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Earlier versions of OOTP: Logged Issues All issues that have been logged and given a TT # are stored here until fixed

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Old 06-24-2006, 04:38 PM   #1
VT_Tony_Dickson
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First Year Draft Quirk, and Scheduling

I apologize if these issues have been covered already, though to the best of my knowledge they haven't.

I imported my OOTP6 league as part of an expansive universe, but was baffled as to why the players from my prior league were all there (though on completely new teams), but only in the background, even after patching. I then realized it was because I had forgotten the "even numbered leagues" rule (tried to make my majors 15-15), and had to do some deletion and recreation to get it working without losing all my manually-entered minor league teams; this of course confused the program, and caused the information to be recognized correctimported wrong. I reorganized my league in OOTP6, did it over, and the import was a huge success.

At this point, I made a quickrestore, and I'm glad I did, as after quicksimming to the draft (and performing it), I realized about 4-5 of my teams had no schedules, and several players picked in the first-year player draft were already playing in the minors...including my 26-year old "out of high school" first overall pick. I also had somehow lost the ability to sim spring training that season, though I'm pretty sure I selected it and my quickstart is at Jan. 1st.

Ignoring my progress, I reverted to the quickstart, and again had no spring training games (not sure if I could in the next season; just want it all right from the start), and I was only able to give those neglected teams a schedule by turning off interleague play and turning on "balanced schedules" before generating a new schedule manually. While I was disappointed at the lack of Interleague and spring training, I figured it would be good enough for my first season. However, the same problem arose with the draft. I decided to sim a few days afterwards, and saw that Houston had called up a AAA pitcher to start for them, but looking at his player card I saw that he'd just been drafted...by another team...who had sent him to AA, and also had him starting that night. Curious as to what would happen, I simmed the day, and found he'd slipped off my radar...come to find out, he was on the DL for the AA team--presumably being in 2 places at once must have caused him a little justifiable bodily harm.

So my questions are as follows:

1) Should a major league setup with 16 teams (5-6-5) in one league and 14 (5-4-5) in another generate a full, interleague schedule for all teams, balanced or unbalanced? Also, any ideas what I should try for the next attempt?

2) Why is my league (with I believe purely fictional minor leaguers, if that helps) making minor leaguers elligible for the rookie draft? Is there any way the league would work itself out so that either the old big club or the new one winds up with a draftee at the season's close?

3) Am I missing something on the Spring Training? Also, can I go with it off one season, then turn it back on in the offseason for the upcoming year?


Thanks a million! (Maybe I'm finally going to get to sim and keep the 2006 season to date after all!)
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Old 06-25-2006, 01:13 AM   #2
Zeyes
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Quote:
Originally Posted by VT_Tony_Dickson
1) Should a major league setup with 16 teams (5-6-5) in one league and 14 (5-4-5) in another generate a full, interleague schedule for all teams, balanced or unbalanced?
AFAIK, the automated schedule maker does not do interleague. You're probably best off importing a recent MLB schedule from those that come with the game, as long as your fictional league has the same alignment (i.e. 5-5-4 in the first subleague, 5-6-5 in the second). Or look around the Mods->Schedules subforum if there's anything to your liking.


Quote:
Originally Posted by VT_Tony_Dickson
2) Why is my league (with I believe purely fictional minor leaguers, if that helps) making minor leaguers elligible for the rookie draft?
I don't think that's supposed to happen. Are you sure you're not mixing up the rookie draft with the Rule 5 draft?

Quote:
Originally Posted by VT_Tony_Dickson
3) Am I missing something on the Spring Training? Also, can I go with it off one season, then turn it back on in the offseason for the upcoming year?
I haven't tried that, but it should be possible, given that the "Schedule Spring Training" checkbox becomes available in the offseason.
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Old 06-25-2006, 02:25 PM   #3
VT_Tony_Dickson
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Quote:
Originally Posted by Zeyes
I don't think that's supposed to happen. Are you sure you're not mixing up the rookie draft with the Rule 5 draft?
No, it says "first year draft." In fact, I looked last night, and the player I was referencing was listed on both teams' rosters, and I could take a capture of (or export) some player cards showing in the history where they were playing for a team then were taken in the first-year draft. Very frustrating.
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Old 07-17-2006, 11:21 AM   #4
battists
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VT,

Sorry for taking so long to respond to this thread.

Well, what a mess, eh? I suppose the first thing I should ask is, were you ever able to get this straightened out? Was there any difference once 1.0.2 was released?

I can definitively answer #3. The reason there is no spring training in imported leagues is because imported leagues must be on Opening Day when imported. This means you've already been through spring training pre-import. However, imported games begin with a 1/1 date. To avoid the players getting 2 spring trainings, there is no spring training in the first year of an imported league.

Hope that makes sense.

Thanks,

Steve
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Old 07-21-2006, 09:48 PM   #5
VT_Tony_Dickson
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I think there may be a problem with my 6.12 file I'm importing from, maybe. My quick test for whether I've fixed the problem is to create a new game, import my league (the AML, American Major Leagues), use the Add All Minor Leagues feature and leave it alone, and uncheck the "Import Historical Rookies" box in the AML screen. I then import the correct schedule from the schedule folder, and autosim to the announcement of the draft pool. (I usually have to fill the rookie league with fictional players, as it never has enough.)

When I get to the pool, I can sort the draft prospects by "Team" and about half of them are playing in the minors, regardless of what patch I use.

I had used a 3rd-party program to generate hometowns for my OOTP6 players, and because the bios don't show country names, OOTP2k6 imports them all as Americans with "Unknown" as the city. I don't know if this is causing the problem, but I do know that many (if not all) of the minor leaguers in the rookie draft pool seem to be imported, as they are all from "Unknown."

If I were to send you my 6.12 files, would that help diagnose my problem? If so, please post an E-mail address. Thanks.
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Old 07-24-2006, 03:50 PM   #6
battists
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VT, sorry for the delay again.

Can you post your 6.12 files, just the .dat files, I think?

IP Address: 217.158.3.6
Username: ftp-public
Password: public
folder ootp/game-save

You can FTP the file here using your handy web browser. Just navigate to ftp://217.158.3.6, and press Enter. Then enter the user name and password specified, and go into the ootp/game-save folder. Copy and paste your zipped league (just the .dat files), then post back with your zip name!

I'll see what I can figure out...

Thanks,

Steve
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Old 07-27-2006, 12:04 PM   #7
VT_Tony_Dickson
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Alright, it took me an extra day because I was trying to ftp it without using my ftp client.

My file is "NABA or AML.zip" in the saves folder. The reason I named it as such is because the 6.12 file is the North American Baseball Association, but I made it the American Major Leagues when converting it to OOTPBM06.

Thank you for your help; it's been driving me crazy that everything is lined up for me to finally run my first full season of the AML and all its minors, but because of this draft snafoo I can't run it at all.

Maybe we can figure out a way to fix things.

Thanks again!
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Old 08-18-2006, 04:09 PM   #8
battists
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Sorry for the massive delay on this. Try to test this out.
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Old 08-18-2006, 04:20 PM   #9
battists
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Sorry for the delay again.

Well, it's definitely a bug, or something messed up with your file.

I've logged it as TT # 2504. We'll see what the big guy has to say about it. Since there will be a 1.0.3, with luck he'll be able to address this issue.

Thanks!

Steve
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