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#1 |
Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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OOTP2009 SkyDog Fictional League Settings (Quick Start included)
NOTE: If you have questions about these, please post them here and don't PM them. I can't always be available to answer questions immediately, and someone else might be able to help you out before I can.
EDIT: New settings with RonCo's development/aging modifiers put in on 7/3/2008. Back again with these for the latest and greatest version of OOTP9. The settings I used for the last version still hold up quite well in this one, but I like this approach a bit better. Give these puppies a try if you want a fictional league and don't want to tinker with the settings year after year. For those who are unfamiliar, I like setting up fictional leagues with settings that don't necessarily mirror the last 5-10 years of baseball, but more the last 25ish years. I want my league to have better pitching, rarer 50-HR seasons, a little more base-stealing prowess, etc. In my ideal world, I'd love to have my league churn out stats where a guy might just lead the league in homers with 40 or so, but where 60 is a possibility once every 100 or so years, and someone might even chase Aaron, where pitchers finish what they start more than they do these days, but a great closer has a shot at saving 50, where 55-65 SBs usually leads the league, but where every now and then a guy comes along and flirts with 100, where once every hundred years someone might hit .400, but where the league ERA without the DH is usually not much above 4.00. And, I want all of this without having to change my settings every year or import predetermined settings every year that change what defines a "good" or "great" season. The GREAT news is that ALL of the above are possible with <s>OOTP2007.</s> OOTP9. ![]() I started by running 50 seasons with default 2008 settings to determine an OOTP9 norm for stat categories. I then grabbed all NL stat totals from 1980 through 2007 to create these settings (no AL...screw the DH). First, most of the settings I use can all be found in the League Setup-->Strategy Tab. GENERAL STRATEGIC TENDENCIES USE OF RELIEVERS: Very Often USE OF CLOSERS: Very Often PITCHER ENDURANCE: Low TYPICAL STARTING ROTATION SIZE: 5 Man Rotation PINCH HIT FOR PITCHERS: Often PINCH HIT FOR POSITION PLAYERS: Rarely DEFENSIVE SUBSTITUTIONS: Normal STEALING BASES: Normal HIT & RUN: Rarely BUNTING: Rarely All of the "Traditional OOTP Creation Modifiers" are set to 1.000. All of the "Sabermetric Player Creation Modifiers" are set to 1.000. LEAGUE TOTALS (and modifiers) NOTE: The totals are the 2008 season defaults, so if you start by using 2008 settings, all you have to edit are the modifiers. AT BATS: 167353 HITS: 44522, 1.010 DOUBLES: 8919, .949 TRIPLES: 898, 1.456 HOME RUNS: 5451, .913 BASES ON BALLS: 16222, 1.162 HIT BY PITCHES: 1850, .679 STRIKEOUTS: 31828, .943 BABIP: .296 Then, under the last modifier section... SP Endurance: 1.052 Stolen Base Attempts: .899 Stolen Base Success %: .969 I recommended the following AI options: Ratings: 65 Stats: 33 Current Year: 1 2 Years Ago: 1 These AI options will help AI teams make better decisions Per RonCo, I also recommend the following aging/dev settings to be used with these settings. Batter Aging: 2.000 Batter Development: .500 Pitcher Aging: 1.750 Pitcher Development: .500 These numbers will cause career peaks to happen much more appropriately, and will reduce (but not eliminate) the very high number of over-40 players sticking around in the default settings. More details can be found here: OOTP9 QuickStart Fictional League With Logos, RonCo Dev, SkyDog Stats. - Front Office Football Central Last edited by Ben E Lou; 07-05-2008 at 09:36 PM. |
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#2 |
Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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Here's how the current single-season leaderboard looks in the most recent season:
AVG: .344, .341, .339, .338, .333 HR: 46, 42, 39, 39, 39 RBI: 131, 131, 131, 129, 121 SB: 73, 65, 62, 59, 53, 48 ERA: 2.28, 2.77, 2.85, 2.95, 3.00 IP: 258.2, 254.0, 246.1, 245.0, 244.0 K: 254, 251, 250, 239, 234 Last edited by Ben E Lou; 06-20-2008 at 10:35 PM. |
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#3 |
Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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The marquee single-season and career records are looking great in a 100-year sim. Here are a few...
SINGLE-SEASON Average: .391 Hits: 255 Homers: 58 SBs: 109 ERA: 1.51 W: 27 CG: 12 IP: 278 K: 304 CAREER Average: .355 Hits: 4349 (25 guys broke 3,000. One broke 4,000.) Homers: 739 (1 broke 700, 4 broke 600, 18 broke 500.) SBs: 1346 (Big outlier. Top five were 1346, 1169, 997, 914, 879) ERA: 2.13 W: 344 (6 broke 300) K: 5377 (32 broke 3000, 6 broke 4000, 1 broke 5000) As far as the 100-year variance from the MLB period in question, it's miniscule. AVG: .2601 (MLB .2596) OBP: .3304 (MLB .3299) SLG: .3983 (MLB .4000) OPS: .7287 (MLB .7299) Last edited by Ben E Lou; 06-20-2008 at 10:32 PM. |
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#4 |
Hall Of Famer
Join Date: Jan 2003
Location: Frankfort, Kentucky
Posts: 3,746
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Refresh my memory, SkyDog. Once you get your perfect settings, are you able to post a new era or stats file or do we have to manually enter the settings? Or do you post as a quickstart that locks all your settings.
I can't remember, but I'm glad you've jumped right in with the new version. I always read your reports with interest.
__________________
Charlie Root won more games for the Cubs than any pitcher (201), yet was remembered for one pitch to Babe Ruth. Find out more about the 1929 World Series in my book, "Root for the Cubs: Charlie Root and the 1929 Chicago Cubs." See the web site at www.rootforthecubs.com. The book is at http://www.amazon.com/Root-Cubs-Char...t+for+the+cubs. Beta tester, OOTP 2007-2023 and iOOTP 2011-2014. |
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#5 | |
Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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Quote:
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#6 |
Hall Of Famer
Join Date: Jul 2002
Location: Kentucky
Posts: 2,601
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Looking forward to it skydog, your work is great, and appreciated.
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#7 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Thanks a lot Ben!!
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#8 |
All Star Reserve
Join Date: Nov 2004
Location: Chicago, by way of Philly
Posts: 791
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__________________
People ask if I'm a Cubs or White Sox fan...I tell them, proudly, I'm a Phillies Phan! |
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#9 | |
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Ben Kenobi >> Ben Dover
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#10 |
Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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No prob. The stat modifiers work GREAT, by the way. Combined with the csv exports, it's ridiculously easy to use them to get the desired numbers on things that aren't heavily dependent on other factors. I got walks, hbp, and strikeouts to within less than one percent variance from real life on my first try by just comparing the ratio per 600 AB of the totals produced in a baseline sim versus the totals produced per 600 AB in MLB. No need at all to touch the league totals, from where I'm sittin'.
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#11 |
All Star Reserve
Join Date: Mar 2007
Posts: 637
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skydog, could you post what the one exception is? love your set of modifiers, i used them in ootp2007 and liked the results. thanks for taking the time and posting these modifiers.
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#12 |
Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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Oops! Honestly, I think that's leftover text from the OOTP2007 version. I don't think I used any traditional creation modifiers this year. I'll check when I get home (working from home a good bit today, so that won't be long from now).
Last edited by Ben E Lou; 06-20-2008 at 10:09 AM. |
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#13 |
Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,419
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But will the final results get the same stats with people that use park factors and real stadiums for fictional play?
and will it hold up if someone uses a 18 or 32 fictional league setup with park factors and real stadiums? |
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#14 |
Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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Just discovered a typo in the first post. Fixed.
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#15 | |
Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
Posts: 14,147
Infractions: 0/1 (1)
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Can I use your settings in an existing game? How would using a DH alter the resulting numbers? And would they work on a 2X28 team universe?
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#16 | |
All Star Starter
Join Date: Jun 2007
Location: Northern Va., Loudoun County
Posts: 1,876
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Quote:
Each year I then want to have small adjustments to LTM's (random, I've already set up my system) to sim ebbs and flows in offense. But it only really works well if LTM's start off at 1.00. (And the random changes tend toward the middle). I'm STILL trying to find this nervanna. |
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#17 | ||
Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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If you're using the default 2008 league settings, then they should work fine since I'm not using Creation Modifiers. (That's why I'm doing it that way now.)
Quote:
![]() I don't know how much more, and I will not be spending any time testing out how that accursed abomination works. If someone wants to do so and post results, feel free. Quote:
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#18 | ||
Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
Posts: 14,147
Infractions: 0/1 (1)
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#19 |
All Star Starter
Join Date: Jun 2007
Location: Northern Va., Loudoun County
Posts: 1,876
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#20 |
All Star Starter
Join Date: Dec 2002
Posts: 1,320
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Ben, do you use minors in your league? And if so, any guidelines you can suggest to help create realistic stats at the minor league levels?
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