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Earlier versions of OOTP: Logged Issues All issues that have been logged and given a TT # are stored here until fixed

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Old 03-27-2007, 05:09 PM   #1
Luganator
Bat Boy
 
Join Date: Jun 2003
Posts: 3
3181 - Managing a AA team and not getting replacment players for injured ones

I'm currently managing a AA minor league team..all is well except we're starting to have some long term injuries..since I'm only the manager I have no control over my rosters and such..does the AI GM supposed to provide some replacement players?
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Old 03-27-2007, 08:31 PM   #2
Spritze
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Join Date: Dec 2001
Location: Bothell Wa
Posts: 7,253
The AI doesn't generally provide replacement players

BECAUSE

There is no disabled list for the minors so the players stay on the roster and the AI does not replace them since it doesn't appear to look at their injury status. Since the minors do not necessarily have roster limits you can take control from the AI-GM and sign some players off the free agent list or promote some or whatever you wish. You may wind up with more than your allotment of players for that minor league team but they will usually stay on your roster, although I have noticed that sometimes the AI just whisks them away once you turn it back on even though they are needed at your level.

I'll TT this if it isn't already done. (TT3181)
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Old 03-28-2007, 11:16 PM   #3
Luganator
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Yeah..that's exactly what happened..I changed over to commish mode..took over the GM role..moved a couple of players up from A ball..then moved back into my role as manager..and sure enough..the next chance the computer GM had..he moved those players back to A....oh well..I'll guess I'll limp long until some sort of patch can 'fix' this issue.
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Old 04-25-2007, 11:18 PM   #4
morningstar8
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Join Date: Nov 2002
Location: Milwaukee, WI
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bug makes minors unplayable

Please give this bug a high importance; it basically makes the minors unplayable after a few game months.

I've become pretty frustrated trying to play with 9 pitchers...so I moved over to the Mexican League until this bug is resolved.
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