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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Minors (Rookie Ball)
Join Date: Jun 2011
Posts: 26
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How to rid my team of atrocious contracts?
How do you guys go about it? I'm talking about really bad ones 18million plus per season for minimal production.
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#2 |
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Major Leagues
Join Date: Dec 2009
Location: Lansing, NY
Posts: 313
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I don't get rid of them, I live with them. They're contracts.
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#3 |
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Minors (Rookie Ball)
Join Date: Jun 2011
Posts: 26
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I'm not complaining, I am just looking for solutions. The contracts I want to move are both not mine. Jason Bay who hit .170 last year and Johan Santana who pitched to a 4.60 ERA. They are making a combined 42 million next year. I put Bay on waivers, hopefully someone will claim him.
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#4 | |
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Major Leagues
Join Date: Dec 2009
Location: Lansing, NY
Posts: 313
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Quote:
Do you want the contracts and their obligations to move to another club? If so, you can go into commissioner mode and force any trade you want and send Bay to any other team you choose. Or do you want the contracts and their obligations to be something other than what they are? If this is the case, you can (as commissioner) edit the player's contract any way you want. Or you can choose to edit the player to be worthy of whatever contract he has.
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#5 | |
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Minors (Double A)
Join Date: Jun 2008
Posts: 102
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Quote:
The only thing I can think of is offering them and a prospect for a lesser contract.
__________________
FOOL: Brooklyn Brownstones (1964-1973 & 1977 - Present [1988]) 1784-1604 (.527) Playoffs: 1969, 1987 and 1988 / CL Pennants: 1969 and 1988 / FOOL Champions: 1969 |
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#6 |
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Major Leagues
Join Date: Jul 2010
Posts: 324
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Contact the Los Angeles Angels of Anaheim. I hear they like taking bad contracts off of people's hands. They may even give you a decent player in return.
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#7 |
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Minors (Rookie Ball)
Join Date: Jun 2011
Posts: 26
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#8 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Troy, Mo
Posts: 6,252
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Quote:
He retired in 2014...
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#9 |
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Minors (Rookie Ball)
Join Date: Aug 2009
Posts: 30
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I'm not sure if this will work in ootp12, but it did in the last couple of versions. If you can't get another team to trade for the player for the bad contract, waive and DFA the guy. Send him down to the minors. There is a good chance that some other team will claim him in the Rule 5 draft.
I discovered that by accident a couple of years ago. It's completely unrealistic, but it works or it used to. |
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#10 | |
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Minors (Double A)
Join Date: Dec 2001
Location: Albany, NY
Posts: 170
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Quote:
http://www.ootpdevelopments.com/boar...inancials.html |
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#11 |
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Hall Of Famer
Join Date: Apr 2006
Location: Kalispell, MT
Posts: 2,094
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Throw in prospects to make him more marketable. Also you will have to trade for a bad contract but maybe less years.
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#12 |
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All Star Reserve
Join Date: Feb 2005
Location: Somewhere raising the Jolly Roger
Posts: 515
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#13 |
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Major Leagues
Join Date: Dec 2009
Location: Rochester, NY
Posts: 442
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I do this a lot.. I check the Trading block first and if I don't find anyone I just do random searches on all the teams. I look for someone that is WAY over payed that only has a year left on their contract and trade my over paid multiple year player. Sometimes the guy I pick up is paid more..but I get out of his contract at the end of the year.
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#14 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
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#15 |
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All Star Starter
Join Date: Mar 2003
Posts: 1,379
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Here's one strategy I use.
In my league I do revenue sharing (a percentage of team income) and I also have a cash max. I'll do some rough number crunching just before I proceed to the offseason. If my team's balance for the season is well over what I think they will be keeping after the revenue sharing and next season's cash max gets instituted, I will sometimes release a player just before I advance to the offseason. If it's money I would've lost anyway (either to revenue sharing or to the cash max), I might as well let it do something useful instead of having it just vanish into thin air. I've only done this a couple of times, as usually it's only a few million that I'll be losing due to revenue sharing/cash max. And I also haven't tried this strategy yet with OOTP12. But assuming it works, and assuming you have revenue sharing or cash max turned on, it might be worth trying. Just make sure you back up your league before you advance to the offseason in case the numbers don't work out the way you expected. |
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#16 |
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Bat Boy
Join Date: Jul 2010
Posts: 17
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From what I've usually seen in several scenarios with the Mets, Bay is a first-class dud after 2011 but Santana is fairly useful over the course of that massive contract. At the minimum, he's a decent #3 starter and the Mets have the payroll flexibility to have a $22 million contract on the books. Always dump Bay in the first year if you can, though.
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#17 |
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All Star Reserve
Join Date: Feb 2002
Location: Covington, Ga.
Posts: 519
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Nice tip, Hefa. Got to remember that.
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#18 |
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Minors (Rookie Ball)
Join Date: Oct 2010
Posts: 24
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Sometimes I will use the editor in commish mode to lower the salary of an albatross while editing some 27 year old in rookie ball to have a contract with all the obligations i took away from the albatross.
then it is easier trade the former albatross. it's the same as if in real life when you agree to pay part or all of their future salaries when you trade them. |
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#19 |
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All Star Starter
Join Date: Dec 2001
Location: Chicago
Posts: 1,488
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Usually I will bench the player or try to send them to the minors. I don't like them upsetting the vibe on the major league roster if they're not producing.
In OOTP, I think it's a little too easy to trade away terrible contracts. All you have to do is offer a decent player to a team with some payroll flexibility and then add the terrible contract in addition. The team will likely accept. |
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#20 |
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Major Leagues
Join Date: Jul 2010
Posts: 324
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If you ask Alex Anthopoulos, he'll tell you it's pretty easy in real life, too. You're probably right about bad contracts being too easy to get rid of in the game, but sometimes it's easy to forget that bad trades happen in real life, too. It would also depend on your trade difficulty settings.
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