Home | Webstore
Latest News: OOTP 27 Buy Now - FHM 12 Available - OOTP Go! 27 Available

Out of the Park Baseball 27 Buy Now!

  

Go Back   OOTP Developments Forums > Out of the Park Baseball 27 > OOTP Mods > OOTP Mods - Rosters, Photos, and Quick-Starts

Reply
 
Thread Tools
Old 07-31-2006, 03:13 PM   #161
koohead
Hall Of Famer
 
koohead's Avatar
 
Join Date: Dec 2001
Location: Phoenix, AZ
Posts: 3,233
delete / fill

Quote:
Originally Posted by dl5175
Did that had problems with walk stats and retired players showing up in league leaders.
Well, I was able to try both methods this weekend. Fictionalizing the players does cause the walk and shutout problem. Not sure why. I even adjusted the league totals once and it didn't help, and changed the modifier to 4.000 and it didn't help either.

So...I released and deleted all free agents, and then filled with fictional, but I ended up with a bunch of people who were only qualified for Single A...not MLB type people.
__________________
GM - New Jersey Bears of the NPBL;
koohead is offline   Reply With Quote
Old 07-31-2006, 07:41 PM   #162
Tekneek
Major Leagues
 
Join Date: Mar 2002
Location: GA, USA
Posts: 455
I have been trying this today and after evening out the number of teams in each league to avoid those errors, as well as the number of games, I get stuck at 88% complete generating the schedule. If I delete the NCAA, it will complete. With everything even, and no errors, why does the NCAA completely hang up the game? I've fixed everything to supposedly follow what OOTP2006 is supposed to be able to handle, yet it still craps out.
Tekneek is offline   Reply With Quote
Old 07-31-2006, 11:53 PM   #163
ricobrown
Minors (Double A)
 
Join Date: Jun 2005
Posts: 131
Quote:
Originally Posted by darkenigma510
Yes, but there is a real roster set that is "attached" with this template that cannot be undone. Well, you can "fictionalize" the players but there are still issues with how the players are created because 6.5 imports still don't work well.

I guess what you could do is release everyone to free agency, delete them all, the fill teams with fictional characters.
well actually you can undo the mlb thats included, just delete all the minors and majors that are in the template and use the majors thats included with the game, you will have to change the team names but thats it.
ricobrown is offline   Reply With Quote
Old 08-07-2006, 10:38 AM   #164
No Pepper
All Star Starter
 
No Pepper's Avatar
 
Join Date: Jan 2003
Location: Milwaukee, WI
Posts: 1,570
I'm having crashes while using this template. I usually delete many of the leagues to concentrate on a few of the smaller leagues, only to have the game crash on inaugural draft day.

But regardless, has anyone played out a long sim (10-15 years) with any of the lower leagues? That is, leagues with MLE and PCMs under 1.00? Without getting too detailed, I've noticed some gradual decline in ERAs and BAVGs over 10 years after working out custom league total modifiers, which then remain unchanged throughout the sim. I'm not sure if this is just normal fluctuation or a result of the lower PCMs because if I remember correctly, I don't see this phenomena in a league with all PCMs at 1.00.

One additional note: I'm using a minor league with the Cuban League and after 5 or so years, I consistently run into illegal roster sizes. This may be a result of the above finding, but if I have to run 10-20 test leagues to get things right, and its not a complicated setup, something is not working. Any ideas? I'd thought I'd post here first then in a more appropriate place if need be for wider attention.
No Pepper is offline   Reply With Quote
Old 08-07-2006, 10:45 AM   #165
andymac
Hall Of Famer
 
andymac's Avatar
 
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,725
Quote:
Originally Posted by No Pepper
One additional note: I'm using a minor league with the Cuban League and after 5 or so years, I consistently run into illegal roster sizes. This may be a result of the above finding, but if I have to run 10-20 test leagues to get things right, and its not a complicated setup, something is not working. Any ideas? I'd thought I'd post here first then in a more appropriate place if need be for wider attention.

How many rounds is your ammy draft? Are you allowing players from your league to leave and go to other leagues?
__________________
June Madness: Links

FTB: andymac
andymac is offline   Reply With Quote
Old 08-07-2006, 12:17 PM   #166
No Pepper
All Star Starter
 
No Pepper's Avatar
 
Join Date: Jan 2003
Location: Milwaukee, WI
Posts: 1,570
Thanks for asking, andymac.

My ammy drafts are 10 rounds each season and this is an isolated league setup, i.e., just the Cuban League (30 man rosters) and its minor league (25 man). Each league has 16 teams. No changes to any age or development modifiers either. Again, the sim doesnt halt for depleted minors until about season 5 or 6 and then it seems like its every year after that. I'd like to include my changes such that it can be incorporated into a world template like this one, but as you might know, Cuba today is closed to trading and free agency. So at league start, I delete all free agents *EDIT* and there is no financials. Its a rather bare-boned setup. Would this strict lack of movement be causing accelerated roster depletion?

Last edited by No Pepper; 08-07-2006 at 12:21 PM.
No Pepper is offline   Reply With Quote
Old 08-07-2006, 12:30 PM   #167
andymac
Hall Of Famer
 
andymac's Avatar
 
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,725
Quote:
Originally Posted by No Pepper
Thanks for asking, andymac.

My ammy drafts are 10 rounds each season and this is an isolated league setup, i.e., just the Cuban League (30 man rosters) and its minor league (25 man). Each league has 16 teams. No changes to any age or development modifiers either. Again, the sim doesnt halt for depleted minors until about season 5 or 6 and then it seems like its every year after that. I'd like to include my changes such that it can be incorporated into a world template like this one, but as you might know, Cuba today is closed to trading and free agency. So at league start, I delete all free agents *EDIT* and there is no financials. Its a rather bare-boned setup. Would this strict lack of movement be causing accelerated roster depletion?

Well, the lack of financials could be a problem because that means your teams aren't signing anyone (and likely are releasing players). Adding together the guys your teams are releasing to the players that are retiring and you may have more players leaving the league each year than the ammy draft is bringing in. I'm not sure what the best solution is...maybe turn financials on but make them extremely low or increase the ammy draft rounds. You might just have to examine the teams fairly closely to see how they are losing players before you know what action to take to fix it.
__________________
June Madness: Links

FTB: andymac
andymac is offline   Reply With Quote
Old 08-07-2006, 01:06 PM   #168
No Pepper
All Star Starter
 
No Pepper's Avatar
 
Join Date: Jan 2003
Location: Milwaukee, WI
Posts: 1,570
I'm not so sure teams are releasing players as often as a league with free agency and financials on, but yes, I'll have to make sure about that. Initially, I thought that a strong influx of players via a 5 and 10 round ammy draft (with only one level of minors) would be counterproductive at some point, pushing out players on both levels who probably shouldn't be.

An additional note: I've had my developmental league set at AA and R in various tests. Only immediate difference I see is the age of players created for those leagues (except of course the higher ratings). Not sure if a jump like that straight to the "majors" is also having such an impact (I want to keep incoming players young).

Related find: Having minors with an international league has a quirk in the transaction news. Players in the minors get "demoted" to the parent, international club and players in the parent international club get "promoted" to the minors.
No Pepper is offline   Reply With Quote
Old 08-07-2006, 06:00 PM   #169
koohead
Hall Of Famer
 
koohead's Avatar
 
Join Date: Dec 2001
Location: Phoenix, AZ
Posts: 3,233
One thing I noticed

Noticed this weekend the existence of a RESERVE roster. I originally had 5 round drafts for the Mexican league and stuff, but like you ran into problems with no pitchers on active roster and all that fun stuff.

So..quick solution? always make sure there are free agents. How do I do that? Increased my MLB draft to 50 rounds, and made all the other leagues have 20 rounds drafts. After 5 years, I have a healthy pool of 9000 free agents. Problem solved.
__________________
GM - New Jersey Bears of the NPBL;
koohead is offline   Reply With Quote
Old 08-08-2006, 10:11 AM   #170
No Pepper
All Star Starter
 
No Pepper's Avatar
 
Join Date: Jan 2003
Location: Milwaukee, WI
Posts: 1,570
Did another test and it looks like my ammy draft was being skipped over. Only draft in 7 year history was after the first year. May have to do with the set date (December, league starts in April). At 7 years, I got my first illegal roster message. And in this test I had added another minor league level. In the "Auto-Play until Event" field, it would say: 2004 Amateur draft, December 1, 2005.

Last edited by No Pepper; 08-08-2006 at 10:12 AM.
No Pepper is offline   Reply With Quote
Old 08-08-2006, 10:19 AM   #171
andymac
Hall Of Famer
 
andymac's Avatar
 
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,725
Quote:
Originally Posted by No Pepper
Did another test and it looks like my ammy draft was being skipped over. Only draft in 7 year history was after the first year. May have to do with the set date (December, league starts in April). At 7 years, I got my first illegal roster message. And in this test I had added another minor league level. In the "Auto-Play until Event" field, it would say: 2004 Amateur draft, December 1, 2005.

Ah, yes, I think this is a problem when league dates for a specific season span over the new year. I think you just need to change it after that first year and it should update correctly from that point on.
__________________
June Madness: Links

FTB: andymac
andymac is offline   Reply With Quote
Old 08-08-2006, 07:46 PM   #172
Teyeler
Minors (Rookie Ball)
 
Teyeler's Avatar
 
Join Date: Apr 2004
Location: North Olmsted Ohio
Posts: 32
Has there been a second release of this template yet?
__________________
MAN LAW: Upon learning a fellow man is a member of the Armed Forces, you are obligated to buy him a beer!
Teyeler is offline   Reply With Quote
Old 08-08-2006, 10:34 PM   #173
ricobrown
Minors (Double A)
 
Join Date: Jun 2005
Posts: 131
The next release of this template will come in different formats. As some of the leagues have had scheduling issues, I will delete the ncaa and college leagues. I also will include all the logos for the leagues and there will be two sets released, one with fictional majors and one with imported majors.
ricobrown is offline   Reply With Quote
Old 08-09-2006, 04:50 PM   #174
NomarHits400
Major Leagues
 
NomarHits400's Avatar
 
Join Date: Jan 2002
Location: Dayton, Ohio
Posts: 347
Quote:
Originally Posted by ricobrown
The next release of this template will come in different formats. As some of the leagues have had scheduling issues, I will delete the ncaa and college leagues. I also will include all the logos for the leagues and there will be two sets released, one with fictional majors and one with imported majors.

Please tell me you will be using Cubby's new roster's for the imported ML roster....
NomarHits400 is offline   Reply With Quote
Old 08-10-2006, 12:47 AM   #175
ricobrown
Minors (Double A)
 
Join Date: Jun 2005
Posts: 131
I have talked to cubby and i am planning on using the roster if I can get it to import correctly
ricobrown is offline   Reply With Quote
Old 08-10-2006, 11:19 AM   #176
koohead
Hall Of Famer
 
koohead's Avatar
 
Join Date: Dec 2001
Location: Phoenix, AZ
Posts: 3,233
Quote:
Originally Posted by ricobrown
The next release of this template will come in different formats. As some of the leagues have had scheduling issues, I will delete the ncaa and college leagues. I also will include all the logos for the leagues and there will be two sets released, one with fictional majors and one with imported majors.
Oh now he tells me he's doing this...after I just got done recreating the world myself! Eh, it was fun anyway. Rico: Thanks for all the efforts man.
__________________
GM - New Jersey Bears of the NPBL;
koohead is offline   Reply With Quote
Old 08-14-2006, 05:18 PM   #177
cbarnhill40
Bat Boy
 
Join Date: Dec 2005
Posts: 16
Has anyone using the template found a set of equilalencies that will help the strikeouts, walks, and shutouts issue for the major league level. Sorry if this has been asked I tried to search but didn't find a clear answer
cbarnhill40 is offline   Reply With Quote
Old 08-14-2006, 08:04 PM   #178
koohead
Hall Of Famer
 
koohead's Avatar
 
Join Date: Dec 2001
Location: Phoenix, AZ
Posts: 3,233
Equivs and this template

I've tried...it doesn't matter. No matter what I do to the equivs and the modifiers, the walks are off.
__________________
GM - New Jersey Bears of the NPBL;
koohead is offline   Reply With Quote
Old 08-14-2006, 08:15 PM   #179
APujols5
Banned
 
Join Date: Jul 2006
Location: CP Indiana
Posts: 1,667
Infractions: 1/3 (3)
Quote:
Originally Posted by koohead
I've tried...it doesn't matter. No matter what I do to the equivs and the modifiers, the walks are off.
I'm actually testing many many things in this template right now. is the walks a problem only in the MLB? or all leagues?
APujols5 is offline   Reply With Quote
Old 08-14-2006, 08:18 PM   #180
koohead
Hall Of Famer
 
koohead's Avatar
 
Join Date: Dec 2001
Location: Phoenix, AZ
Posts: 3,233
Quote:
Originally Posted by APujols5
I'm actually testing many many things in this template right now. is the walks a problem only in the MLB? or all leagues?
Just MLB. Only thing I can think of is it has to do with the 6.5 roster import. although, even after I deleted all the players and filled with fictional it still did the same thing, so I really don't know.
__________________
GM - New Jersey Bears of the NPBL;
koohead is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:54 AM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments