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Old 07-19-2010, 09:10 AM   #1
jdettbarn
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FTP Issues

The FBL recently converted to OOTP11 with the 11.2.15 patch. I've sent out the gm accounts dat, league files, etc. and everyone is having problems exporting. They are getting the in-game 202 error (upload error)... the weird thing is, I am not having problems exporting at all. I've tested exporting my roster and uploading the league file... no problems. I may be the only one on a Mac, however...

Anyway, if you had these problems with your league, how did you fix?

I've tried like 50 different settings (including different directory setups on the server)... no luck at all. There are remanants of the export attempt on the server, however... 0 byte team_##.ootp files.

Here's a sample FTP trace, if that helps:

FTP_CLIENT object created
FTP_CLIENT callback rate set to 300 ms
Set connect-, read- and idle-timeout to 30000 ms
Set connect-, read- and idle-timeout to 30000 ms
FTP_CLIENT::open - host set to ftp.federal-league.com
FTP_CLIENT::open - user set to exports@federal-league.com
FTP_CLIENT::open - password set
FTP_CLIENT::open - port set to 21
set to active mode
Successfully opened connection to host ftp.federal-league.com
Successfully changed directory to /
put - file size is 56920 byte
Successfully started sending file team_76.ootp

ChilkatLog:

AsyncPutFile:
DllDate: Feb 17 2010
Username: JMG

Component: Visual C++ 9.0
localFileSize: 56920

restartNext: 0
ModeZ: 0
BinaryMode: 1
Active transfer mode
Using ephemeral port range for Active data connection.
dataPort: 49638
MyIP: 192,168,1,2,193,230
SetupDataSocketTimeMS: 16
SetupActiveDataSocket: Elapsed time: 16 millisec
command: STOR
PutFilename: [team_76.ootp]

Begin waiting to accept Active data connection...
Timeout waiting to read socket or accept connection
timeoutMs: 30000
Timeout waiting to accept connection..
statusCode: 425
FtpResponse23: 425 Could not open data connection to port 50021: Connection timed out


Closed connection
Closed connection
FTP_CLIENT object destroyed

Chilkat session log:
--------------------

220---------- Welcome to Pure-FTPd [privsep] [TLS] ----------
220-You are user number 12 of 800 allowed.
220-Local time is now 11:40. Server port: 21.
- Show quoted text -
PORT 192,168,1,2,193,230
200 PORT command successful
.
STOR team_76.ootp
425 Could not open data connection to port 50021: Connection timed out
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Old 07-19-2010, 09:34 AM   #2
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Try sending them the whole "settings" folder that is inside the league's directory. As long as they have that for the initial file download, they should be ok for subsequent files after your sims.
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Old 07-19-2010, 09:37 AM   #3
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Thanks Fidel. I'll give that a shot.

I sent a couple of the settings file over, but never the whole thing. Worth trying at least, for sure.
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Old 07-19-2010, 12:53 PM   #4
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No luck Fidel.

I may try re-importing the OOTP10 league to see if that fixes the problem.

This is beyond frustrating.
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Old 07-20-2010, 03:14 PM   #5
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No luck with any of this...

My host thinks it has to do with the owner FTP setting to active rather than passive, but the owner's in-game settings/config say otherwise. (everything matches my game set-up)

Any other ideas?

Is it possible to re-create the league in OOTP11, using all historical data and ratings without using the in-game conversion from OOTP10? Be interested in testing that to see if it has anything to do with the conversion process.
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Old 07-20-2010, 03:42 PM   #6
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Quote:
Originally Posted by jdettbarn View Post
No luck with any of this...

My host thinks it has to do with the owner FTP setting to active rather than passive, but the owner's in-game settings/config say otherwise. (everything matches my game set-up)

Any other ideas?

Is it possible to re-create the league in OOTP11, using all historical data and ratings without using the in-game conversion from OOTP10? Be interested in testing that to see if it has anything to do with the conversion process.
Have him try the different ftp settings. When I was Beta testing online leagues we had members with different settings. Some worked with passive, some with active. It doesn't matter what my (Commish) setting was as this has to do with the individuals computer and how it exports through ftp.
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Old 07-20-2010, 04:42 PM   #7
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I am having the same problems....ive even tried to upload a new file for everyone....it takes like 15 seconds to do which normally takes 15 mins. Then it shows the file on the server with a file size of zero.
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Old 07-20-2010, 08:39 PM   #8
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OK. We figured it out.

Owners had to go to OOTP > Game Setup > Online League Options
And set the FTP to explicitly Passive, rather than Default.

Thanks for the tip, Bluenoser.

Unfortunately, I didn't seem to have that in-game option in Commish mode, so I had no idea it existed! (other than editing the app.cfg, which I knew about... but I also thought the 1 flag for FTP mode was Passive.)

Anywho... we're back in business!
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Old 09-14-2010, 05:50 PM   #9
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Same here. The game inexplicitly did the old "Can't download"/"-202 cannot upload" crap. Set the game to Passive.

I can download.

I CAN'T UPLOAD. Still getting -202.

Last edited by Jonah Falcon; 09-14-2010 at 05:57 PM.
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Old 09-14-2010, 06:01 PM   #10
Jonah Falcon
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Never mind. It can't download anymore.

The f'ing bug adapted itself.

Question to OOTP Developments:

WHY IS IT SO F'ING HARD TO FTP!?!?!?!?!

THIS IS NOT DIFFICULT PROGRAMMING.
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Old 09-22-2010, 06:31 AM   #11
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Jonah, did you recently move your league to OOTP 11 from 10?
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