Feb 2009
Posts: 803
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Quote:
Thanks! |
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#6 | |
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All Star Reserve
Join Date: Nov 2008
Location: Boston
Posts: 870
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Quote:
Albert Pujols Adrian Gonzalez Nap Lajoie Would you really want to pass that up?
__________________
Shootin' at the walls of heartache, BANG BANG, I am THE WARRIOR! "It's hard to be humble when you're as great as I am"- Ali Wladimir Klitschko will DESTROY you. |
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#7 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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#8 | |
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All Star Reserve
Join Date: Feb 2009
Posts: 803
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Quote:
So, I wont be deleting ANY real players, I just have to wait until the sim finishes to see if it'll work. |
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#9 |
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All Star Reserve
Join Date: Feb 2009
Posts: 803
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This worked, though I am not able to get the team history to erase. All fictional players are gone and the draft pool is strictly historical rookies.
Okay, simmed to the start of the next year and team history was deleted. Worked perfectly (except I simmed the draft to see if history was retained so I have to re-setup). This is exciting though! |
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#10 |
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All Star Reserve
Join Date: Jul 2008
Posts: 885
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Markus, on a related note, I asked this in another thread but it got buried. If I start a random debut league, and I get a 38 year old Hank Aaron in the initial draft, can I delete him, then re-import him as a rookie? Will this mess anything up?
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#11 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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Not sure. I think it will work...
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#12 |
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All Star Reserve
Join Date: Jul 2008
Posts: 885
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#13 | |
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All Star Reserve
Join Date: Nov 2008
Location: Boston
Posts: 870
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Quote:
Nicely done in definitely going to try it! Oh and sorry Markus I meant to say he'd have to change the amount of players for the draft, not that it wasn't possible to do so.
__________________
Shootin' at the walls of heartache, BANG BANG, I am THE WARRIOR! "It's hard to be humble when you're as great as I am"- Ali Wladimir Klitschko will DESTROY you. |
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#14 |
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Bat Boy
Join Date: Mar 2010
Location: The Great Northwest (USA)
Posts: 16
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Great way to bring in players as rookies, but sadly you still need to sim a number of years and delete history.
With all the players coming in as kids there are no real vets around so the stats are severely skewed. In my first season with random historical players Jim Burns hit .557 and had 100 SBs, and 82 CS. Tons of players batted over .400. So I think you need to sim 20 seasons and delete history again which means any players that debut during the first 20 years sadly won't have stats. |
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#15 | |
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Bat Boy
Join Date: Mar 2010
Location: The Great Northwest (USA)
Posts: 16
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#16 |
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All Star Reserve
Join Date: Dec 2001
Location: Canada
Posts: 574
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I tried the following setup which works pretty well. I set up a historical league (say, 2011) so I can get the real teams/logos without entering them manually, then immediately release everyone to FA and delete. Then, I set the amateur draft to March 1 and 50 rounds. To select more random rookies, you do have to temporarily turn off the historical rookies option, set the # of rounds generated, then remember to turn it back on again.
I sim until the draft pool is published, and it will also include current players (from 2011). Then, right away I set up an inaugural draft (to enable a fairer snake draft), and the league is full of rookies. Then, I reset the amateur draft back to November 1 (and 20 rounds). The historical league option is a bit better because it allows you to set some importing options (recalc on, set pitcher stamina/fielding ratings) that you can't with a fictional league. The downside of this approach is that the players are essentially rated by their rookie year, in my test season Joe Charbonneau was the MVP and Babe Ruth was a scrub pitcher. Also, the financials don't really come into play until everyone gets a few years. But at least you won't have legendary players for only 3 seasons in your league. As mentioned before, it would be nice to have an option for the initial draft for a cap on player ages, or to have them only be imported during their first 5 (or X seasons). But it's a pretty good start. |
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#17 | |
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Minors (Single A)
Join Date: Jul 2008
Posts: 56
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Quote:
There's not a way in a fictional league to auto-recalculate real players like there is in a historical league, that I know of. So in essence, by this method, you get real random rookies, but whose subsequent career is totally fictional?? |
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#18 | |
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Minors (Single A)
Join Date: Jul 2008
Posts: 56
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Quote:
which boxes did you have ticked (one or both?): * automatically import real historical rookies * use random rookies from all eras Because I have tried it several ways and I still get all fictional players in the draft pool.
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#19 |
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Bat Boy
Join Date: Mar 2010
Location: The Great Northwest (USA)
Posts: 16
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Here is how I did it for a historical random league starting in 1901.
I set up the league as historical with random era rookie insertion. Before simming a single day. I released all the players and deleted them from free agency using commish mode. I cleared both real historical rookies and random rookies settings then filled the team with fictional players. Moved the draft to Dec with 5 days notice. Simmed the league until playoffs and advance to season end. Again released all players and deleted free agents. Set the draft to 40 rounds (and make sure to generate enough players for 40 rounds [default was 10]) and checked both real historical rookies and random rookies from all eras. Sim to preseason then set the draft back to 10 rounds. Sim another season until offseason (the stats will be whacked) but before the Dec draft, delete all history. Once the draft is complete, sim to start of preseason. Now move the draft back to Nov and the normal 30 day pre-draft announcement. Then you should be able to sim to whatever start date you want and build up all the history you need. Sadly, after seven seasons I ran into a new problem.... I found all the teams with over 90 players on reserve rosters and still almost 2000 free agents. I checked and the drafts were all 10 rounds, so where did all these players come from and how can I prevent this from happening? Last edited by DarkAddiction; 04-11-2012 at 01:42 PM. |
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#20 |
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Bat Boy
Join Date: Mar 2010
Location: The Great Northwest (USA)
Posts: 16
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So with my league the problem is you have 40 players on the initial roster (all capable players) and each season 10 players are being added to the reserve roster and its quickly bloating the league.
Sadly since you are starting with all rookies, no one will be ready to retire for quite a while. Recalc adjusts the league well after the first season to ensure league numbers are better, but it also ends up with most players playing nothing like what they did historically. I'm going to try again with just 30 players in the initial historical draft and set the amateur draft to only 2 rounds and monitor team composition at the end of each season and slowly increase the number of rounds as players start to retire. I think this will mean about 20 years of fudging like we used to have to do and then deleting league history (which means any players who played in the first 20 seasons would be lost in time. I am wondering, if at the end of 20 seasons I clear history and remove the retired players file, will it be possible for any players that have "disappeared" to reenter the league at some point later in history? |
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