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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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All Star Reserve
Join Date: Jul 2009
Posts: 540
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Do you turn off the dynamic league?
I'm wondering if I should keep this off or turn it back on... I'm trying to play a realistic major league game but I'm worried about some of these 'dynamic effects' like the amount of time a player has before he turns into a FA after being brought up - 0 years? I saw that and was immediately scared off.
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#2 |
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Hall Of Famer
Join Date: Jul 2005
Location: Minnesota
Posts: 4,922
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It's the only reason I'm doing a fictional league. I've tried and tried before but never got into it but this is really helping me. Then again, I didn't spend 10 hours trying to get my league perfect, I just want to be spontaneous with it so it all depends on what you want to do.
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From the wise mind of Davey Eckstein "Now all you need is a signature. A quote or initial, perhaps." [ |
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#3 | |
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Hall Of Famer
Join Date: Sep 2009
Posts: 2,510
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Quote:
What Molarmite said the feature keeping interest going in a fictional league for him is right on target for me as well. Last edited by RandyTiger; 04-16-2010 at 11:50 PM. |
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#4 |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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I may get into this feature later on, but for now it's turned off.
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#5 |
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All Star Reserve
Join Date: Jun 2006
Location: Originally from Fla, now in Ky
Posts: 710
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Off. last thing I want is the game changing to Warriors to the Mountain Goats.
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#6 |
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Minors (Triple A)
Join Date: Apr 2004
Posts: 246
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I think it should be mentioned that you can set what changes can occur in the options menu.
You can play the game with expansions and relocations but can keep all the other rules the same. |
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#7 |
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Hall Of Famer
Join Date: Apr 2002
Location: St. Louis, MO
Posts: 2,325
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Yeah, this is really the only major new feature I'm not interested in using, and that's because I'm one of those guys that spends hours (ok, actually more like days, weeks, or even months) setting up my leagues. So I don't like the idea of having new teams added and rules changed arbitrarily.
However, I could see this option be more palatable in the future IF eventually the changes are more realistic and are based on economic factors or possibly scenarios set into motion via the storyline engine. I'd also like to see better logic used to determine expansion locations and choices of nicknames. (Already have an idea for this, which I will be pushing for a patch or for v12. )Having said all of this, I think the only way I would truly enjoy dynamically-evolving leagues would be if they worked for MLB leagues. I don't like to relinquish control, but it's a little easier if I feel like I'm watching something that someone else has set into motion.
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#8 |
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Major Leagues
Join Date: Feb 2009
Posts: 476
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#9 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
Last edited by Le Grande Orange; 04-17-2010 at 03:19 AM. |
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#10 | |
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Minors (Single A)
Join Date: Mar 2009
Location: Birmingham, AL
Posts: 58
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Quote:
I keep seeing people say that the dynamic evolution doesnt work for MLB leagues which is not entirely accurate as I understand it. It seems to not work for MLB quickstarts but if you go through the normal start-up mode and click on the Major American League, the dynamic evolution option is available. |
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#11 | |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Quote:
That said, I am actually interested in this feature but I have a feeling I won't quite like it for similar reasons. If there is going to be expansion and renaming going on, I want it to be realistic. I think using the storyline engine makes a lot of sense for the future - one could set a huge number of possibilities and time ranges for them to occur (e.g. there wouldn't likely be an expansion team in Arizona in 1950, but obviously in later years there would be). Which of these happen, if any, would be random within certain parameters that could be set. A very good idea that probably needs to be developed more before it is truly useful to meticulous people like me.
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My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#12 | |
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Minors (Single A)
Join Date: May 2009
Location: Somewhere between Cincy and Dayton
Posts: 62
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Quote:
So this should be interesting, to say the least.
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Dave ________________________ Give Blood... Play hockey And this one belong's to the REDS!!
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#13 |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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I've done a couple of tests with it and it doesn't seem to do divisional realignment or anything, just team movement and nicknames. Also, though I had everything checked, it didn't make a huge number of changes. I simmed 110 years, and only four teams were added. There were minor rule adjustments to lengths of DFA, FA requirement time, etc.
It all struck me as pretty random. A lot of potential here, but I don't think it's realized yet.
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My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#14 | |
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Minors (Single A)
Join Date: Apr 2007
Location: Northumberland, England
Posts: 87
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Quote:
I thought the whole idea was setting up amazing league structures/compiling the logos and jerseys and then never getting to play them!! Or is that just me??!!
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#15 |
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All Star Starter
Join Date: Jan 2008
Posts: 1,150
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I find the feature interesting, but for me the only league that I have completely resurrected/converted to run on my new PC with OOTP 11 is a league with a very particular structure, as each team represents a country. So auto-expansion and team relocation is turned off, because they simply wouldn't match what my league already has in place. But I am using more/less offense and pitching, as I've always wanted a feature like that but with a fictional that you don't want starting in 1900, having league fluctuation was something that was more random than anything else.
If I convert my old fictional universe, the automatic expansion and relocation would go great, as it is more of an MLB type set-up. I would definitely be using it. |
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#16 |
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Hall Of Famer
Join Date: Apr 2006
Location: Lakeville, Minnesota
Posts: 2,416
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I keep some options on, like more or less offense, schedule length, DL length, deciding whether to use a DH or not, all the time. Others like expansion and relocation I turn on for 10 - 15 years then turn it off for another 10 - 15.
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"The Minneapolis Lakers moved to Los Angeles, where there are no lakes; The Oilers moved to Tennessee where there is no oil; the Jazz moved to Salt Lake City where they don't allow music; The Oakland Raiders moved to Los Angeles and then back to Oakland, no one in Los Angeles seemed to notice." Note to self: Princess Kenny was really off-putting. ![]()
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#17 |
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Minors (Double A)
Join Date: May 2006
Location: Orlando, FL
Posts: 172
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I like it because I used to always do all this stuff manually but now I feel like its more fun having no idea exactly what will happen.
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#18 |
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All Star Starter
Join Date: Dec 2001
Location: Northern California
Posts: 1,011
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Yeah, in my first league, after the first year -- in 2011 -- the Pirates moved to Jacksonville. They were renamed the Dynamite. One would think that the Pirates would be the last team to move, since they have a newish ballpark and all. Still, I think it was a cool thing.
The first expansion gave teams to Columbus and Indianapolis. Columbus was named the Protectors, which I thought was cool. Indianpolis got the Porpoises, which was lame. I took over Columbus and moved them to Montreal, eventually being fired and hired by Oakland, where I now have won some championships. I think relocation needs to be setup like in FOF, where you have to propose a new stadium in your city/region first, with a move coming later, as part of it. Also, the relocation should account for teams with the greatest possibility of relocation -- the A's for starters. |
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#19 |
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Hall Of Famer
Join Date: Apr 2006
Location: Lakeville, Minnesota
Posts: 2,416
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Would need a better system of financials before that would work. At least work well enough to the point everyone wouldn't be complaining about it.
__________________
"The Minneapolis Lakers moved to Los Angeles, where there are no lakes; The Oilers moved to Tennessee where there is no oil; the Jazz moved to Salt Lake City where they don't allow music; The Oakland Raiders moved to Los Angeles and then back to Oakland, no one in Los Angeles seemed to notice." Note to self: Princess Kenny was really off-putting. ![]()
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#20 |
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All Star Reserve
Join Date: Aug 2003
Location: Spain
Posts: 704
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I have everything disabled but expansion and relocation, that i think are the only two events that could realistically happen in the next years, still with a low probability anyway.
I disabled the changes to any of the rules as i would hate a drastic and unrealistic change of those. |
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