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#1 | ||
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All Star Reserve
Join Date: Jun 2006
Posts: 818
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Game doesn't track league level changes
This is perhaps more of a cosmetic problem rather than a bug, but anyway...
My setup has a AAA-level league with an affiliated R-level minor league. However, because I wanted to generate the inaugural draft with different parameters, I inititally set up both the main league and the affiliated league as AA-level and then changed them to AAA and R-level after the player pool was generated (that way I avoid getting tons of teenagers and 35+ year olds in the inaugural draft). However, apparently parts of the game never registered the level changes as the transaction log shows all callup/demotion messages like this: Quote:
Quote:
It's not game-breaking, but really quite annoying. I know I don't have to futz with the league levels like that, but the only other way I could achieve what I'm trying to do (i.e. an inaugural class of players who are all roughly college-grad or a bit older) would probably be to edit all player ages manually, and I dread doing that for a couple of thousand players. Last edited by Zeyes; 08-05-2006 at 08:02 AM. |
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#2 |
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All Star Reserve
Join Date: Jun 2006
Posts: 818
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Ack, didn't realize I was reading the Logged Issues area when I decided to post this. My apologies.
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#3 | |
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All Star Reserve
Join Date: Jun 2006
Posts: 818
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dola,
FWIW, the league level designations show up correctly in the player profiles, so this seems to be primarily (only?) a problem with the transaction logs. At least it's consistently wrong there - the retirement notices for minor leaguers show the same problem: Quote:
Last edited by Zeyes; 08-05-2006 at 09:06 AM. |
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#4 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Quote:
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#5 | |
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All Star Reserve
Join Date: Jun 2006
Posts: 818
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Quote:
If you wanted to change that behaviour, you'd also have to consider that such a league shouldn't hand out "major league" contracts, and shouldn't result in players gaining big-league service time (especially if there's a "real" ML in the same universe). Maybe that's going to be possible in OOTP'07, but that would likely require a ton more customizability. My problem basically originates in that I would like to have leagues of differing quality (1 AAA, 3 AA, 3 A...roughly mirroring the US indy league landscape). I could simply designate them all as AA and use different PCMs, but I'd really prefer some additional visual differentiation within the game so I'd be setting them up as AAA / AA / A level (and the appropriate PCMs). However, that also influences the make-up of the initial player pools (lots of geezers in the AAA league, too many kids in the A leagues) which I don't want, therefore my "change designations after starting up" workaround as mentioned in the first post. Oh, and the R-level leagues are supposed to serve as a replacement for the reserve roster. Yes, I've definitely been in "mad scientist" mode when I came up with that whole concept. Anyway, I'm rambling now...really, I'd just like the transaction logs to show the correct league levels.
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#6 |
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All Star Reserve
Join Date: Jun 2006
Posts: 818
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Found another place that shows the wrong league designations. See attached screenshots...player profile has it right, search window has it wrong.
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#7 |
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All Star Reserve
Join Date: Jun 2006
Posts: 818
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Another place that shows the wrong designations is each team's homepage. I'll skip the screenshot this time.
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#8 |
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Global Moderator
Join Date: Sep 2003
Location: NJ
Posts: 5,274
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Logged and being looked into.
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Thomas A. Montalto Please check out my Stupid Little Blog - http://www.stupidlittleblog.com |
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