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Old 12-13-2005, 05:11 AM   #1
Marc Duffy
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Markus Heinsohn blog 4 : The game engine

The visitors dugout, bottom of the ninth, one-run lead, one man down, runners at the corners, lefty cleanup-hitter at bat. Intentional walk? Your call! The Out of the Park Baseball Manager 2006 game engine simulates a baseball game as realistic as never before, and lets you make the calls between each pitch or each at-bat. It’s in your hands!

Read more : http://www.ootpbaseballmanager.com/b...news=view&id=7
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Old 12-13-2005, 05:23 AM   #2
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Wow, sounds great. THe new engine really sounds in depth and adds alot of possibilities. And the pitch by pitch mode seems like it'll help for more scenario's, but I still will be using 1 pitch mode, just a personal preference. I'm just happy with all the new options that the game seems like it is going to be much more in depth whether you use pitch by pitch or one pitch mode!
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Old 12-13-2005, 05:31 AM   #3
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um, when I go to the page all I get is the paragraph you have here...am I missing something, losing my mind, or is that it?
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Old 12-13-2005, 05:34 AM   #4
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Not sure what happened. fixed it though
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Old 12-13-2005, 05:41 AM   #5
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Quote:
Originally Posted by Marc Duffy
Not sure what happened. fixed it though
Ah, that explains it then. I was going to say, that seemed like a rather short one! Now I'm off to read the full version... *drool*
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Old 12-13-2005, 05:42 AM   #6
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Quote:
Originally Posted by Marc Duffy
Not sure what happened. fixed it though
yeah it works here now...nice to see the game can run that much more quickly, especially considering I may just be creating a league at max capacity.
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Old 12-13-2005, 05:55 AM   #7
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Couple of quick thoughts:

Quote:
We have analyzed 10 years of modern baseball play-by-play data to build a highly realistic baseball experience.
I wonder if Retrosheet data was used for this. I know they've got play-by-play game data going back around ten years or so.

Quote:
Simulating an OOTPBM 2006 season, with a standard modern day baseball world setup (17 leagues, 210 Teams, almost 8800 players and 11636 games!)...
Seems a number of real-world leagues won't be making the cut in terms of being included in the "modern day" baseball world default. By my calculations, there were 2 major leagues, 22 minor leagues, 11 foreign leagues, and 5 winter leagues in the 2005 season, for a total of 40 leagues. If you use sub-leagues, then the number would drop to 38 leagues.

Any word on which real-world minor leagues, foreign leagues, and winter leagues will be represented in the game?
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Old 12-13-2005, 06:20 AM   #8
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New engine sounds great.. Once this game comes out, I may never sleep again..
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Old 12-13-2005, 06:36 AM   #9
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Quote:
Originally Posted by Le Grande Orange
Couple of quick thoughts:

I wonder if Retrosheet data was used for this. I know they've got play-by-play game data going back around ten years or so.

Seems a number of real-world leagues won't be making the cut in terms of being included in the "modern day" baseball world default. By my calculations, there were 2 major leagues, 22 minor leagues, 11 foreign leagues, and 5 winter leagues in the 2005 season, for a total of 40 leagues. If you use sub-leagues, then the number would drop to 38 leagues.

Any word on which real-world minor leagues, foreign leagues, and winter leagues will be represented in the game?
The leagues used were the MLB and 16 minor leagues attached to it. (No AFL, no Mexican AAA).

And yes, Winter Leagues and some international leagues are present if wanted.
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Old 12-13-2005, 08:17 AM   #10
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Quote:
Originally Posted by Le Grande Orange
I wonder if Retrosheet data was used for this. I know they've got play-by-play game data going back around ten years or so.
It's longer than that; I got involved with Project Scoresheet, its forerunner, back in the middle eighties.
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Old 12-13-2005, 08:19 AM   #11
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This is just too much. I have to lie down. Too much blood is rushing to my head.
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Old 12-13-2005, 08:27 AM   #12
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Markus:

Not a bad game menu at all, but two important things got left out somehow: infield deep and outfield shifts.

Infield deep is a strategy used to cut down on hits, usually with slow runners at bat. The infielders back up significantly. While decreasing the chance of a hit, it does increase bunt chances and the chance of a fast runner beating a throw to a base if he hits a grounder.

Outfield shifts (left/right) are used to cut down on hits to one side of the outfield. They are an important way of dealing with pull hitters.

Both of these are needed to give a full strategic feel to the game.

Can you please put them on the list for the first major patch?
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Old 12-13-2005, 08:29 AM   #13
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Great news. I can't wait for Spring.
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Old 12-13-2005, 08:36 AM   #14
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I'm very excited that there is a pitch-by-pitch mode. The thing I really love about baseball is that it is a giant chess match.

One question I have is about baserunning. Will we be better able to make a decision on whether we should tag up at third, or go first to third? Like knowing exactly where the fielder is when catching the ball? I doubt it, but just curious.
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Old 12-13-2005, 09:44 AM   #15
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All sounds very good Markus. I have a question regarding the infield shift feature.

Will your infield (or outfield if MD's request makes it in) automatically shift to right, left, or middle depending if the player at the plate is a pull, spray, or opposite field hitter?

I would hope this would be the case so I don't have to check as each hitter comes up to where he hits the ball and then position the defense when the game could do it automatically (less clicks = saving time and making the game play out faster ). Of course I could then go in and over-ride any automatic decision if I wished too.
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Old 12-13-2005, 09:50 AM   #16
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This all sounds great. It's nice to see so many more features and options.

I wonder too about mattymo's question. The tagging up thing has a whole lot of guess work involved; will we know more with this version?
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Old 12-13-2005, 09:52 AM   #17
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Quote:
Originally Posted by Mattymo
Like knowing exactly where the fielder is when catching the ball?
Heck, I'd be happy knowing WHICH fielder is catching the ball. I've seen it a number of times where the ball goes to "left center", and the PBP never actually says whether the left fielder ot the center fielder made the play on the ball.
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Old 12-13-2005, 10:05 AM   #18
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This isn't really important, but I'll ask it anyway, why isn't this a sticky? Just an oversight? Or do they want this blog to fade away eventually?
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Old 12-13-2005, 10:13 AM   #19
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Quote:
Originally Posted by Sublimity
This all sounds great. It's nice to see so many more features and options.

I wonder too about mattymo's question. The tagging up thing has a whole lot of guess work involved; will we know more with this version?
No, in this version you as the manager will have no control over that, just like in real life. Players and 'imaginary' base coaches decide on their own... that'S one place where the 'running bases' rating comes into play. Some are smart, some get thrown out
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Old 12-13-2005, 10:18 AM   #20
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this game sounds incredible. I can only hope it lives up to these massive expectations!
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