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#1 |
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Minors (Rookie Ball)
Join Date: Jan 2004
Posts: 48
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OOTP9 Names Clarification
Scenario - I create a league play a few seasons and do not like the names that are generated so I spend 20 hours of editing the names.txt and first names.txt files to include new census data, remove idiotic names and change frequencies.
Question - Does these newly edited file from the database folder get used by my pre-existing league? I ask because there is names.dat file created in the saved game/league folder at the time of the league creation. So now is this file (and not my edited ones) being used each year? If so, what is the best way of using my new names.txt and first names.txt files in an existing league? Thank you. |
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#2 | |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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Quote:
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#3 |
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Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,896
Infractions: 1/0 (0)
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Does it actually save the new names/weather after you reimport now?
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#4 |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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Yes it does.
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#5 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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And you can thank Tony M for that. He made sure that it finally worked.
/hatoff
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#6 |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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Actually, we can also thank you for bringing it up in that thread of yours. It had been going on for quite a while and you were the one who pointed out that the "fix" had the effect of re-importing being applicable only for the current session of OOTP. I don't think that was realized by anybody up until then.
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#7 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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Quote:
__________________
__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#8 |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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Well, thank you both because I sure had a good use for that feature recently, without which my current league would have been significantly compromised.
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#9 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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It's an important feature. I'm glad it was fixed too.
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#10 | |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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Quote:
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#11 |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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We had to badger Markus to remove the 'safety limit' on the number of names per nameset because it never worked with just one name per nameset due to this limit, and Markus finally admitted it existed and then to his credit, removed it with the next build.
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#12 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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Tony, you deserve even more credit for this than I thought. Thanks again.
__________________
__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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