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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,790
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Making too much money!
I'm playing a 1985 historical and am in 1986. Last season I believe I profited about $12-16 million. This season I am projecting over $20 million in profit.
One may think this is not a problem but I went through every team's financials last year and they ALL made money and I believe all of them over $2 million. In the off-season I lowered the cash reserve to $1 million but that really isn't going to make a difference with teams making so much money. I want there to be balance. If I were 20+ games over .500 and running away with my division I may think this more probable, but having had an up and down season makes it seem less likely. Also, there should be some teams losing money. So, what do you guys suggest to correct this? I have read about raising the average salaries. If so, by how much? I don't want to get the average salaries too out of whack with what they really were. Also, if you raise them one season, do you have to now do that every season when importing financials? I'm thinking I would like the teams to make less than spend more. What would be the best way to go about this? I'm guessing it would still need to be changed every season? Thanks for the help!
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College Football Sim League |
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#2 |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,790
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The biggest thing I noticed was the average ticket price was about $4 higher than it was in RL. It appears to be on created on a converted scale into present day $ which dosen't work since the salaries are still from that era. Also, the highest player should be making about $2 mil but is set at just under $1 mil. Some of the higher paid players aren't makng what they should be and could be keeping overall slaries down.
So, I have already begun to adjust ticket prices down. I only adjusted $1 which is a little more than 10%. I'm heeding Steve P's advice that adjusting financials too quickly can lead to dastardly acts by the CPU. I was thinking about increasing the salaries above an average player by 10% too. The only thing I wonder is do I have to change this every year? Do updated financials update every year and reset anything you change? Any other suggestions?
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College Football Sim League |
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#3 |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,790
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Any input on this? Just ended the season and am trying to figure out how to proceed prior to arbitration and free agency...
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#4 |
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Minors (Triple A)
Join Date: Feb 2006
Posts: 270
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Lowering ticket prices slightly was probably a good start. I'd also slightly lower average attendance.
But the biggest thing I do when playing historical leagues - I tend to turn off (set to zero) media contacts. This usually goes a long ways to curbing the money flow. I try not to mess with player salary levels... but done a small amount at a time I don't see the harm. |
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