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#1 |
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All Star Reserve
Join Date: Feb 2002
Location: Covington, Ga.
Posts: 519
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Help a historical play Newb
I've never really tried a true historical league, but I am thinking about. Can I get some answer to a few questions (this stuff might be answered elsewhere, but some things also might have changed in this edition). I'll specify what I'm thinking of doing. I want the game to play out with the right players on the right teams pretty close to their historic progressions. I don't care if the stats are perfect or anything (the variations of a new history is sort of what I am looking for), but I don't want them super off. I am not going to take over a team until maybe the late 80's, but even then I would like the players movement to be historical, and I just move the lineups and such around on my team. I want to be "hands off" on the other teams. And I would like to do this with as little or no need for me to make constant option changes.
1) If you do control a team, and you use the "use real historical line-ups," will you be able to make changes to the line-ups you control? 2) If you get to a point you want financials on, will the contracts be fictionally simulated? 3) If you added a fictional player, would they just not get used? Will they develop? 4) Will a farm system historically evolve, or would you have to actually add farm teams? That is a start. I'm sure there are more questions, but I'd like to know this stuff to know if it is even worth my time to try.
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#2 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Oklahoma
Posts: 2,388
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Quote:
2) If you have real transactions on there is no financials. Basically you would be the manager and have nothing to do with player moves except your active roster. 3) I believe they would be used for your team since you do the lineups and such but your opponent would likely only use them in a reserve role. 4) No matter how you play farms to not evolve. If you have real transactions on then there is no minors just a reserve roster that is essentially your "farm". There would be no need to option changes until 2011 as the computer will handle this itself.
__________________
Give me league evolution with historical imports!!! OOTP MODS: Historical Face Gen Project, Spritze/Gambo Database, OOTP Stadium Chart and Ballpark Images, MLB Compiled Uniform & Logo Pack available at... http://www.ootpmods.com |
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#3 | |
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All Star Reserve
Join Date: Feb 2002
Location: Covington, Ga.
Posts: 519
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Quote:
2) Right, but what in say 1989 I decided I want financials, or even when I hit 2011. Will the computer just sim the contracts if I turn financials on? I guess it will (the players are showing contracts now in 1921 with it turned off). 3) Ok. That might be a tester. 4) Ok. So if you added farms later, I would guess that would be manual (say in 2011 once you turn financials on?). |
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#4 |
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All Star Reserve
Join Date: Feb 2002
Location: Covington, Ga.
Posts: 519
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So, the answer for three is no. A created player will play one season, then "retire" if the game is auto-recalcing and it set for historical rosters. You could give him a another players id (clone player). I might test that next, to see if it will automatically rename him.
edited to add, that would mean he would stay in the players transactions as well. So, probably just not doable in a fun way. Last edited by GrantDawg; 06-21-2011 at 05:08 PM. |
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#5 |
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All Star Reserve
Join Date: Feb 2002
Location: Covington, Ga.
Posts: 519
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Ok, here is my next question. Best setting for ratings. I have set on three years, real stats. I have seen some guys (namely Dale Murphy) not come close to real production numbers (specifically his first five years. Really low production, and the last three years of that period where some his best). Yet we have Barry Bonds. He hit 62 HRS in his second season of the league (remember skinny little Bonds?). In his first six seasons, he is .322/220/653/1.052. His career numbers are going to be beastly. A 14.5 WAR in his second season. Along with 13.7 and 11.2 in his fifth and sixth. Yikes.
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#6 | |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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A 3-year recalc is better for a league where you are not using real transactions or lineups, since it helps alleviate the problem of having little used players with awesome stats in real life becoming superstars in your league. |
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#7 | |
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All Star Reserve
Join Date: Feb 2002
Location: Covington, Ga.
Posts: 519
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Quote:
BTW, Bond's 63 ended up being 2nd in the all time list by 2010. Ken Griffey, Jr. hit 68 one season (never got that high again). Bonds ended his career with 798 hrs. Ruth highest single season was 55 (which he did twice). He was second on the all time list, with Aaron under him by 6HR's (no way he would have really retired that close ). But that wasn't the closest all time record. Pete Rose missed the all time hits crown by 2! All in all, it really wasn't a bad output. You see a good many of the all time greats on the top of the lists where they really were, but there were a lot of hof that under performed (and just a couple of guys who don't quite make it in real life having a bit higher outputs). I think with a one season recalc, it would stabilize that pretty easy.
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#8 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Oklahoma
Posts: 2,388
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Quote:
__________________
Give me league evolution with historical imports!!! OOTP MODS: Historical Face Gen Project, Spritze/Gambo Database, OOTP Stadium Chart and Ballpark Images, MLB Compiled Uniform & Logo Pack available at... http://www.ootpmods.com |
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#9 |
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All Star Reserve
Join Date: Feb 2002
Location: Covington, Ga.
Posts: 519
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#10 |
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All Star Reserve
Join Date: Feb 2002
Location: Covington, Ga.
Posts: 519
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Playing it through on one year player recalc, and things look much improved. Many of the guys that vastly under-performed the first time are back to closer to normal. I do think it is funny that both times I played it through, the 1993 NL West (where the Braves and San Fran fought it out till the last days of the season, and both teams won over 100 games) was won by the Astros.
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