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Old 11-19-2005, 01:46 AM   #1
WilsonPickett
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Pitch by Pitch engine

I see one of the new features is that the new game engine uses pitch by pitch. Does anyone know if this is a toggle on/off feature?
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Old 11-19-2005, 01:51 AM   #2
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Will be an "option".
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Old 11-19-2005, 02:02 AM   #3
Michael Xavier
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I like that this will be on there. Much better than trying to live your life as a manager. Thanks Markus and company.
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Old 11-19-2005, 02:19 AM   #4
WilsonPickett
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Thanks for the quick response. Could not see my self purchasing a game that was strictly pitch by pitch. I am also intrigued by this new minor league manager deal (manage only). If it means what I hope it does I will be very very happy.
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Old 11-19-2005, 02:23 AM   #5
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Quote:
Originally Posted by WilsonPickett
Thanks for the quick response. Could not see my self purchasing a game that was strictly pitch by pitch. I am also intrigued by this new minor league manager deal (manage only). If it means what I hope it does I will be very very happy.
Um, why? It pretty much looks like you'll have nothing to do except for set the lineup.
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Old 11-19-2005, 05:09 AM   #6
Markus Heinsohn
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Quote:
Originally Posted by DAL 9000
Um, why? It pretty much looks like you'll have nothing to do except for set the lineup.
No, you can manage each minor league game... the new version handles every league in the same detail.
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Old 11-19-2005, 07:42 AM   #7
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Does pitch-by-pitch mode mean pitchers will have ratings for each pitch they throw?
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Old 11-19-2005, 08:48 AM   #8
Markus Heinsohn
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No, it means that you actually can manage between each pitch thrown, instead of each at bat.
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Old 11-19-2005, 10:54 AM   #9
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Dang.
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Old 11-19-2005, 01:04 PM   #10
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Quote:
Originally Posted by Markus Heinsohn
No, it means that you actually can manage between each pitch thrown, instead of each at bat.
Does it also have one pitch mode
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Old 11-19-2005, 10:28 PM   #11
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Does the human manager call the pitch type or pitch location like FPS baseball, or is it more like Diamond Mind, where the manager can change steal, hold, infield position,etc, but doesn't actually select each pitch?-
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Old 11-19-2005, 11:35 PM   #12
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Quote:
Originally Posted by greendiver
Does the human manager call the pitch type or pitch location like FPS baseball, or is it more like Diamond Mind, where the manager can change steal, hold, infield position,etc, but doesn't actually select each pitch?-
Re-read Markus' reply and you see that the pitches will still have NO real
impact and the second part of your statement would be the more correct one.
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Old 11-20-2005, 08:05 AM   #13
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Quote:
Originally Posted by thomamon
Does it also have one pitch mode
Yes, it basically quick-sims the pitches where nothing happens, and then displays the PBP when the event takes place, like a single or WP or whatever...
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Old 11-20-2005, 12:14 PM   #14
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Steve,

Thanks for the reply. I assumed it would be more like DMB, but I am under the assumption that the count in DMB does affect the chances of success of the batter. In other words a .280 hitter will hit .290 on a 2-0 count and drop to something like .240 if the count is 0-2. When you say the pitches have no real effects, are you saying that this isn't the way OOTP will be modeled? Or are you saying that just like the current version, the computer's choice of a curveball vs a fastball makes no difference in the outcomes (ie there is no increase in stealing success on a changeup vs a fastball)

Last edited by greendiver; 11-20-2005 at 12:16 PM.
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Old 11-20-2005, 06:43 PM   #15
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Quote:
Originally Posted by Markus Heinsohn
Yes, it basically quick-sims the pitches where nothing happens, and then displays the PBP when the event takes place, like a single or WP or whatever...
Can you switch between modes in-game? Display per AB until I get someone on base, then switch to pitch-by-pitch mode?
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Old 11-20-2005, 07:15 PM   #16
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Quote:
Originally Posted by greendiver
I assumed it would be more like DMB, but I am under the assumption that the count in DMB does affect the chances of success of the batter. In other words a .280 hitter will hit .290 on a 2-0 count and drop to something like .240 if the count is 0-2.
At some point a while back I believe somebody using V6 combined results from perhaps a couple hundred ABs while watching games play out and found that it seemed you could gain some information from the count as to what the result would be. It appeared that when behind in the count a hit by a batter was less likely than when he was ahead in the count. This was only a little bit of data and hardly conclusive. But it was still a nice little something to give perhaps a little confidence that one could look at count and feel it was meaningful while the game was giving the play-by-play leading to the result.

Quote:
When you say the pitches have no real effects, are you saying that this isn't the way OOTP will be modeled? Or are you saying that just like the current version, the computer's choice of a curveball vs a fastball makes no difference in the outcomes (ie there is no increase in stealing success on a changeup vs a fastball)
I would think there will not even be the choice for the user to throw different pitches and that the pitch type will remain unrelated to results. I suppose it would be nice to get to where a changeup would make a stolen base attempt more likely to succeed, but I think that will only come along when pitches actually have meaning to ratings (X throws a great fastball but a weak breaking pitch, Y can hit all kinds of off-speed stuff but struggle against heat up in the zone), and that is something I am personally in no great hurry to see.

Quote:
Originally Posted by SnowMan
Can you switch between modes in-game? Display per AB until I get someone on base, then switch to pitch-by-pitch mode?
Good question. I would think it would be plenty possible but just need to be implemented that way, though that could be not as easy as it may sound. It was said the one-pitch mode would involve quick-simming over the pitches that do not results in play (contact, wild pitch, etc), so it does indeed seem it would be easy. Perhaps there will be always two buttons or choices - do the plate appearance or just do the next pitch.
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Old 11-21-2005, 02:14 AM   #17
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Quote:
Originally Posted by Markus Heinsohn
No, you can manage each minor league game... the new version handles every league in the same detail.
See, that's not what I meant-- although it is cool to hear that every game will be simmed at the same level of detail, be it MLB or the Sally League. What I meant by "you'll have nothing to do except set the lineup" is that, as a minor-league manager, you have no control over your team's roster management, player acquisiton, etc. OOTP is a GM simulator first and foremost; I'd be bored to tears without the opportunity to make trades, call up hot prospects, etc. So the prospect of managing a minor-league team does absolutely nothing for me.

But if it'll make some other people happy, eh, whatever. There's no arguing with taste, which is why I'll just say my personal preferences are clearly better in all ways.
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Old 11-21-2005, 07:16 AM   #18
RonCo
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The way Pitch-by-pitch is being implemented sounds like an improvement, so I don't want to complain. It will make stealing bases a more robust process, I assume--meaning you can pick your count to steal on. But OOTP won't be a full baseball sim until it rates pitchers by pitch and makes use of that rating in an appropriate fashion. It just affects so much.
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Old 11-21-2005, 07:50 PM   #19
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Quote:
Originally Posted by SnowMan
Can you switch between modes in-game? Display per AB until I get someone on base, then switch to pitch-by-pitch mode?
I was wondering this myself -- perfect would be the ability to just add pitch-by-pitch to the in-game console.

Early in the game - I'll let the starter work the batters, but in critical situations I might want to go pitch by pitch.

Either way though, just read the newsletter and I officially can't wait!
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Old 11-22-2005, 12:26 AM   #20
gate2
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I agree with DAL 9000.
OOTP should focus on GM level gameplay.

Someone who enjoy a minor league baseball, ITP should be a better choice for him.
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