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Earlier versions of OOTP: New to the game? A place for all new Out of the Park Baseball fans to ask questions about the game.

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Old 08-11-2008, 10:32 AM   #1
nyy26wc
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Feeder leagues & amateur drafts

I started off playing OOTP9 by taking over the Yankees, making some offseason moves, then simming up to the point in the real world that we were at (whatever was the date that OOTP9 had come out) and then have been managing and GMing the team 1 OOTP9 day per real day.

My plan was to continue that through the end of the 2008 season and then take a 2 track approach. I would make a duplicate of that world. I would continue to do what was I doing with the original world, playing 1 game day per real day. Then, for the duplicate league, I would just serve as GM, simming through around a year per day.

A few days ago, I decided to create the duplicate immediately. I made a copy of my league and simmed through the end of the 2008 season.

For 2009, for the first time, I turned on the scouting system and I created some feeder leagues. I created 4 feeder leagues--(1) US college, (2) US high school, (3) Dominican Republic college, (4) Dominican Republic high school. I also created a Japanese league.

I didn't know if that would result in a hugh influx of foreign players, so I changed the foreign percentage down to 3%.

Yesterday, I had my first amateur draft. In the 2009 amateur draft, my team alone drafted an incredible (at least what seems to me to be incredible totals) amount of potential future superstars. I got 6 players with potential overall values of 80 (on the 20-80 scale), 2 more in the 70s and 4 more in the 60s. And, I'm thinking that, if just 1 team, which was drafting 30th out 30 in each round, got all of that in a single draft, then everybody else is also getting a high amount of potentially great players per year.

I just checked and, in the original OOTP9 world that I had made a copy of, the amateur draft was set to 30 rounds and the new one is now 80 rounds. I know that I did not make the change myself, so I assume that the game made that change when I created the feeder leagues.

Now, I have no experience yet playing into the future, so I don't know how many of those potential future superstars are actually going to amount to anything. So, I could be wrong about my feeling that my league is producing way too many Hall of Fame prospects at once. But, I'm just playing a hunch here and think that I'm not wrong.

I know that my scouting settings affect the accuracy of the scouting info, obviously, so that will affect how often my scouts are right about those potential great players. My settings are, in global setup, scouting accuracy is normal. My Scouting Director's ratings are, on the 20-80 scale, scout major leagues--79, scout minor leagues--54, international scouting--81, scout amateurs--55.

So, now that I see those ratings, since he's only a little above average in scouting amateurs, he might have missed on a whole bunch of them.

I am wondering

1) Should I be concerned about this? Will I just see lots of them turn into busts and only end up with a normal amount of players who fulfill their potential or am I getting way too many future stars, which is something that will just esculate as the years go by and this happens annually?

2) If I am creating way too many stars per year, how do I fix it? If I just change the number of rounds per draft, in addition to reducing the number of players, will that just also cut down the number of potential superstars or will the reduction end up being in the bottom half of the draft, with the fillers. My hunch is the former, but it's just a hunch.

If I should reduce the number of rounds, are there any recommendations on what's a good number?

And, if that's not what I should do, or if that is just one of the steps, I do need to know how to fix this.
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Old 08-11-2008, 01:31 PM   #2
nyy26wc
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I just thought of a couple of other variables that might affect how many of those players do develop into superstars--

1) The talent change randomness level. I presume that, the more randomness, the more change that some of those players don't develop. On the other hand, the more randomness would seem to me to make it more likely that other players, who didn't have that superstar potential when drafted could develop into stars. So, that might actually balance each other out.

I started with that setting at the default level of 100. Then, I just changed it to 50. In case this matters, the change was made on November 5, so it was after the players were drafted with those overall potential ratings, but was also before they were rescouted.

2) For aging and development speed, I took he suggestion from someone on the boards and used these settings--

batter aging speed--.350
batter development speed--1.500
pitching aging speed--.350
pitcher development speed--1.200

But, I also don't even know whether that will actually affect how many of these drafted players do develop into superstars or whether that will only affect the speed at which they would do it.
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Old 08-13-2008, 04:28 PM   #3
nyy26wc
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Join Date: Mar 2003
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I figured out what the problem was.

I created a copy of the league and, in the copy, I turned off the scouting. When I looked at OSA's potential overall ratings, it showed that I didn't draft a whole lot of Hall of Famers in 1 year, but rather had a pretty ordinary draft.

So, that tells me that I just had a really terrible Scouting Director, in terms of how he rated amateurs and then had them rated once they were in the farm system.
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