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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Minors (Rookie Ball)
Join Date: Jun 2008
Posts: 29
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Market Size
Just wondering if somebody could clear this up for me real fast. How is market size determined in the game? Does it just have a built in database that knows that "New York" is a much larger market than, say, "Kansas City"? Or what exactly? Thanks
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#2 |
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All Star Starter
Join Date: Jun 2007
Location: Northern Va., Loudoun County
Posts: 1,893
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I think it must be random, because in my current game I'm playing the New York Yankees with a market rated "Small" and the smallest budget in MLB. Granted, that was a fictional start-up with real team names and cities, so maybe if you choose a historical start-up it includes "real" market sizes. I dunno, be hard for to see how the game would know New York was HUGE in historical sims and could be SMALL in fictional ones. I'm guessing its random. Here's a question I've always wondered. Do they change over time??? That would be awesome, IMHO.
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#3 |
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Minors (Rookie Ball)
Join Date: Jun 2008
Posts: 29
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I agree that it would be cool if they changed over time, but I also think it should have some way of knowing which markets are bigger than others. Looking forward to OOTP9 and creating a fictional start-up, so it would be nice if the big markets were just that, big.
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#4 |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Since populations are already known from the cities.txt file, it would be cool if the game would base market size on that. It's far from perfect, but it's a better starting point than random.
__________________
My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#5 |
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Minors (Double A)
Join Date: Dec 2001
Location: Allentown, PA
Posts: 160
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Exactly. It would be that simple. I'd also rather see Metro Area used or if I'm going to be a real pain in the ass, some calculation of ((City Size x 2) + (Metro Area Size x 1) / 3) = Market Size.
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#6 | |
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Minors (Rookie Ball)
Join Date: Jun 2008
Posts: 29
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#7 | ||
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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Quote:
Quote:
As far as market size changing, back in 2006 it was criticized that markets fluctuated too much and too frequently, so the rate of change was slowed considerably for 2007/8. This all makes sense in that the game does not know New York from New Podonk and the size of regional baseball markets (that is, the number of people who could potentially be interested enough in professional baseball to support a team) really does not change much over time. (BTW, although ctorg's suggestion is a good one, market size is set this way to produce game balance, at least in the beginning of a league; imagine KC with the largest payroll and a market set by cities.txt.) Last edited by 1998 Yankees; 06-04-2008 at 06:15 PM. |
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#8 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Frankly, I say most of the financial system in OOTP needs an overhaul. Teams in the game aren't getting revenue from enough sources; teams don't have nearly enough things to spend their money on; and there's no flexibility in changing either of the two aforementioned items to easily customize the finances of a league.
I've got a system in mind that'll fix all that. I need to put it all together and write it up in a proposal for OOTP 10... if Markus adopts it and can get it to work, then things will be much farther ahead of where they are now in terms of realistic financial numbers for both fictional and historical leagues. |
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#9 |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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You go, LGO.
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#10 | |
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Hall Of Famer
Join Date: Dec 2004
Location: Bay Area, CA
Posts: 4,014
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__________________
Global Unified Baseball Association - Vice Commish and Oakland Oaks GM |
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#11 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Hill Country
Posts: 2,428
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In the States you could easily base it on (gasp!) *actual* DMAs. ![]() Elsewhere in the world (unless they have such a similar designation - and I suspect at least Western Europe does), you could run it on agglomeration size.
__________________
The former GM of the WHBL Managua Four Roses "The best way to find out if you can trust somebody is to trust them." |
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#12 |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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It really would be good as an option. Frankly, what I said above notwithstanding, even in a fictional league using real cities, I will go through and edit the New Yorks to "huge" markets and the Kansas Cities to "average." I figure the finances will sort themselves out eventually (KC will go through a decade or so of belt-tightening) and be more realistic than the other way around. If KC needs a bit of help to survive in the short run, I can be merciful and help them in other ways.
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#13 | |
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Minors (Double A)
Join Date: Feb 2006
Location: Observing
Posts: 177
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I could make some crack about how some parts of Europe seem to like pretending that supply and demand don't have to match up, but I won't.
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#14 | |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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#15 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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No, it's better. Improvements have been made.
I'm just of the opinion that for things to really be taken to the next level, the financial model needs a substantial rebuild. (I always tend to be thinking one OOTP version ahead.) The model I have in mind works in a fundamentally different way. As DrArbiter said, things should start with revenue — how much teams generate, from where, how that revenue is distributed, and then move on to the areas that revenue gets spent on. Think league totals for financials and you get a hint of the concept I think needs to be followed for OOTP 10. (Note that this is just my personal opinion. I have yet to show and prove to Markus that my concept offers big advantages over how the game does things currently.) |
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#16 |
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All Star Reserve
Join Date: Mar 2004
Location: Tejas
Posts: 709
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LGO, I have to say, I'm really glad you're on this board. Quite a fount of baseball information, which only helps the game get better. Danke.
Ok, lovefest over. |
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#17 |
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All Star Starter
Join Date: Feb 2002
Posts: 1,181
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Personally I think the financial model (at least the revenue side) should be simpler. I actually make ticket prices $.01 for all teams, make average coaches salaries $1, and make all markets really small. Likewise, I set merchandising income to $0 for all teams.
Then I give each team a long-term media contract at some pre-determined figure (because the media contract does not change). For me, this "stabilizes" the financials for each team and they can expect to generate close to the same amount of revenue each year. I don't have to worry about market sizes changing, teams running out of cash, etc. |
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#18 |
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All Star Reserve
Join Date: Nov 2003
Location: Highest county in the Virginia hills
Posts: 637
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Someday, I'd like to see these in OOTP:
Minor League Financials. LGO knows what it needs here, I think. Depending on parameters set, a team in an affiliated minor league might be, in net, either a revenue source or a cost to the parent team (beyond the value of players, of course), just as an independent minor league team could be profitable or not in its own right. Travel Costs. Should be tied to geography, but with some kind of flexibility to allow for different costs per distance traveled. What happens if the per-distance cost of the "flight" league suddenly shoots up, relative to the "train" league? It should always cost more to play a continent-wide or international schedule than it would to play a Connecticut State League schedule, shouldn't it? Unless the feature is disabled, of course. Ballpark Construction Costs. Sometimes building a big new stadium might lead to greater attendance and more profits. Other times it might turn out to have been a bad idea. Construction costs lead to... Ballpark Maintenance/Game Operations Costs. These could run together as one line item. Last edited by spark240; 06-05-2008 at 04:14 PM. Reason: spelling |
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#19 |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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The basic principle for startup of fictional leagues needs to be reversed. The financial (revenue) information should be generated or input first, THEN the managers (AI and human) would do their intial drafts based upon the funds available. I understand that the current system of expenses determining revenues is much easier to code, but it defies all common sense, and makes pseudo-historical leagues (historical with fantasy players) very difficult to set up.
After getting that straight, add as much chrome as Markus will stand for. |
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#20 |
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Hall Of Famer
Join Date: Mar 2002
Location: Hill Country
Posts: 2,428
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If it *isn't* insanely too complex to tackle along with everything else he's got going on, I agree that this would be the way to do it. Much more of a challenge on draft day, too.
__________________
The former GM of the WHBL Managua Four Roses "The best way to find out if you can trust somebody is to trust them." |
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