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| Earlier versions of OOTP: New to the game? A place for all new Out of the Park Baseball fans to ask questions about the game. |
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#1 |
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Bat Boy
Join Date: May 2004
Posts: 2
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I've been a casual player of OOTP for a while but only started playing with career manager (non-commish) mode recently with OOTP 9. So far this is what I'm experiencing. Hopefully someone can tell me what I'm doing wrong.
Tooling along just fine in my 1st season as a AA manager. All of a sudden I lose a starting pitcher to a 12-month injury. Now, I know there's no minor league DL, and it looks like the for vs. against argument has been raging for some time...don't want to repeat that here. But the injured pitcher just sat there on my roster and since I didn't have the capability to add a replacement pitcher, I moved on with a 4-man rotation. Then, I lose a second starter to a 6-month injury. Same problem - no replacement. Only this time it starts forcing my team to over-use relievers to pick up the slack. And guess what starts happening when you overwork tired relievers? They get injured. So begins the death spiral. I got a few call-ups throughout the remainder of the season but never enough to properly field a team, because one after the other the pitchers that still had usable arms eventually went down with 2-week / 6-week / career-ending injuries. My season ended with a 14 out of a 100 score and a "You can do better than that!" Well, can I? Was there something I should have done to prevent this? Am I the victim of a bug or an AI not programmed to gauge the viability of its minor league teams? Or is there some cue I'm supposed to be giving the AI-controlled GM that says "hey, can I get some new blood down here?"
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--- Curtis |
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#2 |
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All Star Starter
Join Date: Jan 2007
Posts: 1,196
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This topic has once again highlighted the two main (!) problems I have playing OOTP.
I like to, as a few do, start at the bottom and work my way up. But at times find it frustrating. Minor league DL is long overdue. And either the AI to be more logical or an option to specify the range of pichers limit related to the roster size (i.e on a roster size of 50 the number of pitchers would be 16-18....for instance). In conclusion....no there is nothing you can do. I have managed, by tweaking options, to get 12 pitchers on to a roster size of 50. If 1 or 2 starters go down it certainly can be the start of a spiral...... (or lead to just playing as the ML GM) Last edited by SMFXR01; 11-17-2008 at 10:04 AM. |
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#3 |
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Hall Of Famer
Join Date: Mar 2002
Location: Greater Boston Area
Posts: 3,992
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What you're doing wrong is playing as a minor league manager. Seriously. It just doesn't work well right now.
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#4 |
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All Star Starter
Join Date: Apr 2003
Location: Massachusetts
Posts: 1,179
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#5 | ||
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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Quote:
Quote:
Managing a minor league team is made possible in OOTP and is one of its selling points, but the game was designed to be played and enjoyed at the GM level. That is where the focus of game development continues to be. It's as simple as that. |
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#6 |
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Bat Boy
Join Date: Feb 2004
Location: Jacksonville, FL
Posts: 12
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As far as not having enough players, was the "ghost players" option and the roster size limit option enabled? Or did the AI assume that because you had 25 players on the roster you didn't need any "ghosts"?
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#7 |
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OOTP Historical Czar
Join Date: Dec 2001
Location: Bothell Wa
Posts: 7,253
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As I most foggily disremember: if you put an injured pitcher on the Designated For Assignment list you can move him from there to the Major League Disabled List freeing your rooster spot.
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#8 | |
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Hall Of Famer
Join Date: Sep 2008
Location: Buffalo, NY
Posts: 3,827
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Quote:
(sorry.....I couldn't help it) |
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#9 |
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OOTP Historical Czar
Join Date: Dec 2001
Location: Bothell Wa
Posts: 7,253
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