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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Minors (Double A)
Join Date: Mar 2002
Posts: 188
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Station to Station Baserunning
Is anybody noticing a decided reduction in the number of extra bases taken by baserunners? Of course I have no stats to back this up and just started noticing that nearly always, not always a runner will be limited to one base.
For instance, as I have noticed, scoring position a good amount of the time now is 3rd base not 2nd. For instance, a real situation from last night. I have a guy with 9 speed (out of 10) on 2nd in a close game with 2 outs. Right handed batter comes up and rips (I don't recall the exact pbp language but it was essentially this) one down the right field line. Speedy runner is held at 3rd. Surprised me a lot. OK, here is something that occurs to me as I write but don't have the details. Maybe RF has a gun, but with speed on 2nd with 2 outs and the fact that it was down the line makes me think he would have had to travel some distance to get to the ball, I really feel like that guy should have scored. I am not complaining, just wondering if anyone else is seeing this. I acknowledge that I could be completely wrong and that it is a figment of my imagination. |
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#2 |
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Major Leagues
Join Date: Jan 2004
Location: Calgary
Posts: 424
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I'm often frustrated with runners not scoring from second with 2 out and any ball hit to the OF. With two outs the runner will be going full bore on contact to try and score that run. It should be rare that the player is held, but it seems to be the opposite. Of course I, too, do not have any statistics to back me up.
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In my opinion, we don't devote nearly enough scientific research to finding a cure for jerks. |
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#3 |
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Hall Of Famer
Join Date: Oct 2007
Posts: 4,019
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Have you adjusted your strategy slider for baserunning? By default (i.e. the slider in the middle), the game is a little more cautious than you would see by today's standards. But remember, OOTP caters to a lot of eras, so it has to be somewhere in the middle.
In general, I've been able to adjust my slider to get the aggresiveness I want on the basepaths. But I haven't played a season with the '85 Cardinals either. And with specific runners, I'll use the player strategy slider to make the Kenny Lofton-esque players very aggressive. Hope this helps. Maybe you have already been down this road. |
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#4 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Unless we're talking about a different game I find that v11 is much improved due to the return of the pop up choice box. In a recent WS game I had the choice box 4 times in one inning. On two of them I went for it and on two I held up.
That's just one anecdote. My equally unscientific impression is that things seem just right. Technical note; if either of you feel the need to improve this feature edit the engine.cfg file (see below) and you can get the success rate and frequency you want. Quote:
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#5 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#6 |
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Minors (Double A)
Join Date: Mar 2002
Posts: 188
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Good point Tribe, but no I haven't messed with any of the sliders. I never have actually. I suppose that would be a good way of dealing with it.
My point was that I haven't changed anything, but I seem to notice it more now than ever. Is it possible something changed in the latest patch? I don't know. You have given me a solution to explore if it becomes too troubling, but again, I am only speaking subjectively. I do think I will be watching closer though. |
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#7 |
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Hall Of Famer
Join Date: Oct 2007
Posts: 4,019
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Yeah, baserunning is one of the few things that everybody has to adjust because there isn't really another way to deal with it. A lot of the sliders are for online only play or don't really matter much in the grand scheme of things. The baserunning slider applies to everyone.
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#8 |
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Minors (Double A)
Join Date: Apr 2007
Posts: 132
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I've played out all my games since I started playing back with OOTP 8 and I haven't noticed any change in guys taking extra bases. I haven't been looking for it, either, and I certainly don't have any comparative statistics between versions. But nothing's jumped out at me.
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#9 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,436
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Quote:
I like a fair playing field so I play one pitch mode with everything AI except player substitutions during my games. |
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#10 |
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Minors (Triple A)
Join Date: Nov 2008
Location: Central Florida
Posts: 245
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Somewhat related, I have noticed that my players never score from 1st on a double. I'm not sure what the rate should be, but certainly with 2 outs there should occasionally be a run scored in that situation. I haven't messed with the sliders in OOTP11 but will probably take a look at doing so.
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#11 |
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Minors (Double A)
Join Date: Mar 2002
Posts: 188
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Jack, that is the sort of thing I am noticing. I got a game in last night and had that exact situation. Honestly, it is happening on both sides, so I don't feel like I am being treated unfairly, it just seems like some of these guys should be advancing and scoring more than they are. I guess I should start taking notes when it happens.
I didn't notice it before, so I don't know if something has changed systematically or what. I also don't think it is a v11 vs. v10 issue either, since this seems so new to me and I have been playing v11 for a while now. And thanks Buster, that is exactly how I feel but wasn't sure quite how to say it. |
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#12 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#13 | |
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Minors (Double A)
Join Date: Jun 2010
Posts: 115
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Quote:
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#14 |
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Hall Of Famer
Join Date: Oct 2006
Location: Chicago
Posts: 2,394
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I can't remember a time when an AI base runner didn't score from second on a 2-out base hit. The PbP always teases me too. It makes it sound as if the runner is holding up at third, but then in the next line...there he goes and he scores.
BTW, when I play out games I only control substitutions too.
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"Hitting is timing. Pitching is upsetting timing"-Warren Spahn. |
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#15 |
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All Star Reserve
Join Date: Dec 2001
Posts: 653
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I'm glad to see a thread started on this topic, as I noticed this immediately from my first played games, and became annoyed enough to start keeping data.
Not only is this change very noticeable from prior versions, it is a major change. While I did not keep stats previously, I am very comfortable asserting it was not previously a problem. I strongly suspect the new third base coach "feature" has a lot to do with the problem. Right now, I'm only tracking the obvious situations where runners should look to advance at least two bases--runners on second with two out on singles hit to the outfield. I've only tracked 31 games so far, with 82 total opportunities, but right now the breakdown is about 60-20-20, with runners automatically holding at third 63% of the time, having an option to advance about 18% of the time, and automatically scoring about 19%. Of the 20% holding, it's split evenly between getting thrown out and scoring, which I attribute to my league year being 1902 (i.e. more OF assists). In the OOTP version I've played by far more than any other--OOTP6.5, runners would almost always scored on second with two outs on base hits to the outfield if they had at least average speed, and always if they were fast. I clearly recollect that almost exclusively, only slow runners would be held at third with two outs. (OOTP6.5, IMHO was the pinnacle of OOTP, and all baseball sims I've ever played. If only Catobase could have been incorporated directly into the game and a decent record book added, it would have been the greatest game ever made.) I've tried to find the actual data online so far without success, but I'd be very surprised if in MLB runners on 2nd don't score better than 50% of the time on base hits to the outfield, and that runners who are anything other than slugs on the basepaths score closer to 75% of the time. I've not tried to adjust any settings to correct this problem, so I don't know whether there is a viable workaround. Almost as concerning is that, when the third base coach "feature" kicks in, whether runners hold or are given an option to advance does not appear to be influenced by speed, base running or OF throwing arm ratings. It appears so far to be completely random. One player I've noticed in particular, my 70 speed, 100 baserunning RF, in three opportunities since I've been tracking this, has been automatically held at 3rd all three times on base hits to the outfield with two outs. Despite reasonably accurate league totals in all other major statistics, run scoring has been down by almost a run per game from actual MLB totals, something that has not been a problem previously for me. Unfortunately, this is another strike against OOTP11. Barring a patch fixing this and the especially egregious earned run and RBI scoring bug, this version has turning out to be a real dud for me as a deadball era simmer and fictional player, more so than almost any version released since OOTP6.5. There really isn't any excuse for a game now in its 11th version (12th if you count 6.5) to get these things wrong. Basically, two things that worked fine previously were broken for OOTP11.
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Over-Zealous Apologist Last edited by mtw; 09-10-2010 at 02:21 AM. |
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#16 |
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All Star Reserve
Join Date: Mar 2007
Location: Somewhere in South Carolina
Posts: 636
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#17 |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,436
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#18 |
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Minors (Double A)
Join Date: Apr 2007
Posts: 132
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#19 |
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Hall Of Famer
Join Date: Aug 2008
Posts: 2,095
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I think hardballtimes.com is a reliable site. Here is an article discussing outfielder arms, but it has a chart showing the MLB average for advancing bases both with 2 outs and less than 2 outs. The chart is almost halfway down. Cannons and Popguns — Rating Outfield Arms
My guess is that the percent of runners advancing more than one base in OOTP are pretty close with less than 2 outs, but much too low with 2 outs. |
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#20 |
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Hall Of Famer
Join Date: Oct 2007
Posts: 4,019
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Good link robc. Interesting stuff. Even I didn't realize that the rate should be like 80-90% from 2B to home with 2 outs. Though clearly it makes sense.
But again, we have to remember that OOTP isn't 2005 MLB. It's also 1936 MLB and 1958 AA and a 1903 hobbit league. There is more to consider than just the current status of baserunning. Last edited by TribeFanInNC; 09-10-2010 at 08:57 AM. |
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