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#1 |
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Hall Of Famer
Join Date: Sep 2003
Location: Field of Dreams
Posts: 1,998
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Xcel Stadium
I don't really think it's finished as it's got touching up to do. But, here is my first ever stadium.
Presenting, Xcel Stadium at the NSC. I'll come up with some story once I've touched it up and finished it. |
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#2 |
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Hall Of Famer
Join Date: Sep 2003
Location: Field of Dreams
Posts: 1,998
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I know that the text looks like crap, I was stupid an merged/flattened the layers so I'll have to really work to get rid of it. But oh well.
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#3 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,205
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A nice beginning...like the big numbers on the fences...hope you perfect it.
Thanks for sharing your work. |
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#4 |
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Hall Of Famer
Join Date: Sep 2003
Location: Field of Dreams
Posts: 1,998
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God was it hard.
I got an image for the infield. Wasn't all there (obviously) so I used the whole cloning part of photoshop. Then I got the outfield grass image and put it with the infield. Then I found a section of fence and copy/pasted to go around the outfield. Then I made the warning track. Then I had to find a background the somewhat fit. Had to edit that as it had some things I didn't want. Then I found the scoreboard (which is my least favorite part). |
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#5 | |
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Hall Of Famer
Join Date: Sep 2003
Location: Field of Dreams
Posts: 1,998
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#6 |
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Hall Of Famer
Join Date: Dec 2001
Location: Union City, TN
Posts: 6,383
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In my experience, tim, stadiums are the hardest part of modding OOTP, but in the end isnt it gratifying to sit back and look at a new creation?
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#7 | |
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Hall Of Famer
Join Date: Jul 2004
Location: High and outside
Posts: 4,033
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I've had a lot of luck using the selection tool, then modifying that selection to get other layers right. Fer instance, the outer edge of the infield dirt is a nice line. You could use that as your guideline for the rest of the outfield. Say Layer 2 is your field minus the wall and warning track (and background). You make Layer 1 beneath it all dirt. Select the infield dirt on Layer 2, expand that selection whatever is close (say, 20 pixels), you might have to invert the selection at this point, and then you can use that to crop the outfield grass by the warning track. Erase the edge of that outfield grass in a perfect parallel to the infield grass and the dirt from Layer 1 will "fill" in where you erased making the warning track. You could even do it in sections. Left field is the selection expanded 20 pixels. Right field is expanded 22 pixels. You could use the same technique to crop/draw the bottom of the outfield fence, the top of the outfield fences, the wall shadow. That would give you any curved sections. For straight sections of wall, you could draw the wall a little taller than you want on a certain layer. Then use the selection tool in a point to point method drawing a straight line where you want to crop the top edge of the wall. Then you could modify that same selection to crop the bottom edge, crop the outfield grass revealing the warning track, and draw in the wall shadow. That selection tool is very nice for getting clean lines, I've found.
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#8 | |
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Hall Of Famer
Join Date: Jan 2004
Location: The Real Northern California
Posts: 2,488
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While you may not be completely happy with the text and art you seem to have nailed what I think is the hardest part, perspective. Nothing in your stadium really feels "off" or out of place. Kudos.
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#9 |
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Hall Of Famer
Join Date: Jun 2003
Location: Spokane WA
Posts: 2,117
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Always great to see another person making stadiums. Great work! I've wanted to try and get into stadium making, since it's one of the things I think the community could really use more of, but I hardly have enough time for my leagues as it is.
![]() One suggestion I have: to me, it feels like the whole stadium slopes from right to left. The proportions of everything are pretty solid, though. Looking forward to seeing more of your work.
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Jeff Watson Former dynasty writer and online league player, now mostly retired |
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#10 | |
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Hall Of Famer
Join Date: Sep 2003
Location: Field of Dreams
Posts: 1,998
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