Home | Webstore
Latest News: OOTP 26 Available - FHM 12 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: Historical Simulations

Reply
 
Thread Tools
Old 08-17-2008, 11:41 AM   #1
BeachBum
Minors (Double A)
 
Join Date: May 2007
Location: Copalis Beach, WA
Posts: 192
Expansion Rules

Has anyone found a way to avoid being picked clean in the expansion draft?

In order to get the expansion teams enough players, it seems that you can't protect more than 25-30 players. Then, if you have a bunch of good players in your minors, they are all claimed in the draft and all you have left are your protected players.

I have tried protecting the future great players in the minors, then my current stars get taken. This helps with salary structure but pretty much completely destroys fan loyalty.

IRL there were rules that allowed additional players to be protected after you lost one and, I think, limited how many total players one team could lose. Has anyone come up with a work around on this?
BeachBum is offline   Reply With Quote
Old 08-17-2008, 04:08 PM   #2
Kelric
Hall Of Famer
 
Kelric's Avatar
 
Join Date: Mar 2002
Location: Greater Boston Area
Posts: 3,992
You can draft for the expansion teams yourself, limiting the number of players from each team they take. Other than that or expanding the number of protected players, I don't think there is anything you can do.

My 19th century historical league just expanded a season ago and I lost my 4-star, Gold Glove, 23 year old centerfielder because I forgot to protect him as he was on the Disabled List. Whoops. I almost forced the AI to trade him back to me, but figured that was cheating too much. I rationalized the loss by saying my team just didn't file the paperwork properly. The fans weren't very happy. Luckily I was able to replace him in the draft with a quality rookie.
Kelric is offline   Reply With Quote
Old 08-17-2008, 07:49 PM   #3
Le Grande Orange
Hall Of Famer
 
Le Grande Orange's Avatar
 
Join Date: Feb 2002
Location: Up There
Posts: 15,644
Quote:
Originally Posted by BeachBum View Post
IRL there were rules that allowed additional players to be protected after you lost one and, I think, limited how many total players one team could lose.
That's correct, and it points out the large flaw in how OOTP handles expansion drafts.

It's been pointed out to Markus and company but as yet a more robust and realistic expansion draft has not made it into the game...
Le Grande Orange is offline   Reply With Quote
Old 08-17-2008, 07:54 PM   #4
Cryomaniac
Hall Of Famer
 
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
Quote:
Originally Posted by Kelric View Post
I rationalized the loss by saying my team just didn't file the paperwork properly.
Which, lets be honest, is probably not unrealistic for the 19th century.
__________________

Cryomaniac is offline   Reply With Quote
Old 08-17-2008, 09:36 PM   #5
Kelric
Hall Of Famer
 
Kelric's Avatar
 
Join Date: Mar 2002
Location: Greater Boston Area
Posts: 3,992
The manager was drunk and forgot to add the centerfielder's name.
Kelric is offline   Reply With Quote
Old 08-18-2008, 01:00 PM   #6
SittingDuck
All Star Starter
 
SittingDuck's Avatar
 
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
Well, I love the fact we can set the protected players list fairly high. But like so many areas, there are limitations as to the game model.
SittingDuck is offline   Reply With Quote
Old 08-18-2008, 01:11 PM   #7
etothep
Minors (Double A)
 
Join Date: Aug 2008
Posts: 102
You can always protect the 20 players you need, and then trade away others for draft picks. Yeh, its cheesing, but it does allow you to restock your farm pretty quickly.

The best idea seems to me to be to manually draft for the expansion teams though.
etothep is offline   Reply With Quote
Old 08-19-2008, 10:06 PM   #8
Bottom Of The Sixth
All Star Starter
 
Bottom Of The Sixth's Avatar
 
Join Date: Jun 2008
Location: Land of Lincoln
Posts: 1,255
I had found the following info a while back. I think you will find it as interesting as I did!

Modern Expansion Teams Much Better Prepared

Remember when expansion teams could be counted on to lose 100 games? No longer. The Colorado Rockies made the playoffs in their third season, the Florida Marlins won the World Series in their fifth. In their first season, the Arizona Diamondbacks’ infield will feature All-Stars Matt Williams and Jay Bell, as well as superprospect Travis Lee.

The Diamondbacks and Tampa Bay Devil Rays will benefit from the longest head start in baseball history. Jerry Colangelo and Vince Naimoli received their franchises in March 1995, more than three years before their clubs’ first Opening Day. Both teams have used this time to hire front-office personnel, scout players and build farm systems. Arizona even hired former Yankee skipper Buck Showalter to “manage” the team for two years before it played a game. By the time Arizona and Tampa Bay begin play, their organizations will run as smoothly as most established teams (and, of course, much smoother than the Yankees or Orioles).

This wasn’t always the case. Half of the previous 12 expansion clubs were formed less than a year before taking the field, and until the Marlins and Rockies were added in 1993, no expansion had followed an orderly business plan. The 1961-62 expansion teams were added to head off a threatened third major league, the Continental League. 1969's four-team expansion, originally scheduled for 1971, was hurried after an influential Missouri Senator threatened baseball’s antitrust exemption when the Athletics left Kansas City, and the AL expanded in 1977 only to settle an antitrust suit arising out of the Seattle Pilots’ move to Milwaukee.

The first expansion teams, the Los Angeles Angels and Washington Senators, had the most traumatic birth of all. In July, 1960, both leagues announced that they would expand by two teams for 1962. Calvin Griffith wanted to move his club from Washington to Minnesota before the 1961 season. Knowing that the AL would never approve the shift unless Washington immediately received a replacement team, Griffith persuaded his colleagues, in October 1960, to create two new teams which would play their first game in less than six months.

The AL immediately announced a new team for Washington. Los Angeles proved more troublesome. The Dodgers claimed territorial rights to the city, blocking AL entry until December and yielding only when the AL required the Angels to play at least four seasons as tenants in Dodger Stadium. Then came the small matter of finding owners for the new teams: the new Washington franchise was awarded to an unstable group of 10 equal partners, while Gene Autry, who originally wanted to acquire only the Angels’ broadcast rights, wound up owning the club, too.

An earlier start may not have helped the Angels and Senators, given the limited talent made available to them. For the 1960 expansion draft, existing clubs could protect 25 players from their 40-man roster, and could lose no more than one non-roster player from their farm system. By contrast, the 1997 expansion draft allowed existing clubs to protect only 15 players from their entire organization (plus some very young prospects) for the first round, then three more players in each of the next two rounds. The 35 players selected by the Devil Rays and Diamondbacks thus included the 16th and 20th best players from every other organization, as well as the 24th best from 14 clubs.

(Even though this year’s expansion draft cost Jeff Suppan and Jim Mecir, the Sox may have been hit harder in 1960. The Angels snatched future six-time All-Star Jim Fregosi, fresh from the Sox’ Alpine (TX) affiliate in the Class D Sophomore League. The Senators drafted one Haywood Sullivan, who would return.)

The biggest advantage today’s expansion clubs enjoy, though, comes from free agency. When every player in Organized Baseball was bound for life to the organization which controlled his rights, the new franchises were unlikely to improve until their own prospects ripened into major leaguers. Nowadays an open wallet can bring instant respectability -- and with high revenues, no overpaid veterans on the payroll and numerous job openings, the Diamondbacks and Devil Rays are perfectly positioned to play the free agent game. Having already inked Jay Bell, Matt Williams, Fred McGriff, Roberto Hernandez and Wilson Alvarez to huge contracts, the newcomers will make themselves felt long before the millennium.

Copyright © 1997 Doug Pappas. All rights reserved.
Originally published in the October 1997 issue of Boston Baseball.
Bottom Of The Sixth is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:15 AM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments