Home | Webstore
Latest News: OOTP 26 Available - FHM 12 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: Technical Support > Earlier versions of OOTP: Logged Issues

Earlier versions of OOTP: Logged Issues All issues that have been logged and given a TT # are stored here until fixed

Reply
 
Thread Tools
Old 04-15-2007, 06:27 PM   #1
kroney37
Minors (Double A)
 
Join Date: Mar 2006
Posts: 132
Caliber of players when auto-filling rosters in a historical league

So, the title was a bit long, but here goes:

I'm running the patched PC version.

I've been playing a game where I simmed the '92 season then took over the '93 Marlins. I've had the rosters autofill to have the minors stocked, and so that I'd actually get a few young players in the draft. However, I've noticed that the autocreated minor leaguers are very often:

Very slow runners, have poor baserunning instincts and are bad at stealing bases
Poor bunters, both for sacrificing and for hits

Has anyone else been finding this? They seem to be alright hitters (or have at least decent potential) and are alright fielders, but often really horrible in the other in the running and bunting categories.

Last edited by kroney37; 04-15-2007 at 10:46 PM.
kroney37 is offline   Reply With Quote
Old 04-15-2007, 11:22 PM   #2
Go Middies
Minors (Single A)
 
Join Date: Mar 2004
Location: Lindsay, Ontario, Canada
Posts: 87
I don't mean to hijack this thread if that's what this is but as a part (b), what is up with the created players for free agency/historical filling out? There're generally guys that have decent to good contact numbers but everything else is *horrible*. It seems to be an assembly line of 12/1/2/1/1 hitters who can only fill roster spots. How do we fix this?
Go Middies is offline   Reply With Quote
Old 04-16-2007, 12:29 AM   #3
DougWyatt
All Star Starter
 
DougWyatt's Avatar
 
Join Date: Dec 2003
Location: Michigan
Posts: 1,117
Quote:
Originally Posted by kroney37 View Post
So, the title was a bit long, but here goes:

I'm running the patched PC version.

I've been playing a game where I simmed the '92 season then took over the '93 Marlins. I've had the rosters autofill to have the minors stocked, and so that I'd actually get a few young players in the draft. However, I've noticed that the autocreated minor leaguers are very often:

Very slow runners, have poor baserunning instincts and are bad at stealing bases
Poor bunters, both for sacrificing and for hits

Has anyone else been finding this? They seem to be alright hitters (or have at least decent potential) and are alright fielders, but often really horrible in the other in the running and bunting categories.
I haven't noticed this.

Can't help with the bunting stuff. But you can edit the speed of your created players in the Game Setup. By increasing speed, the other running ratings should follow suit.

Quote:
Originally Posted by Go Middies View Post
I don't mean to hijack this thread if that's what this is but as a part (b), what is up with the created players for free agency/historical filling out? There're generally guys that have decent to good contact numbers but everything else is *horrible*. It seems to be an assembly line of 12/1/2/1/1 hitters who can only fill roster spots. How do we fix this?
I thought I was seeing this before also. But then I noticed they just needed to be scouted.

Go to Game Setup/League Setup/Functions/Run SISA Rescout.

Hopefully this helps you as it did me.
DougWyatt is offline   Reply With Quote
Old 04-16-2007, 02:01 PM   #4
kroney37
Minors (Double A)
 
Join Date: Mar 2006
Posts: 132
Quote:
Originally Posted by DougWyatt View Post
I haven't noticed this.

Can't help with the bunting stuff. But you can edit the speed of your created players in the Game Setup. By increasing speed, the other running ratings should follow suit.
Do you mean with the player creation modifiers? I don't know of any other way, and I was hoping to keep my team's (and league's) actual players. Do you know of any way of changing already-created player ratings en masse?

I've included a picture to help illustrate what I mean about player speeds. These are the players with the highest potential available. Of the eleven pages of available non-pitchers, only three non-historical players had a speed greater than two. Bunting ratings were siginificantly more varied, but still somewhat low.
Attached Images
Image 
kroney37 is offline   Reply With Quote
Old 04-16-2007, 02:38 PM   #5
Curtis
Hall Of Famer
 
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
Quote:
Originally Posted by kroney37 View Post
Do you know of any way of changing already-created player ratings en masse?
No, I don't. It sounds like you should join my campaign to add a 'mass select' option to the game.
Curtis is offline   Reply With Quote
Old 04-16-2007, 02:58 PM   #6
kroney37
Minors (Double A)
 
Join Date: Mar 2006
Posts: 132
Quote:
Originally Posted by Curtis View Post
No, I don't. It sounds like you should join my campaign to add a 'mass select' option to the game.
Done and done. Whatever makes it easier to adjust groups of players.
kroney37 is offline   Reply With Quote
Old 04-20-2007, 12:55 PM   #7
kroney37
Minors (Double A)
 
Join Date: Mar 2006
Posts: 132
Anyone else finding that the game-added fictional players in historical leagues are way too slow?
kroney37 is offline   Reply With Quote
Old 05-13-2007, 10:02 AM   #8
Nutlaw
Hall Of Famer
 
Nutlaw's Avatar
 
Join Date: Apr 2003
Posts: 9,538
With historical leagues, I believe that the general idea is not to have fictional players overshadow the real players in any way. This may be one of the ways that this is done.

Regardless, kroney, have you seen this in more than one league, or just the one?
Nutlaw is offline   Reply With Quote
Old 05-15-2007, 06:52 PM   #9
kroney37
Minors (Double A)
 
Join Date: Mar 2006
Posts: 132
Quote:
Originally Posted by Nutlaw View Post
With historical leagues, I believe that the general idea is not to have fictional players overshadow the real players in any way. This may be one of the ways that this is done.

Regardless, kroney, have you seen this in more than one league, or just the one?
That makes sense, but isn't that what the player creation modifiers are for? I think for me the concern is that the patterns of their crappiness i.e. very slow/poor runners. If there was less regularity in these patterns, I'd be happy.

I've seen it in either two or three games that I've played.
kroney37 is offline   Reply With Quote
Old 05-15-2007, 07:25 PM   #10
Nutlaw
Hall Of Famer
 
Nutlaw's Avatar
 
Join Date: Apr 2003
Posts: 9,538
Tt 3580
Nutlaw is offline   Reply With Quote
Old 08-05-2007, 11:01 AM   #11
Nutlaw
Hall Of Famer
 
Nutlaw's Avatar
 
Join Date: Apr 2003
Posts: 9,538
This was marked as something to consider for the next full release of the game.
Nutlaw is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:49 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments