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Old 01-21-2012, 11:45 AM   #1
Eephus Swift
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Real-Time Simulation Mode

Can anyone share more details about this feature? I'm unclear on how it would work. It sounds intriguing.

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Real-Time Simulation Mode

Here's a great way to feel like a big league general manager: turn on the new Real-Time Simulation Mode. While you browse stats, plan roster moves, look for available free agents, and so forth, OOTP simulates the current day in the background at the speed you choose, complete with a scores and highlights ticker at the bottom of the screen.

The league scores screen lets you follow all the games in progress, so if something exciting is happening, you can jump in and watch or take the reins of your team (or any team, if you're in commissioner mode). The game's stats update in real-time too, so if one of your pitchers just threw a no-hitter, you'll see that reflected in his profile, and the news screen will highlight his accomplishment. League standings and statistical leader rankings also automatically update as games conclude.

After the day's games finish, you can advance to the next day, or you can tell OOTP to play out all the contests in real-time for a preset number of days.
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Old 01-21-2012, 12:41 PM   #2
MizzouRah
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To me, it sounds like the games will simulate at a slower pace while you navigate ootp to give you that real time feeling of games playing.

I'm not sure I will use it because I like to just quick sim a day, but it's defnitely interesting.
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Old 01-21-2012, 01:23 PM   #3
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Can you imagine, watching the scores as they unfold, especially on the last day of the season like in the Real MLB this past year, with Tampa and Boston.
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Old 01-21-2012, 01:30 PM   #4
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Originally Posted by bohica42 View Post
Can you imagine, watching the scores as they unfold, especially on the last day of the season like in the Real MLB this past year, with Tampa and Boston.
Yes. I think this feature will be great. Think of the days leading up to the trade deadline.
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Old 01-21-2012, 01:34 PM   #5
Eephus Swift
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I'm specifically wondering what the time frame will be.

.5 x Real Time
.25 X RT
1 X RT

?

Wondering if this is something that is as immersive as "real life" on the time scale. e.g. You get up, read reports, etc., and "make" "your game" at 7:35 EST, or whatever.
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Old 01-21-2012, 02:04 PM   #6
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My guess is that it will be like the last day of last year's regular season?

The day will start and then show scores at say 1:00 and then 1:10 and then 1:20 and etc... basically like watching the out-of-town scoreboard when sitting at the ball park.
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Old 01-21-2012, 02:21 PM   #7
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What will happen if you're playing out a game yourself? If you pause and save, will the entire universe pause? Currently, if you pause and save, the rest of the universe completes the other games of the day. What if you're playing and, say, you get up and leave for 30 mins without pausing and saving? Any ideas about these scenarios.

BTW, I really like the concept. It'll be interesting to see it in action in certain situations is all.
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Old 01-21-2012, 03:52 PM   #8
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Originally Posted by david limbaugh View Post
The day will start and then show scores at say 1:00 and then 1:10 and then 1:20 and etc... basically like watching the out-of-town scoreboard when sitting at the ball park.
You just reminded me of a feature I would love to see on the widget screen.

I'd like to see all the games listed at the top or bottom all in a row, so I could see the scores all at once, instead of just one scoreboard cycling all the time - Markus could even have them rotate each half inning with all the AL scores and then all the NL scores to save room if needed.
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Old 01-21-2012, 08:08 PM   #9
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There are other features I like in ver13 but this one makes no sense at all unless your whole life revolves around ootp and you want to spend hours in front of the computer watching time go by. I'm retired and don't have that much free time. There are other features I would much rather have seen instead of Markus spending all that time developing this. I think within a month or two pretty much everybody well get bored with it. It will be like sitting there watching paint dry.
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Old 01-21-2012, 10:09 PM   #10
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There are other features I like in ver13 but this one makes no sense at all unless your whole life revolves around ootp and you want to spend hours in front of the computer watching time go by. I'm retired and don't have that much free time. There are other features I would much rather have seen instead of Markus spending all that time developing this. I think within a month or two pretty much everybody well get bored with it. It will be like sitting there watching paint dry.
I see what you are saying but here is how I would love to use this feature.

I quick-play most games until the last couple of weeks of the season, then quick-play or watch key games down the stretch. I look at who is still in contention and quick-play them to see who wins and loses I would love to see games at the 'same time' instead of one after the other because now after I quick-play or watch one its result is know before I can quick-play the remaining ones.

I envision a screen where all the line scores are updated at once. That being said the screen layout has to change where I can see all the games instead of the current screen where each sub-league has be scrolled up and down with a lot of wasted screen area to the right of them.

To make this really work, start times of games in more important.
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Old 01-21-2012, 10:16 PM   #11
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I understand what you're saying but it won't work. Games playing in the background will take time. They won't be played in five minutes. Real time they'll take 2-3 hours. Even time x4 you're talking 30-45 minutes. You really want to sit there all that time and just watch scores update? And that's if all the games in all time zones start at the same time which of course won't happen. This feature might look cool at first but won't really work very well in practice.
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Old 01-21-2012, 10:29 PM   #12
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Originally Posted by rich12545 View Post
There are other features I like in ver13 but this one makes no sense at all unless your whole life revolves around ootp and you want to spend hours in front of the computer watching time go by. I'm retired and don't have that much free time. There are other features I would much rather have seen instead of Markus spending all that time developing this. I think within a month or two pretty much everybody well get bored with it. It will be like sitting there watching paint dry.
Curious, how much time did he spend developing this? Oh, that's right -- you really have no more clue than I do on that.


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Originally Posted by rich12545 View Post
I understand what you're saying but it won't work. Games playing in the background will take time. They won't be played in five minutes. Real time they'll take 2-3 hours. Even time x4 you're talking 30-45 minutes. You really want to sit there all that time and just watch scores update? And that's if all the games in all time zones start at the same time which of course won't happen. This feature might look cool at first but won't really work very well in practice.
How do you know how long it'll take. Who's to say it won't sim along at the speed you are going through your innings? How do you know how it will work? Have you seen it in action?


I, for one, will never use it, but I won't pretend to say it won't work or it'll not be used by those who sim in that fashion.

Last edited by Cooleyvol; 01-21-2012 at 10:31 PM.
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Old 01-21-2012, 10:32 PM   #13
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Quote:
Originally Posted by rich12545 View Post
I understand what you're saying but it won't work. Games playing in the background will take time. They won't be played in five minutes. Real time they'll take 2-3 hours. Even time x4 you're talking 30-45 minutes. You really want to sit there all that time and just watch scores update? And that's if all the games in all time zones start at the same time which of course won't happen. This feature might look cool at first but won't really work very well in practice.
I don't think it will take 2-3 hours. I have a 48 team league. 24 games a day. I quick-sim them one at a time and each game takes a second or two. If it changes to all 24 games going at once, say posting the score of each half inning as it takes place chronologically, I am guessing a day would take at the most 4 to 5 minutes. I may be wrong and you may be right. Just spent $40 to find out because I will always support Markus for making the effort to give me something no one else can seem to provide...
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Old 01-21-2012, 10:53 PM   #14
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Originally Posted by david limbaugh View Post
I don't think it will take 2-3 hours. I have a 48 team league. 24 games a day. I quick-sim them one at a time and each game takes a second or two. If it changes to all 24 games going at once, say posting the score of each half inning as it takes place chronologically, I am guessing a day would take at the most 4 to 5 minutes. I may be wrong and you may be right. Just spent $40 to find out because I will always support Markus for making the effort to give me something no one else can seem to provide...
Btw, I like your name.

Quick simming is totally different than real time which is what this feature is all about. Real time. Like in the real world. But you will be able to adjust the time speed somewhat. So if a game takes 2-3 hours in the real world, it will take 2-3 hours in the game on time 1:1. You can go 1:2 or 1:4 or whatever but a game will still take a while to play out. When you have games starting all over the clock then even at 1:4 it will take a long time for the games in one day to play out.
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Old 01-21-2012, 10:57 PM   #15
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Btw, I like your name.

Quick simming is totally different than real time which is what this feature is all about. Real time. Like in the real world. But you will be able to adjust the time speed somewhat. So if a game takes 2-3 hours in the real world, it will take 2-3 hours in the game on time 1:1. You can go 1:2 or 1:4 or whatever but a game will still take a while to play out. When you have games starting all over the clock then even at 1:4 it will take a long time for the games in one day to play out.
David Limbaugh is my real name :-)

Gotcha! I thought of real time as 'all at once', i.e. parallel instead of serial. I guess I would want this set to 1:60 - a minute is an hour....
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Old 01-22-2012, 12:15 AM   #16
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David Limbaugh is my real name :-)


Cool. I'll bet you get people commenting on it all the time, asking about your brother. Or......are you really THE David Limbaugh?
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Old 01-22-2012, 02:37 AM   #17
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Originally Posted by Eephus Swift View Post
I'm specifically wondering what the time frame will be.

.5 x Real Time
.25 X RT
1 X RT

?
Well, if we look at real-time strategy games as a guide, then one would expect that there might be several time scales from which to choose and the user could flip back and forth between those time scales as desired.
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Old 01-22-2012, 04:14 AM   #18
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Cool. I'll bet you get people commenting on it all the time, asking about your brother. Or......are you really THE David Limbaugh?
I have an autographed book by my friend in Missouri, another David Limbaugh.
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Old 01-22-2012, 09:32 AM   #19
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Originally Posted by rich12545 View Post
I understand what you're saying but it won't work. Games playing in the background will take time. They won't be played in five minutes. Real time they'll take 2-3 hours. Even time x4 you're talking 30-45 minutes. You really want to sit there all that time and just watch scores update? And that's if all the games in all time zones start at the same time which of course won't happen. This feature might look cool at first but won't really work very well in practice.
I will work REALLY well in practice because you can select all sorts of speeds and have the whole day being simmed in 3 minutes, if you have no time. And of course, you may spend 3 hours for a single day. Your choice.
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Old 01-22-2012, 09:33 AM   #20
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well, if we look at real-time strategy games as a guide, then one would expect that there might be several time scales from which to choose and the user could flip back and forth between those time scales as desired.
+1
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