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Old 07-22-2007, 01:23 PM   #1
Essekks
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Player Development Suggestion

Here is a suggestion for future versions of this great game. It would very cool to be able to allocate resources (or "points") to selected attributes (like speed, defense, stealing, power, etc) to players in the minors to help develop specific aspects of their game. For realism, this should work with some players and not work with others, depending on the player and the strength of the coaching staff.

For example, I may have a good CF prospect in AA that strikes out a lot, so for the month (or whatever time period), I can designate the coach to allocate some of his time, to help him raise his "contact" rating. Or maybe I have a guy that has no speed at all, but would like to try to "develop" him to have better base running instincts.

This type of detail would add realism to the game, and also allow a GM to pay special attention to the development of selected prospects....

Just an idea.
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Old 07-22-2007, 03:43 PM   #2
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So, why not post it in the Suggestions section of the forum?
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Old 07-23-2007, 06:21 PM   #3
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Sorry about posting the suggestion here. I was unable to post under "Suggestions" due to my user privileges.
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Old 07-23-2007, 08:05 PM   #4
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Now THAT'S interesting!
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Old 07-23-2007, 08:08 PM   #5
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Old 07-23-2007, 08:10 PM   #6
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Smile

I asked a question and he answered. That seems simple enough. If it doesn't compute with you, perhaps you need more anal retention.
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Old 07-23-2007, 08:17 PM   #7
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yeah, maybe so, but I just can't stand when someone new puts something out there and a veteran simply questions where it is posted, rather than the substance of the post. I am the king of meatloaf.
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Old 07-23-2007, 08:42 PM   #8
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I'm usually very open to discussions about the anus, but to reply to the OP, I think your idea isn't very realistic with the current game set-up. So far as the relationship between current ratings and talent goes, it doesn't make sense to me.
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Old 07-24-2007, 10:35 AM   #9
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Essekks, your suggestion is similar to what I remember from version 6.5; you would select areas to concentrate on in spring training from a grid, hoping to improve a player's contact, stuff, fielding, etc. I have seen people wish for this to return, so I would assume it's already been suggested.

David, Curtis has spent many of those 2000+ posts making good suggestions to improve the game and helping people with their problems. Until you can say the same for yourself, I suggest you take your own advice and try to avoid looking ridiculous if you want to be taken seriously here.
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Old 07-24-2007, 12:38 PM   #10
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Eh, the only thing Curtis is good for is his avatar anyway
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Old 07-24-2007, 02:05 PM   #11
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Eh, the only thing Curtis is good for is his avatar anyway
Hey, I resemble that remark!
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Old 07-24-2007, 03:02 PM   #12
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Back on the topic of this suggestion, which is quite nice (but perhaps difficult to implement?)... I've felt that it wouldn't be too unfathomable to have another set of sliders on each individual player's strategy. Maybe seperate from Game Strategy, a new "Development Strategy" page that works just like the Game Strategy. You can set it team-by-team, or for the whole organization, or each individual player. If you put it on a slider, you're emphasizing one thing at the cost of another. It's like a coach saying "quit swinging for the fences, shorten your swing and put the ball in play".

There's countless players that are impacted like this. One I think of is Raul Ibanez. He was a dud for lord knows how long, until one day, someone advised him that less-is-sometimes-more... he toned down his swing and became a consistent productive hitter for several years... Not a slugger like he had been trying to be, but it was great coaching advice that helped him. It would be really fun to get a little more hands on with impacting development.

I think discussing things like this outside the suggestion forum is useful to see what popular opinion might be. Why offer a suggestion that isn't going to be taken seriously, if it can at least be validated as a well-liked and popular idea first? No harm in that IMHO.
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Old 07-24-2007, 04:56 PM   #13
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I can understand your thinking behind the idea but I'm not crazy about it. I like the 'fog of war' that currently surrounds player development....the less i know about what it takes to develop prospects, the more enjoyable and realistic the game is for me not to mention challenging. Some early rounders turn into superstars but most don't and I haven't the clue as to the how and why behind it.

Adding some sort player development management system to the game would simply add another level of micromanagement that would only increase frustration among players I think. It would have to work one of two ways:

Either, some players benefit and improve but the majority will be unaffected because they are one of the many that just don't have major league ability but then I can already see the posts, 'I spent 3 years working on Hitting Average with *player x* and he didn't go up at all...the engine is broken!'.

Or, you guarantee some level of success by focusing on one area but then you've given too much influence on player development which isn't really realistic.

A system like you have suggested could work if designed and implemented correctly from the start but I don't see where it could fit into the current development engine at all.
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Old 07-24-2007, 06:32 PM   #14
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Either, some players benefit and improve but the majority will be unaffected because they are one of the many that just don't have major league ability but then I can already see the posts, 'I spent 3 years working on Hitting Average with *player x* and he didn't go up at all...the engine is broken!'.

Or, you guarantee some level of success by focusing on one area but then you've given too much influence on player development which isn't really realistic.

A system like you have suggested could work if designed and implemented correctly from the start but I don't see where it could fit into the current development engine at all.
Very good points.

I certainly agree that certain aspects like this could turn it into a micromanagement frenzy. But hey, maybe that floats some peoples' boats, you never know. I tend to think financials make it a bit of the same, but at least we have the option to disable them. But really, I'm with you, stuff like this is far from the top of my priority list, hence I don't venture to the suggestion forum with it.

My whole list of additions I really want to see are all around the same central theme... making the interface even more efficient, convenient, and detailed.. and tasks easier to manage quickly and effectively.

As far as development and realism, I'm hard pressed to find much to complain about.
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Old 07-24-2007, 07:52 PM   #15
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I guess another good realistic example of where this would come into play would be a pitcher's endurance. Lets say I have a stellar reliever with an endurance of 6, and my organization lacks young starting pitching. I would like to be able to experiment "stretching him out" to try to develop him into a starter - knowing there are no guarantees that it will work out. Right now, there is no way I can really do it - I am at the mercy of the AI.

Again, the game is great now and this is just a suggestion ( I do understand and apologize for placing this topic in this forum instead of suggestions)
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Old 07-24-2007, 08:14 PM   #16
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I guess another good realistic example of where this would come into play would be a pitcher's endurance. Lets say I have a stellar reliever with an endurance of 6, and my organization lacks young starting pitching. I would like to be able to experiment "stretching him out" to try to develop him into a starter - knowing there are no guarantees that it will work out. Right now, there is no way I can really do it - I am at the mercy of the AI.

Again, the game is great now and this is just a suggestion ( I do understand and apologize for placing this topic in this forum instead of suggestions)
I do think you should be able to do this. Similar to how you can teach a position player new positions. I think endurance is one of those things that can be developed. I think I remember a big discussion when 06 came out about the relation of MR to SP and that a lot of relievers are just pitchers not good enough to be in the rotation. The large amount of pitchers with low endurance in this game has never been realistic, IMO.
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