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| iOOTP - General Discussions Talk about iOOTP Baseball, the baseball management simulation for iPhone/iPod/iPad |
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#1 |
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Minors (Single A)
Join Date: May 2011
Posts: 65
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How do YOU build a winner?
Hey guys. I've been playing iOOTP and love it. After fumbling around for a while I have fallen in love with this game. There is a slight learning curve for newbies like myself and just wanted to post how I've been able to have some success and see how you guys do it as well.
Rid yourself of bad contracts. If that means giving up a prospect it might just be worth it. If the bad contract is a 10/5 guy your stuck and jut try to use him where ya can. Prospects are cheap to find. Most of the time I do not go out looking to trade. I just wait until the CPU offers me a trade then I always try to tack on a prospect from them. Most of the time they need the player you have so badly that they will let a solid prospect go. I will not draft or trade for a fragile prospect. I will not sign a fragile FA unless I'm far past desperate. I don't like old players (33 and up) and will only sign them to very short contracts. They are a bigger crapshoot than prospects and once they reach 33 you are paying them for what they've done, not what they will do. An area that takes some practice to prefect is the art of locking down a prospect. Arbitration can kill your payroll! If you have a kid (a little over 1 yr of service, but not enough for arbitration this year) who is starting to progress quickly it might be a good idea to lock him up in a 3-4 year deal worth 4-5 mil a season. This will cost you a little more the next season but overall it will get you a couple more years of "affordable" play out of him before he starts demanding 10M+ a year. I use 1-10 ratings to keep a little fog on the players ratings. When I'm looking at prospects I look for guys with 30+ potential (con + gap + hr + eye + k). I also want nothing worse than a 4 for avoiding k's. If a guy is ultra quick and has good defense I'll go as low as 26 but no lower. For a solid quick utility player will go into the high teens. I'm not paying this guy for his bat, I'm paying him to be able to step into any position. When drafting I will look for a solid positional player first but if they are gone i will look for a MR who is durable, 60%+ ground-ball, high movement. Ok those area few of the things I've done that have brought me some success, so what are you guys doing? Last edited by tc66tc; 05-17-2011 at 03:05 PM. |
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#2 |
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Minors (Double A)
Join Date: May 2011
Posts: 184
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for 10-5 guys, demote them to the minors and then you can trade them.
Focus on stuff and movement for pitchers instead of overall ratings a guy with high contact may be rated 21/80 but can still hit for high average |
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#3 |
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Minors (Single A)
Join Date: May 2011
Posts: 65
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Thanks for the 10/5 minor league tip.
Ps Paul Konerko doesn't like you anymore
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