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Old 04-24-2010, 09:14 AM   #1
DesktopDynasties
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What am I doing wrong???

Longtime OOTP player since version 6.0. I am trying to run a historical fiction league -- starting with real players but replacing with Fictional throughout history. I start in the deadball era but when I get to the late 20's, there's still no power in the league.

I have the following settings for automatic progression of the league:

Automatically import historical player creation modifiers is checked.
Automaticlaly import historical rookies is un-checked to create fictional players
Automatically adjust league modifiers after each season for historical accuracy is checked
Recalc player ratings based on real stats after each season is unchecked
Automatically adjust League Strategy is checked

I have never been able to get this work in OOTP ... so am I doing something wrong or is this something that requires some manual intervention to accomplish. I've always assumed the game will create players appropriate to the period and that stats will progress accordingly.

Thanks in advance for any suggestions.
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Old 04-24-2010, 09:55 AM   #2
Markus Heinsohn
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Your settings appear to be fine. Give it a bit more time, apart from a few individuals (Ruth etc.) HRs didn't become a big part of the game until 1929. Also, OOTP does model matching league total stats very nicely, but I doubt you will ever see such outliners like Babe Ruth with fictional players. That guy simply had HR power 6-8 times more than league average, and OOTP does not create such players automatically.
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Old 04-24-2010, 10:07 AM   #3
DesktopDynasties
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Through 1939 the single season record for homeruns in a season is 31, with league leaders in '39 at 26 & 21.

I'll keep going to see how it progresses, but not looking promising.
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Old 04-24-2010, 11:36 AM   #4
DesktopDynasties
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Through 1960 HR leaders make more sense, but all time leader in 1959 has only 329 Hrs.

Has anybody else seen this type of think? I can't believe I'm the only person who has tried this.
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Old 04-24-2010, 12:03 PM   #5
rogmax11
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You are not alone. In multiple attempts to do essentially what you are trying to achieve I have never.....never.....had the fictionals approach real players over a comparable timeline with regard to power, and in some ( actually, most ) instances, strikeout totals.

My solution? Various real player draft imports, sometimes doubled up, with ratings blanked and names changed to disguise identification. From there its a short step into forgetting the "real players" expectations and achieving a semi-fictional blissification. And more importantly, developing much more realistic stat results. It takes a bit more time--sometimes quite a bit more time--but I find I spend more time in, and enjoyment with, the league creation process than I do in reeling in the years.
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Old 04-24-2010, 12:16 PM   #6
DesktopDynasties
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So, do you edit the lahman csv files to alter actual player names, etc?
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Old 04-24-2010, 12:27 PM   #7
rogmax11
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Nope, Im not computer/software literate enough to fiddle there. What I do is pull names from other sources and manually change them one at a time. After a while the numbing repetition kinda blurs whom is who. Or, I manually switch first or last names around on the FA or roster fields.

Which is why I have agitated for the ability to randomize names within user-defined limits, not just universally, and NOT have a slew of names suddenly appear from Botswana or Krudistan or Southeast Asia.
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Old 04-24-2010, 12:34 PM   #8
Malleus Dei
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Quote:
Originally Posted by rogmax11 View Post
Nope, Im not computer/software literate enough to fiddle there. What I do is pull names from other sources and manually change them one at a time. After a while the numbing repetition kinda blurs whom is who. Or, I manually switch first or last names around on the FA or roster fields.

Which is why I have agitated for the ability to randomize names within user-defined limits, not just universally, and NOT have a slew of names suddenly appear from Botswana or Krudistan or Southeast Asia.
You can randomize all player names with one click in League Setup, and you can make your own name/ethnicities/nations files, which you can import into any existing game *before* you randomize the names.

I have an All-American name/nation/ethnicity mod, for example, that works perfectly for that.
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If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you.

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MD has disciples.
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Old 04-24-2010, 12:35 PM   #9
Malleus Dei
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Alternatively you can set the foreigner percentage in your league to zero.
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage

If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you.

Quote:
Originally Posted by statfreak View Post
MD has disciples.
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Old 04-24-2010, 12:49 PM   #10
DesktopDynasties
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Okay ... I knew I couldn't be the only freak who has tried this.

Thanks for the ideas, guys!
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Old 04-24-2010, 08:17 PM   #11
DesktopDynasties
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Well, took a little figuring out but I realized that for some reason I was running 140 game seasons through the 40's, which skewed the results. Went back to 1901 and set up as 154 game schedules and having better results with the homeruns. Still no Babe Ruth's have emerged, but getting 30+ homeruns in the 30's is much better.

One of the best things about this game is the community that supports it. Keeps you from getting stuck on silly glitches like this.
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Old 04-24-2010, 09:43 PM   #12
Killing Time
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Yeah, we're all freaks together.
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In my best imitation of KT, "I don't know. Would? May? This could have been better. I'm a bit disappointed."
Please don't beat the dead graphics horse.
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