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Old 07-19-2007, 08:36 PM   #1
orwell
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145 players in Rookie league!

Maybe this is a bug, in which case I'll move it. Maybe it's been addressed already, but I thought it was impressive.

I noticed some of my scouting reports involved rookie-league players who hadn't had an at bat since last year. I drilled down to that affiliate (I let the AI deal with 99% of my minor league machinations) and found that there were no less than 145 players on that minor-league team, ages ranging from 16 to 29, mostly scrubs.

I'm now in the process of manually thinning the herd.

If nothing else, they could absorb a lot of injuries.
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Old 07-20-2007, 03:16 AM   #2
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In my experience, it seems, the max for a roster with no limits is 150.
I actually do not let the AI sign, release, or trade players at will. But I do use the "ask AI to set up complete minor league system" function frequently.
So what I do is periodically (once or twice per season) cut players I feel have no future use to the orginization. (IE too old or little or no upside)

Hope this post helped somehow and if I was wrong about the 150 please correct me.
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Old 07-20-2007, 08:36 AM   #3
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I have my big league, AAA, AA, & A ball set at 25 man rosters with my SA and R set at 35. It forces me to go in and clean up my minor league system every year since I do a 20 round draft.
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Old 07-20-2007, 08:59 AM   #4
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Originally Posted by Brewer77 View Post
In my experience, it seems, the max for a roster with no limits is 150.
It's actually 200 I believe - I have set up a top-level league with 200 player rosters (but haven't reported the box score bug that manifests itself when you get through to your 30th substitution of the game because it's not do-able in a normal game)
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Old 07-20-2007, 09:08 AM   #5
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^^^^^^^^^^^^

I would use a different pitcher for every PA and a new group of fielders every inning.
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Old 07-20-2007, 09:11 AM   #6
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^^^^^^^^^^^^

I would use a different pitcher for every PA and a new group of fielders every inning.
And pinch-hit every batter after 1PA...
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Old 07-20-2007, 10:01 AM   #7
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Thanks for the replies. I had a feeling it might have to do with the depth of my draft - can't recall the exact number but I think it might be 30 rounds. Maybe that's too much. Also, I often trade away a developed player for multiple prospects, which also builds up my rosters. I had never noticed the accumulation until now - I assumed when you have the AI set up your minor leagues it would also cut the worst players to make room.

And, it was all concentrated on one team (one of my two rookie-league teams). It was quite impressive. About 30 starting pitchers and for some reason an enormous collection of catchers - about 30 of them also.
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Old 07-20-2007, 10:20 AM   #8
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Originally Posted by orwell View Post
Thanks for the replies. I had a feeling it might have to do with the depth of my draft - can't recall the exact number but I think it might be 30 rounds. Maybe that's too much. Also, I often trade away a developed player for multiple prospects, which also builds up my rosters. I had never noticed the accumulation until now - I assumed when you have the AI set up your minor leagues it would also cut the worst players to make room.

And, it was all concentrated on one team (one of my two rookie-league teams). It was quite impressive. About 30 starting pitchers and for some reason an enormous collection of catchers - about 30 of them also.
Rule of thumb on drafts is 5 rounds per level of minors.

30 rounds would indicate 6 levels of minors under this method.

The AI will cut players in the minors if roster limits are in place and you exceed them.

I like the idea of doing my own signing and cutting, but using the AI to set up the minors regularly. You can easily tell which players to cut -- they are the players getting no playing time.
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Old 07-20-2007, 10:20 AM   #9
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Thanks for the replies. I had a feeling it might have to do with the depth of my draft - can't recall the exact number but I think it might be 30 rounds. Maybe that's too much. Also, I often trade away a developed player for multiple prospects, which also builds up my rosters. I had never noticed the accumulation until now - I assumed when you have the AI set up your minor leagues it would also cut the worst players to make room.

And, it was all concentrated on one team (one of my two rookie-league teams). It was quite impressive. About 30 starting pitchers and for some reason an enormous collection of catchers - about 30 of them also.
I don't know where it is offhand but you can set you roster sizes so that they do not go over a certain number. I'm sure somebody will point you to where exactly that is.
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Old 07-20-2007, 10:33 AM   #10
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Of the top of my head I can't remember exactly but if you go to either Rules or Options in Game Setup for your minor leagues you'll find it.

You'll only want to set it for the lowest level of minors.
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Old 07-20-2007, 10:55 AM   #11
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Of the top of my head I can't remember exactly but if you go to either Rules or Options in Game Setup for your minor leagues you'll find it.

You'll only want to set it for the lowest level of minors.
Thanks - I should have known that. I'll look for that setting.
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Old 07-20-2007, 11:12 AM   #12
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Rule of thumb on drafts is 5 rounds per level of minors.

30 rounds would indicate 6 levels of minors under this method.
If I recall correctly, there has been some debate about this 'rule of thumb'. I play with 6 levels of minors, and only 20 rounds of draft-generated players (with a 12 round draft). I've never been short on players, even after decades, and haven't noticed any talent deflation (though I suppose that's a difficult thing to assess without doing deeper analysis than I've done). Do five players really retire from each level each year in each organization?
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Old 07-20-2007, 11:36 AM   #13
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I'm almost certain that the reason you find all of theose players in the rookie league is that the AI manages the minor leagues by promoting the players who can handle the higher levels of the minors and leaving "everyone else" at the bottom.

Minor league free agency used to take care of the bulk of these players... sort of an "auto-cut" program.
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Old 07-20-2007, 12:00 PM   #14
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I'm almost certain that the reason you find all of theose players in the rookie league is that the AI manages the minor leagues by promoting the players who can handle the higher levels of the minors and leaving "everyone else" at the bottom.

Minor league free agency used to take care of the bulk of these players... sort of an "auto-cut" program.
Isn't minor-leauge free agency still in the game? It seems like I still see them, but not as often.
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Old 07-20-2007, 12:48 PM   #15
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Minor league free agency is still in the game, same as it used to be. It follows close to real life rules- after six years of pro service, any player not on a 40-man roster is mfa eligible.
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Old 07-20-2007, 09:28 PM   #16
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It follows close to real life rules- after six years of pro service, any player not on a 40-man roster is mfa eligible.
Nitpick: in real life a player isn't a minor league free agent until after seven years of pro service. The misnomer of six-year minor league free agency comes from the minor league contract having six renewals on it - but there's still that first year, which makes it a total of seven years.
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Old 07-21-2007, 04:00 AM   #17
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Nitpick: in real life a player isn't a minor league free agent until after seven years of pro service. The misnomer of six-year minor league free agency comes from the minor league contract having six renewals on it - but there's still that first year, which makes it a total of seven years.
Yes, as I learned from you in an earlier thread- that's why I said 'close to'!
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