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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Minors (Triple A)
Join Date: Dec 2001
Posts: 277
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market size
A quick question regarding how market size works.
Since every city (w pop.) is already in the game if we put a team in New York is it going to know how big the market is automatically? If so will that market size be based on city or metro area? Also if we say, started a league in 1950 would the market size relate to 1950? e.g. would Detroit and Buffalo be large cities and San Diego and Houston be tiny? I cant imagine all of this is in the game but if it isnt can we customize it? |
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#2 |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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http://www.ootpbaseball2006.com/news...ews=view&id=37
The relevant text: Cities.txt is a huge database of almost 90,000 real-world cities. It includes the population, the nation to which the city belongs, and a next-level-up region for the city. For example, for U.S. cities this value will be the state. More details may violate the NDA. |
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#3 |
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Minors (Rookie Ball)
Join Date: Jul 2004
Posts: 24
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I guess this will be the same as the cities database in SI's Championship Manager game. In that you can go in and edit the populations of the cities but I think that only works when you're starting the game, not sure if it takes any notice if you then edit once the game has begun.
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#4 | |
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Hall Of Famer
Join Date: Jun 2004
Posts: 8,736
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Quote:
Someone may correct me if need be but I'm pretty sure that's where market size is in play in v6.5. I think populations in OOTP2006 will come into play in league craetion: Large cities=Majors; Medium-large=AAA; Medium=AA; Small-medium=High A; Small=A; Tiny=Rookie.
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#5 |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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Buffalo 279557 206 New York 42.89 -78.86
Dayton 159134 206 Ohio 39.78 -84.2 Las Vegas 540111 206 Nevada 36.21 -115.22 Äänekoski 13406 69 Central Finland 62.61 25.69 Here is a brief sample of cities.txt information. The format is city, population, nation code,province or state, geographical coordinate, geographical coordinate. There are more than 90,000 listed cities. Population seems drawn on the most current data. It is very easy to change data. I have set up leagues set up in fictional worlds where Texas was an independant nation. After creating Texas in nations.txt, I opened cities.txt and sorted by state. I changed the nation from 206 to the new number, 227. I then used MS-Paint, made a Texas flag, placed it in the proper spot, and I was done. For a bigger challenge, I made a world with the Confederate States of America. I was able to get cities.txt altered for this in less than a minute using copy / paste using MS-Excel 2003. I think it would be a small challenge to edit cities.txt to reflect a specific year. A 1987 version of cities.txt would require splitting Germany up and altering all of the former Soviet republics a new nation number. I only have a vague memory of market size information. In a league set up in 1961 Portugal, market size seemed accurate for the cities and towns used. I would have to get back to you with specifics. |
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