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Old 09-04-2010, 03:38 PM   #1
dankk
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How can this be?

This is my first time playing OOTP, I have the newest version, and Im about 1 month into my first season in a fictional league. I play out all of my games and I have an odd problem. While all of my infielders have a defensive rating of 70 or above on a 1-100 scale and my outfielders a 60 or above rating I have yet to have an inning where the opposing team gets less than 2 hits. The ratings of my pitchers are about average for the league and my ace has very high stuff and movement ratings. Whenever the AI team is batting and they make contact its either a ground ball thru the gap, a fly ball my fielders cant get to or an error. And whatsmore if they hit a dribbler to the mound or something by my count they beat the throw from the pitcher 3 out of 5 times. And often times the runner has a terrible speed rating and he still beats the throw. How can this be? What makes it worse is every time Im up to bat its a 1-2-3 inning. I thought maybe I had a terrible scout and my players were much worse than I thought but he is rated as "excellent" across the board. Is this some kind of bug? Do ratings count for anything in this game? Why would my fielders rarely make outs when they have good defensive ratings and are supposedly in Great moods and never show any lack of effort in their personality? Im just wondering if this is how it is or if its possibly just some fluke that my players are playing terrible defense right now or what cause I feel like im playing mlb 2k or something even though at this point mlb2k seems a little more believable and thats saying something.
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Old 09-04-2010, 03:56 PM   #2
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maybe someone else can help u better then i, but i dont have that problem no matter which league i have played, even my worst starting pitcher will get 1-2-3 innings. and as far as my defense none of my OF have a range better then 7 or an arm better then 7, my SS is at 10 def my 2B is at 8 my 3B at 9 and my 1B at 4.

I don't play out all my games yet, i have played maybe 25 games including a 5 game world series (won in 3). i have carried no hitters into the 7tyh twice with myself and my #2 starter 1 vs the worst team and then the 2nd worst team at the time.


what settings do u have?
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Old 09-04-2010, 04:28 PM   #3
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Most of it is probably temporary bad luck. I've never had those problems consistently.

Also, your pitchers are probably bad. Some guys have decent looking ratings but really can't play worth **** in the game. If you're the Twins on a MLB quickstart, it seems their pitchers are always are horrible. Their top players are underrated too. Mauer and Morneau need major boosts. And you should put player aging to super low. Morneau became like a backup player with a horrible contract after 2 years in my game.

I find MLB starts need quite a bit of rating editing to get players to produce realistically. But once you get it going it's a lot of fun.
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Old 09-04-2010, 05:08 PM   #4
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Its a fictional league with fictional players. As for the modifiers I left thode at default 1.000 Another issue I saw is that even right after a game all position players in the league are 100% rested.
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Old 09-04-2010, 05:43 PM   #5
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Are you talking about position ratings or fielding skills? Look at each players range, arm, error and turn DP rating. That can affect position ratings which are a blend of these skill ratings.

Consider two infielders that may have similar position ratings at 2B, 3B and SS. If you look at the fielding ratings you may see range and arm differences that will affect who can be SS and who cannot make the throw from 3B. A weak arm, almost always means 2B, but he better have a good turn DP rating. Better range makes up for a weaker (not poor) arm.

Check your game set up to see if you are showing ratings above max. That may let you see who the really good fielders are league wise.

Pitching ratings can be a little misleading. Look more carefully at pitch quality. Individual pitch quality like fielding skill ratings above can be more important than stuff movement and control within reason.

If your pitchers are just average vs the league you should not expect much. To be a consistent winner over several seasons you need 7's and 8's on all three or 9's and 8's on two of three if one is 6 or less (1-10 scale). Obviously there are variations on this but average pitchers will rarely win more than they lose.

All of the above is somewhat dependent on the talent distribution in your unique league. In a 30 team league you might have 100 really good players, 100-150 above average players and then the rest.

Take a look at the best performers and compare what ratings seem to be key to their success.
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Old 09-04-2010, 10:00 PM   #6
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Quote:
Originally Posted by RchW View Post
Are you talking about position ratings or fielding skills? Look at each players range, arm, error and turn DP rating. That can affect position ratings which are a blend of these skill ratings.

Consider two infielders that may have similar position ratings at 2B, 3B and SS. If you look at the fielding ratings you may see range and arm differences that will affect who can be SS and who cannot make the throw from 3B. A weak arm, almost always means 2B, but he better have a good turn DP rating. Better range makes up for a weaker (not poor) arm.

Check your game set up to see if you are showing ratings above max. That may let you see who the really good fielders are league wise.

Pitching ratings can be a little misleading. Look more carefully at pitch quality. Individual pitch quality like fielding skill ratings above can be more important than stuff movement and control within reason.

If your pitchers are just average vs the league you should not expect much. To be a consistent winner over several seasons you need 7's and 8's on all three or 9's and 8's on two of three if one is 6 or less (1-10 scale). Obviously there are variations on this but average pitchers will rarely win more than they lose.

All of the above is somewhat dependent on the talent distribution in your unique league. In a 30 team league you might have 100 really good players, 100-150 above average players and then the rest.

Take a look at the best performers and compare what ratings seem to be key to their success.
I understand all that. My fielders have had better fielding skills than any of the opponents Ive faced so far. I just tried playing a game and in the 4th inning the opposing team already had 12 hits and then when I brought a reliever in with 118 stuff 89 movement 94 control and pitch ratings of fastball 106 curveball 104 he gives up a hit and then a Homerun to guy with a power rating of 18!!!!!!!!! And thats 18 out of 100!!!! This game is unbelievable. Im fully convinced ratings count for nothing and this is just a dice roll where the players involved in a play have nothing to do with the outcome whatsoever. What a waste of $. Id rather sim games on mlb 2k10
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Old 09-05-2010, 01:48 AM   #7
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Originally Posted by dankk View Post
What a waste of $. Id rather sim games on mlb 2k10
1. this game aint for every 1
2. lower your ratings to 1-10 under game options
3. ratings r decieving in this game......i have my amateur scouting set to 60 and i drafted a 5 star rating and 5 star potential guy my 1st yr.....he is back at rookie ball batting .179 2 hr 5 rbi in 56 games. at AA he hit .100 in 50 games at ML level in sep he hit .125 in 12 games like 19 ab.


but i also have 2 custom made players on my team that no matter how badly someone else might be those 2 will always be good, but my team overall is too good.
i am in sn 2 no one of my roster is hitting under .280 in more then 30 at bats my 3,4,5,6 hitters all have 12 or more hr and more then 35 rbi. at the end of may.
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Old 09-05-2010, 08:00 AM   #8
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Quote:
Originally Posted by dankk View Post
This is my first time playing OOTP, I have the newest version, and Im about 1 month into my first season in a fictional league. I play out all of my games and I have an odd problem...
I've never seen the issue you are reporting, but I will say that one month's worth of games really isn't that big a sample size. I think the performance of your players will even out over the season. There may be other factors involved, such as the quality of your pitchers, the quality of the oppositions, etc. I have had pitchers with incredibly good ratings get consistently shelled until I did something like change their role [starter to late-innings relief, for example].

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Old 09-05-2010, 08:38 AM   #9
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I love these threads.

18 Power ratings guys hit home run, meat. Its not a given that any pitcher/hitter matchup will go as the ratings show it SHOULD.

Enjoy 2K10.
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Old 09-05-2010, 09:35 AM   #10
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I've played every inning of every game from version 4 all the way to version 11 and have never seen anything like this. There can\will be, as IRL, bad and good stretches but if your description is accurate yours sounds extreme.

Without more information it would be hard for anyone here to be of any real help. League totals modifiers and settings along with screen shots of the league's batting and pitching reports might be of some value in trying to see what is going on. At a minimum it would show us how other teams are hitting and pitching compared to you. It would also show us if your league is just "too offensive".


Quote:
I have yet to have an inning where the opposing team gets less than 2 hits
Are you overstating the problem or are you really giving up a minimum of 2 hits every inning for every game in the month? That would be an opponent batting average of .400, minimum. Have you won any games giving up this many hits?



These are not sarcastic questions but are meant to try to help find out what is happening to your game.
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Old 09-05-2010, 02:25 PM   #11
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Enjoy 2K10.
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Old 09-05-2010, 02:36 PM   #12
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Quote:
Originally Posted by dankk View Post
I understand all that. My fielders have had better fielding skills than any of the opponents Ive faced so far. I just tried playing a game and in the 4th inning the opposing team already had 12 hits and then when I brought a reliever in with 118 stuff 89 movement 94 control and pitch ratings of fastball 106 curveball 104 he gives up a hit and then a Homerun to guy with a power rating of 18!!!!!!!!! And thats 18 out of 100!!!! This game is unbelievable. Im fully convinced ratings count for nothing and this is just a dice roll where the players involved in a play have nothing to do with the outcome whatsoever. What a waste of $. Id rather sim games on mlb 2k10
Ah, ok. Guess you don't need any help from me. Enjoy.
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Old 09-05-2010, 03:04 PM   #13
dankk
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Quote:
Originally Posted by Sweed View Post
I've played every inning of every game from version 4 all the way to version 11 and have never seen anything like this. There can\will be, as IRL, bad and good stretches but if your description is accurate yours sounds extreme.

Without more information it would be hard for anyone here to be of any real help. League totals modifiers and settings along with screen shots of the league's batting and pitching reports might be of some value in trying to see what is going on. At a minimum it would show us how other teams are hitting and pitching compared to you. It would also show us if your league is just "too offensive".




Are you overstating the problem or are you really giving up a minimum of 2 hits every inning for every game in the month? That would be an opponent batting average of .400, minimum. Have you won any games giving up this many hits?



These are not sarcastic questions but are meant to try to help find out what is happening to your game.
I checked the stats and I have an opponents batting average of .651!! lol Suprisingly there are a few teams with higher opponent batting averages so I take it the league is too offensive but the modifiers are all at 1.000 I thought of creating some really good pitchers but since the league already seems to have some very highly rated pitchers would this do any good? Also I wonder if it has something to do with the fact that position players are always 100% rested even after playing every inning of every game for a week. I look immediatley after the game ends and they are 100% rested. I checked the settings and it is set to fatigue position players-average. Im guessing this must be a bug?
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Old 09-05-2010, 03:18 PM   #14
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Old 09-05-2010, 03:43 PM   #15
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I checked the stats and I have an opponents batting average of .651!! lol Suprisingly there are a few teams with higher opponent batting averages so I take it the league is too offensive but the modifiers are all at 1.000 I thought of creating some really good pitchers but since the league already seems to have some very highly rated pitchers would this do any good? Also I wonder if it has something to do with the fact that position players are always 100% rested even after playing every inning of every game for a week. I look immediatley after the game ends and they are 100% rested. I checked the settings and it is set to fatigue position players-average. Im guessing this must be a bug?
Are you *sure* this is from an entire month? Because that just doesn't jibe with anything I've ever experienced with the game, going all the way back to version 3. I'd love to see a screen shot or a league file.
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Old 09-05-2010, 04:35 PM   #16
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Something does not seem right about this thread.
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Old 09-05-2010, 04:51 PM   #17
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I checked the stats and I have an opponents batting average of .651!! lol Suprisingly there are a few teams with higher opponent batting averages so I take it the league is too offensive but the modifiers are all at 1.000 I thought of creating some really good pitchers but since the league already seems to have some very highly rated pitchers would this do any good? Also I wonder if it has something to do with the fact that position players are always 100% rested even after playing every inning of every game for a week. I look immediatley after the game ends and they are 100% rested. I checked the settings and it is set to fatigue position players-average. Im guessing this must be a bug?
This is so out of whack I have a hard time believing it. Creating better pitchers is not going to fix the problem. Unless something is really screwed up\corrupted in your file the problem would have to be in the league totals\modifiers box. Ok, the modifiers are 1.000 but what are the figures in league totals column? Did you change these in any way?

Quote:
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Are you *sure* this is from an entire month? Because that just doesn't jibe with anything I've ever experienced with the game, going all the way back to version 3. I'd love to see a screen shot or a league file.
I'm with Syd on this one.
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Old 09-05-2010, 08:59 PM   #18
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This entire thread smells.
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Old 09-06-2010, 06:06 AM   #19
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this being a fictional league, isn't it just really likely he screwed with the league totals, and the game is making sure a high number of hits happen? screen shot of your league set up pages and this should get snap resolved.
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Old 09-06-2010, 11:15 AM   #20
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this being a fictional league, isn't it just really likely he screwed with the league totals, and the game is making sure a high number of hits happen? screen shot of your league set up pages and this should get snap resolved.
In none of his posts does he say that he altered league totals.

At best, OP is an inexperienced user who has:
  • Tinkered without realizing what he was doing, throwing off the balance of the game.
  • Underestimated the value importance of sample size before jumping to conclusions. One month of an inaugural season is not enough.
  • Misunderstood certain aspects of the game. For example, player fatigue is cumulative in this game, not a daily thing. As in real life, players are liable to go for weeks until needing a "breather," even if Player Position Fatigue is set to High in Global Setup.
At worst, OP knows exactly what he is doing, posting unfounded claims about the game, describing a situation that no other user who knows what he is doing (or left well enough alone) would ever encounter. Thinking this way, I suspect it to be a deliberate attempt to malign the game by someone who signed on these boards for just this purpose.

Which is it? Well, dankk, you've been asked to document your complaints with data and screen prints. Will you comply, assuming you are still there, or will we let this thread sink down and away as it should otherwise?
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