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| Earlier versions of OOTP: Logged Issues All issues that have been logged and given a TT # are stored here until fixed |
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#1 |
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Minors (Double A)
Join Date: Mar 2006
Posts: 132
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Caliber of players when auto-filling rosters in a historical league
So, the title was a bit long, but here goes:
I'm running the patched PC version. I've been playing a game where I simmed the '92 season then took over the '93 Marlins. I've had the rosters autofill to have the minors stocked, and so that I'd actually get a few young players in the draft. However, I've noticed that the autocreated minor leaguers are very often: Very slow runners, have poor baserunning instincts and are bad at stealing bases Poor bunters, both for sacrificing and for hits Has anyone else been finding this? They seem to be alright hitters (or have at least decent potential) and are alright fielders, but often really horrible in the other in the running and bunting categories. Last edited by kroney37; 04-15-2007 at 10:46 PM. |
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#2 |
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Minors (Single A)
Join Date: Mar 2004
Location: Lindsay, Ontario, Canada
Posts: 87
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I don't mean to hijack this thread if that's what this is but as a part (b), what is up with the created players for free agency/historical filling out? There're generally guys that have decent to good contact numbers but everything else is *horrible*. It seems to be an assembly line of 12/1/2/1/1 hitters who can only fill roster spots. How do we fix this?
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#3 | ||
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All Star Starter
Join Date: Dec 2003
Location: Michigan
Posts: 1,117
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Quote:
Can't help with the bunting stuff. But you can edit the speed of your created players in the Game Setup. By increasing speed, the other running ratings should follow suit. Quote:
Go to Game Setup/League Setup/Functions/Run SISA Rescout. Hopefully this helps you as it did me.
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#4 | |
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Minors (Double A)
Join Date: Mar 2006
Posts: 132
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Quote:
I've included a picture to help illustrate what I mean about player speeds. These are the players with the highest potential available. Of the eleven pages of available non-pitchers, only three non-historical players had a speed greater than two. Bunting ratings were siginificantly more varied, but still somewhat low. |
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#5 |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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#6 |
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Minors (Double A)
Join Date: Mar 2006
Posts: 132
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#7 |
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Minors (Double A)
Join Date: Mar 2006
Posts: 132
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Anyone else finding that the game-added fictional players in historical leagues are way too slow?
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#8 |
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Hall Of Famer
Join Date: Apr 2003
Posts: 9,538
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With historical leagues, I believe that the general idea is not to have fictional players overshadow the real players in any way. This may be one of the ways that this is done.
Regardless, kroney, have you seen this in more than one league, or just the one? |
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#9 | |
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Minors (Double A)
Join Date: Mar 2006
Posts: 132
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Quote:
I've seen it in either two or three games that I've played. |
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#10 |
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Hall Of Famer
Join Date: Apr 2003
Posts: 9,538
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Tt 3580
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#11 |
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Hall Of Famer
Join Date: Apr 2003
Posts: 9,538
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This was marked as something to consider for the next full release of the game.
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