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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Major Leagues
Join Date: Apr 2010
Location: Kentucky
Posts: 406
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Bullpen Issues
The AI manager never uses my #1 and #2 MR. The 3 & 4 guys get all the innings. The setup man, mop-up and closer are being used properly. 2 months into my season and my #1 & 2 MR have a combined 1.1 IP. My 3 & 4 have a combined 21.2 IP. When I move my 1 & 2 to 3 & 4 then they get all the innings and the new 1 & 2 get none. Any ideas?
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#2 |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,434
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Have you tried not to assign any relievers?
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#3 |
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Moderator
Join Date: Aug 2008
Posts: 3,109
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Don't know for sure what you mean by your numbering system, but ...
shot in the dark: the AI doesn't agree with your assessment of who is really the best #1 RP. Putting guys in a certain order in the reliever boxes has no influence on the AI whatsoever. That is not obvious, of course. So, if that is the problem, sorry. In any event, if you give control to the AI, the AI will decide these things on the basis of what the AI thinks is good. |
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#4 |
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Major Leagues
Join Date: Apr 2010
Location: Kentucky
Posts: 406
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If my team was the Cleveland Rifles then Christian and Martinez would rarely get to pitch and Miles and Montgomery would pitch all the time. If I switched their spots in the middle relief section then Miles and Montgomery would rarely pitch and Christian and Martinez would pitch all the time with no exceptions. Regardless of who the AI thinks is the best MR, shouldn't all four get to pitch at least somewhat frequently? 2 of my 4 relievers are only pitching once every couple weeks or less. Sorry forgot to quote, but this is in response to SteveP.
Last edited by ink625; 08-16-2010 at 10:46 PM. |
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#5 |
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Major Leagues
Join Date: Apr 2010
Location: Kentucky
Posts: 406
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#6 |
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Hall Of Famer
Join Date: Jun 2005
Posts: 3,424
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I've also observed this 'feature'. If you want the other guys to get innings, set a pitch count to the pitcher's getting all the innings forcing the AI to take them out early.
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#7 |
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Moderator
Join Date: Aug 2008
Posts: 3,109
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I see you have scouting turned on. The AI may have a better idea about the ability of those pitchers than you do.
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#8 | |
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Major Leagues
Join Date: Apr 2010
Location: Kentucky
Posts: 406
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Quote:
I do have scouting turned on, but this isn't a screenshot for my team. It is just an example. Regardless of who the AI thinks is better, I have 4 middle relievers and I think more than 2 of them should be used. At this rate 2 of my relievers would only get a combined 4 or 5 innings for the entire season. This seems ridiculous to me. With that said, I am going to try to not set the middle relievers and see if that helps. If it doesn't I will mess with the pitch counts a little. Thanks for your input everyone. |
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#9 |
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Minors (Rookie Ball)
Join Date: Nov 2007
Location: St. Louis, MO
Posts: 46
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Stamina
I think the issue is stamina. The two guys that are not pitching very often have very low stamina and the two guys who are pitching a lot have relatively high stamina. I think the AI is using the first two guys when they are rested, but it is taking them a while to recover from being used before they can pitch again.
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#10 | |
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Moderator
Join Date: Aug 2008
Posts: 3,109
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Quote:
Just an idea. |
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#11 |
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Minors (Double A)
Join Date: Jun 2010
Location: Calgary, AB
Posts: 118
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Wouldn't a simpler work around be to use the Player Strategy settings? Take the 2 guys you don't want pitching as much and set them to "Hook Early". That might help, no?
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#12 | |
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Major Leagues
Join Date: Apr 2010
Location: Kentucky
Posts: 406
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Quote:
The guys in the post above aren't my players. That is just a sample screenshot. My players have the following stamina ratings Pitcher A is 68 Pitcer B is 59 Pitcher C is 51 Pitcher D is 50 Pitcher C and D were getting the most innings by far. However, I did manage to fix the issue to my liking with pitch counts and not setting my middle relievers. Thanks for the input guys! |
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#13 |
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Minors (Double A)
Join Date: Jul 2005
Posts: 182
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Really bad AI pitching decisions
I'm having similar problems with AI pitching decisions when simming. Viewing replays.... My Amercian League team ace was yanked going into the 9th inning with a no hitter, 6 k's, 1 walk, pitch count not an issue. Two relievers came in and promptly lost the game. Two days later in a simmed game my #3 starter pitched a nine inning complete game giving up 29 runs! There were 3 healthy rested relievers and even a healthy rested closer. A few weeks later because of dtd injuries and rest issues I had to start a reliever with a high stamina rating. He pitched 5 innings and 2 other relievers finished up. The very next day, that same reliever who started and pitched the day before was used in relief and was shelled. He was the only reliever used but there were 2 other relievers and a closer available. The AI had other options and the decisions didn't make sense. Not much realism if you ask me. By the way those two relievers who lost the no hit game, I traded them to Pittsburgh.
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#14 | |||
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Moderator
Join Date: Aug 2008
Posts: 3,109
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Might be something broken in your copy of the game, but ...
[QUOTE=sley;3030788] Quote:
Quote:
Quote:
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#15 |
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Minors (Double A)
Join Date: Jul 2005
Posts: 182
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Thanks for your reply Steve.
It was an American League team's pitcher so the DH was in effect so he wasn't lifted for a pinch hitter. His team was winning as well. I don't think the ph for pitcher would apply but it is down close to never on the slide. I checked the pitch count in the box score after the game and saw that the pitch count was not an issue for this pitcher. And in regards to the relief pitcher used as a starter and then used in relief the next day, I don't see how the hook relievers slider applies. I mean why would he be used at all in the first place when he pitched 5 inning the day before and there were 2 rested, healthy relievers and a closer available? I don't get it. Thanks again. |
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#16 | |
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Hall Of Famer
Join Date: Dec 2001
Posts: 3,326
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Quote:
. Anyone that plays OOTP a lot knows that the game has some 'issues' with player evaluation, so not only should the game apply the users instructions, in most cases it should be safe to say the user will know more than the games AI. That being said and as others have noted, reliever usage is impacted if these same #1-4 relievers are slotted elsewhere, and by their stamina ratings of course.What used to happen is that OOTP seemed to give the 3rd slotted reliever the lions share of the relief innings, even if you set all relievers to a 25 pitch limit. I am able to get a lot of innings for the #1 slot reliever in OOTP10 and OOTP11 as long as he is not used in the other pitching slots, but the game still goes to the #3 reliever more often than the #2 for some reason. I just write this off as a game quirk and try to slot my relievers with that usage in mind. Also, if you really want to bury a pitcher - see how many innings the game gives a setup guy that is not slotted elsewhere .
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#17 | |
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Hall Of Famer
Join Date: Apr 2006
Location: at the altar of the baseball god praying for middle infield that can catch the ball
Posts: 2,036
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Quote:
__________________
-Left-handed groundball specialist -Strikeouts are for wimps |
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#18 |
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Minors (Rookie Ball)
Join Date: Nov 2007
Location: St. Louis, MO
Posts: 46
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If you are not playing out/managing your games, another way to look at it is that you are the GM of the team and the manager apparently does not agree with your evaluations of the players. Maybe it is time for him to go and be replaced by someone else.
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#19 | |
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Hall Of Famer
Join Date: Dec 2001
Posts: 3,326
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Quote:
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#20 | |
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Moderator
Join Date: Aug 2008
Posts: 3,109
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Quote:
There is something similar that can happen with pinch hitting. |
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