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Old 03-27-2007, 07:09 AM   #1
Marc Duffy
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Details on the first patch..

Current fix list - Updated 05/04/07

New features:
- Added the ability to add a park in the park editor
- The game now remembers the preferred view in the pitching staff & lineup/depth chart screens
- When loading a game or selecting a new manager, the head scout is now preselected on all pages
- Added a "Restore Defaults" button to the league totals setup
- Added direct link to salary report to front office screen
- Added link to development report to manager home screen under team reports

Troubleshooting:
- New command line parameter 'nofacegen'. Disables Facegen when added to command line.
- New config setting "Facegen mode (Standard/Troubleshooting)" in preferences dialog. Troubleshooting uses a hidden window for rendering instead of pixel buffers.
- If trace mode is enabled through command line parameter or config file setting, certain problems which happen during startup will be displayed in message boxes
- If trace mode is enabled, ther will be a 'Show info' in picture menues

Bug fixes:
- Importing rosters from league setup no longer effects fan interest
- When creating a historical league with minor leagues through the wizard, 40-man roster rules are now enabled
- Added better error reporting for esellerate problems
- Fixed problems when managing a minor league team, the AI no longer interferes
- Editing weather data in the ballpark editor no longer requires hitting ENTER
- Fixed Joe Nobodies popping up after reimporting the name database
- Fixed some template related problems (#3039)
- Fixed a bug which could let Facegen use the wrong pixel format
- Fixed a bug which let Facegen use the wrong windows handle
- Fixed several problems with deleted leagues
- Fixed problems with adding leagues after game has been created and simulated for a few years
- Fixed tar.gz. issues with zero byte files
- Fixed rare crashes on trade screen
- When importing the entire league history, past franchises are no longer handled like seperate teams
- Fixed several cosmetic bugs
- Tweaked OOTP 6.5 importing of stealing/speed ratings
_ Fixed problems with assigning scouts to scout the upcoming draft
- Fixed problems with multiple inaugural drafts when adding feeder leagues before finishing draft
- Fixed problems with free agent compensation picks
- Fixed problems with too few coaches when adding minor/feeder leagues to an existing game
- Fixed crashes in historical leagues when simming 1968 with expansion draft turned off
- Fixed rule 5 draft date issues
- Fixed usage of foreigner percentage in feeder leagues
- Fixed problems with editing recaps
- Fixed ethnicity problems when importing 6.5 leagues
- Player salary reports now included in online web reports
- Team schedule reports now included in online web reports
- changed default folder When importing OOTP 6/6.5 or OOTP 2006 files
- Templates cache will be deleted When opening another database
- Fixed bug on select color dialog with selecting certain colors like pink
- Where the Tab key skips to next control, the Shift+Tab goes to previous control now
- F1 help works now on league schedule editor page
- On the manager history report page, sorting for "Years" works now
- faces.dat will not be included in online league file uploads, because it caused problems in mixed leagues (PC and Mac) and is not needed anyway, since the GM's may not change faces
- The manager's picture is now being saved
- The "create reports" dialog will no longer create reports for deleted leagues
- Fixed typos

Last edited by Marc Duffy; 04-05-2007 at 02:42 AM.
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Old 03-27-2007, 07:12 AM   #2
Dagrims
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This is quite a different patch list than the first patch list for the 2006 version...and that's a good thing.
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Old 03-27-2007, 07:17 AM   #3
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Personally, I hope you DON'T fix the mutant, demon facegen "issue".
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Old 03-27-2007, 07:17 AM   #4
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Quote:
Originally Posted by Dagrims View Post
This is quite a different patch list than the first patch list for the 2006 version...and that's a good thing.
They have only gotten started! Watch for updates.
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Old 03-27-2007, 08:52 AM   #5
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Quote:
Originally Posted by Marc Duffy View Post
Current fix list

New features:

- The game now remembers the preferred view in the pitching staff & lineup/depth chart screens

outstanding. thank you.
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Old 03-27-2007, 09:08 AM   #6
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What about this bug (if it is indeed a bug): http://www.ootpdevelopments.com/boar...d.php?t=142578

Any word on when this might be fixed? I haven't been able to run a 1901 to 2007 historical sim yet because of this.
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Old 03-27-2007, 10:17 AM   #7
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Is there anyway the park modification pages can be changed to..

a) list parks in alphabetical order and league order on the pull down menu, right now they seem to be listed by league order only, if even that
b) give us some sort of menu or dialog box to choose a park graphic file instead of having to type in the file name
c) fix the fact that the enter key doesn't do anything when changing the 2B and 3B park factors

Just a suggestion.
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Old 03-27-2007, 11:14 AM   #8
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Two things I ran across in my replay - hopefully easy...

1. When simulating multiple years and the special award turned on, the game doesn't stop and ask you to name the award.

2. It would REALLY be nice to have a trade report (trades only) that would show some extra info, like star ratings.

Both of these are small, and could certainly wait till next year - but it sure would be nice......

Al
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Old 03-27-2007, 11:21 AM   #9
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Two things I ran across in my replay - hopefully easy...

1. When simulating multiple years and the special award turned on, the game doesn't stop and ask you to name the award.
wouldn't that stop the sim at the end of every year?!? I'd hate to start a 50 year sim the night before only to find out it stopped at the end of year 1 the next morning...
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Old 03-27-2007, 11:25 AM   #10
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Old 03-27-2007, 11:29 AM   #11
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I had a AAA player get injured (the guy who was hit by a coyote, incidentally), and the news article made it sound like he was on the major league club, when he's not. Not a big deal, but...
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Old 03-27-2007, 11:30 AM   #12
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First patch to be released only two weeks after the game itself? Now, that's service!
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Old 03-27-2007, 11:32 AM   #13
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Quote:
Originally Posted by eriqjaffe View Post
I had a AAA player get injured (the guy who was hit by a coyote, incidentally), and the news article made it sound like he was on the major league club, when he's not. Not a big deal, but...
How do you get hit by a coyote? Bit by a coyote, maybe.
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Old 03-27-2007, 11:37 AM   #14
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How do you get hit by a coyote? Bit by a coyote, maybe.
Dunno. But the guy's contract has a clause that specifically prohibits Coyote Boxing, so that might be a clue.

Man, if I go back home and find out I misread that news article, I'm going to be disappointed.

Then I'm going to edit it!
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Old 03-27-2007, 11:40 AM   #15
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How do you get hit by a coyote? Bit by a coyote, maybe.
If I remember my Saturday morning cartoons, coyotes are terrible drivers. So, I could believe hit by coyote...
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Old 03-27-2007, 11:40 AM   #16
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[Yankees;2125134]How do you get hit by a coyote?[/QUOTE]

Could be a text error, but…

That coyote is really a crazy clown/
When will you learn that you never can slow him down?

Maybe the coyote was riding an Acme@ rocket at the time?
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Old 03-27-2007, 11:44 AM   #17
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wouldn't that stop the sim at the end of every year?!? I'd hate to start a 50 year sim the night before only to find out it stopped at the end of year 1 the next morning...
Yeah. Ultimately, I conceive of this award - and ideally a couple more of them - being one for which we can define parameters and the process will become automated.
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Old 03-27-2007, 11:45 AM   #18
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Yeah. Ultimately, I conceive of this award - and ideally a couple more of them - being one for which we can define parameters and the process will become automated.
if Markus could program that, he truly would be a God!!

now head over to OT and answer your ping...
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Old 03-27-2007, 11:50 AM   #19
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Quote:
Originally Posted by eriqjaffe View Post
Dunno. But the guy's contract has a clause that specifically prohibits Coyote Boxing, so that might be a clue.


Quote:
Originally Posted by Bobble View Post
If I remember my Saturday morning cartoons, coyotes are terrible drivers. So, I could believe hit by coyote...


Quote:
Originally Posted by Curtis View Post
Maybe the coyote was riding an Acme@ rocket at the time?


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Old 03-27-2007, 11:51 AM   #20
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wouldn't that stop the sim at the end of every year?!? I'd hate to start a 50 year sim the night before only to find out it stopped at the end of year 1 the next morning...
If you wanted to sim without stopping, all you'd have to do is turn the special award off.

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