Home | Webstore
Latest News: OOTP Update 20.6 - OOTP 20 Available - FHM 5 Available

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Title Bout Championship Boxing > TBCB Mods

Reply
 
Thread Tools
Old 10-15-2005, 05:13 AM   #1
PyroFalkon
Minors (Triple A)
 
PyroFalkon's Avatar
 
Join Date: May 2002
Location: Ohio
Posts: 230
Thanks: 1
Thanked 2x in 2 posts
Random Fighter Generator News, Links

EDIT (September 29, 2006): Just to keep the top post current, remember that v4.0 and v4.1 are going to be the last RFG versions. Zane and I are currently unable to get past our problem, which you can see below, to create v5.0.

If you have TBCB 1, download v4.0. If you have TBCB 2, download v4.1.


Original message follows...

Hey all...

First, I'd like to thank Javier for getting that message out. I've been trying to log onto the boards this week, but between the new software and other computer problems, I've been having issues.

Okay, here's the deal... right now, v4.0 and v4.1 (the last releases) are the latest ones. If you have TBCB2, get v4.1. If you have TBCB1, get v4.0. Just to note, v4.0 will be the last version released for TBCB1.

Now, Zane and I are working on RFG v5.0. We've run into a snag, which we've been in contact with Andreas about, but we still haven't quite solved. The reason we're taking so long is because in v5.0, it will have the output method of putting the boxer files directly into TBDX format. Combined with the bulk importing of TBCB2, you can very quickly get 100 or more fighters in your universe.

The only problem you may have is that we've decided not to worry about a random name generator quite yet. Basically, we want to focus on one major new feature, not two. So you'll still have to manually enter names once we're done, but at least you'll no longer have to manually enter anything else.

We have no timetable for getting v5.0 out, as it all hinges if/when we can get around our snag. Literally, it's the only thing stopping us from completing this version. Once we clear it, we'll have v5.0 out pronto.

Finally, here again are the files to v4.0 and v4.1 in case you lost them... but no one would ever lose them, would they? *wink*
Attached Files
File Type: zip tbcbrfg-4_0.zip (90.5 KB, 191 views)
File Type: zip tbcbrfg-4_1.zip (90.8 KB, 442 views)
__________________
~PF

Last edited by PyroFalkon; 09-29-2006 at 09:32 PM.
PyroFalkon is offline   Reply With Quote
Old 10-15-2005, 10:36 AM   #2
diablo
Minors (Rookie Ball)
 
Join Date: Jun 2003
Location: El Paso, TX
Posts: 43
Thanks: 0
Thanked 0x in 0 posts
Hey, Pyro,

Thanks! I downloaded version 4.1 quckly, and generated a short report (5 fighters) to test it out.

It works like a charm!
__________________
Diablo
diablo is offline   Reply With Quote
Old 10-15-2005, 11:15 AM   #3
erickdamac
All Star Starter
 
Join Date: Jul 2003
Posts: 1,592
Thanks: 0
Thanked 1x in 1 post
good news cant wait til its in the tbx format.
erickdamac is offline   Reply With Quote
Old 10-15-2005, 01:44 PM   #4
javier_83
Hall Of Famer
 
javier_83's Avatar
 
Join Date: Nov 2003
Posts: 3,067
Blog Entries: 3
Thanks: 239
Thanked 166x in 122 posts
i cant wait for V5
javier_83 is offline   Reply With Quote
Old 12-06-2005, 02:53 PM   #5
Boozie1580
All Star Starter
 
Boozie1580's Avatar
 
Join Date: Jan 2003
Location: MD
Posts: 1,253
Thanks: 15
Thanked 16x in 13 posts
Any news?
Boozie1580 is offline   Reply With Quote
Old 12-06-2005, 03:07 PM   #6
PyroFalkon
Minors (Triple A)
 
PyroFalkon's Avatar
 
Join Date: May 2002
Location: Ohio
Posts: 230
Thanks: 1
Thanked 2x in 2 posts
In short... Zane and I have been REAL lazy. And Zane's been forgetful.

This is the news as best as I can tell you all now... we WILL be looking at the code Andreas sent us to try to figure out how to get over our problem. And... I can probably tell you more next week. That's about it for now, though.

Sorry I haven't been more forthright in the RFG news, guys. I really did intend to give more regular updates, but then I also intended this to be done already.
__________________
~PF
PyroFalkon is offline   Reply With Quote
Old 12-07-2005, 02:09 AM   #7
Bonedwarf
All Star Starter
 
Bonedwarf's Avatar
 
Join Date: Jan 2004
Posts: 1,339
Thanks: 0
Thanked 1x in 1 post
Get to work. I want a christmas present
Bonedwarf is offline   Reply With Quote
Old 12-07-2005, 07:19 AM   #8
PyroFalkon
Minors (Triple A)
 
PyroFalkon's Avatar
 
Join Date: May 2002
Location: Ohio
Posts: 230
Thanks: 1
Thanked 2x in 2 posts
Duly noted, my friend.
__________________
~PF
PyroFalkon is offline   Reply With Quote
Old 04-15-2006, 01:53 AM   #9
Bonedwarf
All Star Starter
 
Bonedwarf's Avatar
 
Join Date: Jan 2004
Posts: 1,339
Thanks: 0
Thanked 1x in 1 post
You missed Christmas. How about Easter?
Bonedwarf is offline   Reply With Quote
Old 04-16-2006, 04:18 PM   #10
Tomato Can
Minors (Triple A)
 
Join Date: Feb 2006
Posts: 291
Thanks: 10
Thanked 54x in 16 posts
I would love to see this revived, especially if it could import them into the game or atleast make them the right file to import from the "exchange" folder!
Tomato Can is offline   Reply With Quote
Old 06-08-2006, 06:58 AM   #11
PyroFalkon
Minors (Triple A)
 
PyroFalkon's Avatar
 
Join Date: May 2002
Location: Ohio
Posts: 230
Thanks: 1
Thanked 2x in 2 posts
Wow, it's been way too long since I've been here. 6 months since my last update? Where the heck has time gone?

All right, here's the deal... Zane and I were unable to get around our snag, and now he's lost complete interest in the project. I suppose I'll try talking him into again (maybe this break has revived his spirit), but I know him... in short? Don't count on it.

I apologize profusely for the lack of v5.0. That one major feature, to covert the RFG's output into TBDX files, simply isn't happening. Beyond that, no one has complained about the balance the RFG seems to create, so I'll take that as a win. In other words, I don't think at this moment there's anymore tweaking that needs to be done.

If I manage to convince Zane to come back and work on the thing, you can be sure I'll have an update here.

To everyone... thanks for the support and the downloads. It really does mean a lot to me.
__________________
~PF
PyroFalkon is offline   Reply With Quote
Old 06-09-2006, 08:27 PM   #12
PyroFalkon
Minors (Triple A)
 
PyroFalkon's Avatar
 
Join Date: May 2002
Location: Ohio
Posts: 230
Thanks: 1
Thanked 2x in 2 posts
Okay guys, here's the deal... I talked to Zane to try to figure out where we were with the RFG, and the outlook isn't good. Without revealing too much of our source codes, I'll try to explain the problem.

Simply put: every fighter that is created in the game gets a specific ID number, called a GUID. There are obviously lines of code that tell the program to grab a GUID and assign it to that particular fighter. You can view the ID yourself of any fighter; it's the number that is housed in brackets like {these}.

Okay, here's the problem... the langauges of the Random Fighter Generator and the game itself are different. The language TBCB2 is programmed in has a built-in tool to grab GUIDs; the language the RFG is programmed in does not. (I'm oversimplifying here for brevity.) In order to assign GUIDs to fighters the RFG creates, Zane and I would have to write a tool to do so. That is not only beyond our expertise, but also beyond our desire.

So, in short: unless there's a way to use TBDX files without GUIDs without making something crash or break, it ain't happening. This really upsets me, as I really wanted to get v5 out before I died, but I don't think it will be possible.

Now, onto some happier news. Zane and I are planning a second utility to go along with the RFG, a simple thing that will be somewhat appreciated by everyone, I think. I'll talk more about it later, as it develops. The point is, we're not just sitting on our hands here; we ARE planning on continuing to give you guys a few tools to play with to make fictional universes easy to make.
__________________
~PF
PyroFalkon is offline   Reply With Quote
Old 06-10-2006, 01:39 AM   #13
javier_83
Hall Of Famer
 
javier_83's Avatar
 
Join Date: Nov 2003
Posts: 3,067
Blog Entries: 3
Thanks: 239
Thanked 166x in 122 posts
we cant wait to see more news
javier_83 is offline   Reply With Quote
Old 09-18-2006, 10:01 PM   #14
bear
Global Moderator
 
bear's Avatar
 
Join Date: Dec 2004
Location: Chicago
Posts: 18,325
Thanks: 382
Thanked 6,544x in 5,124 posts
Bump

bear
bear is offline   Reply With Quote
Old 09-29-2006, 09:27 PM   #15
PyroFalkon
Minors (Triple A)
 
PyroFalkon's Avatar
 
Join Date: May 2002
Location: Ohio
Posts: 230
Thanks: 1
Thanked 2x in 2 posts
I still want a sticky for this, but that's because I'm an arrogant jerk.
__________________
~PF
PyroFalkon is offline   Reply With Quote
Old 09-29-2006, 09:36 PM   #16
CONN CHRIS
Global Moderator
 
CONN CHRIS's Avatar
 
Join Date: Oct 2004
Posts: 27,605
Thanks: 3,240
Thanked 2,767x in 2,175 posts
Quote:
Originally Posted by PyroFalkon
I still want a sticky for this, but that's because I'm an arrogant jerk.
I'll do no such thing for the likes of you.
__________________
CONN CHRIS is offline   Reply With Quote
Old 09-29-2006, 09:37 PM   #17
PyroFalkon
Minors (Triple A)
 
PyroFalkon's Avatar
 
Join Date: May 2002
Location: Ohio
Posts: 230
Thanks: 1
Thanked 2x in 2 posts
Meanie. See if I ever be YOUR cut man, Chris.

And, uh, thanks.
__________________
~PF
PyroFalkon is offline   Reply With Quote
Old 09-29-2006, 10:54 PM   #18
mh2365
Banned
 
mh2365's Avatar
 
Join Date: Dec 2001
Location: louisville
Posts: 14,941
Thanks: 0
Thanked 5x in 5 posts
Infractions: 0/2 (101)
Absolutely should be stickied. Quality program just too bad you could never figure out how to make it output a title bout file though
mh2365 is offline   Reply With Quote
Old 10-01-2006, 12:29 PM   #19
PyroFalkon
Minors (Triple A)
 
PyroFalkon's Avatar
 
Join Date: May 2002
Location: Ohio
Posts: 230
Thanks: 1
Thanked 2x in 2 posts
Yeah. One of these days, I need to learn the language which TBCB was programmed in (it's superior to what Zane and I used for the RFG), and who knows? Maybe a version 5 will appear sometime in the future.

Right now, believe it or not, we ARE working on a new utility. It should be out before the end of this year.
__________________
~PF
PyroFalkon is offline   Reply With Quote
Old 10-30-2006, 07:57 PM   #20
javier_83
Hall Of Famer
 
javier_83's Avatar
 
Join Date: Nov 2003
Posts: 3,067
Blog Entries: 3
Thanks: 239
Thanked 166x in 122 posts
any new, info of the new utilty?
javier_83 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:53 PM.

 

Major League Baseball trademarks and copyrights are used with permission of MLB Advanced Media, L.P. Minor League Baseball trademarks and copyrights are used with the permission of Minor League Baseball. All rights reserved.

The Major League Baseball Players Association (www.MLBPLAYERS.com ) is the collective bargaining representative for all professional baseball players of the thirty Major League Baseball teams and serves as the exclusive group licensing agent for commercial and licensing activities involving active Major League baseball players. On behalf of its members, it operates the Players Choice licensing program and the Players Choice Awards, which benefit the needy through the Major League Baseball Players Trust, a charitable foundation established and run entirely by Major League baseball players. Follow: @MLB_Players; @MLBPAClubhouse; @MLBPlayersTrust

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2017 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
Copyright © 2018 Out of the Park Developments