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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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OK, I need your feedback!
Many of you are experiencing a bug where the AI is making unwanted changes to your roster, lineups, or depth charts. I am determined to squash this elusive brat in the next patch. What I need to know are specific scenarios that you can replicate wherein the AI always seems to make changes. For example: "If I change the depth charts of my AAA affiliate and sim a day, the AI has changed them back." The example I just cited was an issue, and I have confirmed that it will be fixed in the next patch. But, I'm fairly sure there are some other scenarios out there. The more specific, replicable scenarios you can provide, the harder I can test to make sure they are resolved! Please include details about your basic league configuration! ("1977 Lahman with AAA", or "MAL standard," etc...) Thanks! Steve |
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#2 |
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All Star Reserve
Join Date: Jul 2003
Location: Columbus, OH
Posts: 592
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Steve, I've noticed that in my minor leagues (human-controlled fictional league team where I'm the GM) if I set the lineups and depth-charts for minor league players to play other than their existing primary positions (i.e., to learn new positions), the AI nonetheless puts them back to their primary listed position.
For example, in my fictional league (created using the in-game Quick-Start) I have a AAA prospect named Tom Sanders who's listed as a RF. He's rated 84 (on a 100 point scale) in RF. I want him to learn CF, so I made that change in my AAA team lineups and depth-charts. A couple days later I go back and check and he's shown in the lineups and depth-charts as playing RF. This has happened several times; I keep making the change over and over. So Sanders has played some in CF (the AI doesn't seem to change him back to RF on a daily basis - it seems fairly random). In half a season he's increased to a 12 rating in CF, but clearly his progression would be quicker if the AI didn't continue to return him to RF. For those who use the minors to increase players' skills at new positions, check to be sure the AI doesn't routinely move minor league players back to their default positions. Thanks.
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#3 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Cooker, and you're not changing the player's assigned position, correct? You're simply trying to play a RF in CF in the depth charts/lineups, and the AI keeps changing it back?
Steve |
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#4 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Steve, unless I missed it, we also need to know whether the checkbox "Do not allow roster moves" for the owning team has been selected.
Posts #18-#26 in this thread link (with the exception of the OP) address this aspect: http://www.ootpdevelopments.com/boar...d.php?t=126623
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ Last edited by endgame; 07-13-2006 at 12:01 PM. |
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#5 |
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Major Leagues
Join Date: May 2003
Location: Macomb, Michigan
Posts: 407
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Would it be possible to let the AI manager fill the lineups but use some common sense in the process?
I prefer to just play the role of GM, sim games, and let my AI handle at least the minor league rosters. When I call up a player from the minors, it wreaks havoc on that minor league team if I let the AI manager fill the new lineup(s). I'd prefer not go through the process resetting depth charts and lineups, a process I have to repeat over and over if I send that player back to his minor league club. The AI manager will fill the lineup based on natural position, which makes sense. But if I only have one player who is a natural 1B or SS for example, the AI manager will insert that player in the lineup for every single game past the point of exhaustion. I don't know if the game can be coded to have a utility IF who naturally plays 2B & SS playing 3B or put a Catcher at 1st base to give those starters a breather once in a while but it sure would make things a lot easier. |
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#6 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Minor leagues were buggy, and this was fixed a couple of days ago... please let me know how about the majors.
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#7 |
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Minors (Single A)
Join Date: Feb 2002
Posts: 73
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Steve,
As an FYI, it appears to change everything back (linups, depth charts) after the Force Start on Certain Weekday setting.
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DiGi |
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#8 | |
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All Star Reserve
Join Date: Jul 2003
Location: Columbus, OH
Posts: 592
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Quote:
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#9 | |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Quote:
So far I've simmed up until the ammy pool is released, with no changes whatsoever. I've had injuries and so forth, and the AI hasn't touched my depth charts or lineups. I will continue through Jan 1 of next season at least - I want to make sure it doesn't mess around with stuff after the ammy draft, or after the season ends. |
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#10 | |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Quote:
1. Start a game 2. Set your depth charts, lineups, etc. 3. Change the Force Start on Certain Weekday Setting 4. Check your depth charts, lineups, and they will be changed. ?? Seems pretty odd, but I'll try that, if that's what you're saying! |
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#11 |
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Minors (Single A)
Join Date: Feb 2002
Posts: 73
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Sorry,
I should have been clearer. It may be unrelated but if the Force Start Date is set to Monday, is seems to reset the minors after Mondays games. Does that make sense?
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DiGi |
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#12 | |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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#13 |
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Minors (Single A)
Join Date: Feb 2002
Posts: 73
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It's a fictional. If you'd like, I can send u my league file.
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DiGi |
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#14 | |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Quote:
So, you're saying that once I load that league, if I sim for a week, until Monday, any changes I make to depth charts should get changed? |
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#15 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Quote:
It doesn't sound like that's the case given the many "weeks" you've already simmed. Btw, referring to my post #4 above, are you checking the Do not Allow Roster Moves box for your team, Steve? Or are your results w/o utilizing that selection?
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ Last edited by endgame; 07-13-2006 at 07:01 PM. |
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#16 | |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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#17 | |
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Banned
Join Date: Jun 2006
Posts: 241
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Quote:
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#18 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Quote:
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#19 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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JimG, the MORE INFO is attempting to be gathered in THIS thread. That's what Steve's trying to establish. If you don't have pertinent information derived directly from your experience actually playing the game, then let's allow those who do have relevant information detail it here as requested.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#20 | |
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Minors (Single A)
Join Date: Jun 2006
Posts: 66
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Quote:
I'm not sure if this was the whole problem, or if it is a combination of this and your fix. If I have the chance sometime soon I will go back and test my league created in 1.0.0 and see if it still occurs. By the way, I also did limited testing of changing some players' positions around (to test for the bug that many have seen, including myself) and the AI was not changing them back. So that may be fixed as well. I guess the moral of the story is to make sure that anyone complaining about bugs along this line are aware of the Options & Ballpark page! Actually, if I may make a suggestion - this page is kind of hidden. Is there a way to make it easier to find? I think more players in the future might fall into this trap of having the AI change things around, and getting frustrated at the game, because they haven't yet found this options page. Thanks for all your help! |
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