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#141 |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,364
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I think I will, however, hold up on transferring my v23 leagues to v24 until I see if the "first year" AI adjustment is watered down by an update - or if we solidify on a pattern of settings that does the same.
The idea of suddenly moving players around, even if it is only for one year, unsettles me about my leagues.
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HRB |
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#142 | |
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,614
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Quote:
I play out all games, just finished ST, and have progressed to getting three games into my regular season. With trades on "very low" I've seen less trades than I had in v23 on "normal". Add in they'll surely have some sort of tweak out shortly, and well before my season advances anywhere near the trade deadline, I think I'll be fine. Not trying to convince you, or anyone else, but FWIW the trades that did happen in my game were not "bad" trades. Major stars did not switch teams "willy-nilly", the same players were not traded multiple times. As a matter of fact I looked through all trades and NO player was traded more than once. I'd argue if I had known of the issue before hand and had set my trading to "very low", just after import, there would not have been enough trades in my game. If I were to import now I'd probably put it on low and check the results day to day (which is my normal MO anyway) and tweak up or down dependent on that. Anyway, just some observations from my experiences. ![]() If you sim weeks at a time? Maybe more of a question on what to do. |
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#143 |
Major Leagues
Join Date: Jul 2008
Location: Staunton, VA
Posts: 490
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Great stuff Bears, kudos for laying it out so nicely.
I think you are spot-on, particularly with the Darvish exercise. There is no real metric to explain the value of experience in a Baseball player. Being a soft skill it's a real struggle to quantify and implement it in a game like OOTP. But I think experience/savvy, choose your terms, is the answer to how players manage to negotiate and persevere in the face of tough times and a brutal GM "gauntlet" (for lack of a better term). We are likely just stuck with the approximations we have- but hope springs eternal, eh?
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"Chew, if only you could see what I've seen with your eyes." - Roy Batty Blade Runner |
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#144 | |
All Star Reserve
Join Date: Mar 2003
Posts: 847
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Quote:
In regards to ratings, I think you could regress more dynamically. An aging hitter might lose speed and power, but see an increase in their eye as they age. A pitcher loses stuff but may add control or additional pitches to their arsenal. It's minor tweaking, but I do feel like veterans are a bit undervalued in the game. |
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#145 | |
All Star Reserve
Join Date: Mar 2003
Posts: 847
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Quote:
Byron Buxton is an example of a guy I think mirrors how injury concerns can impact contracts. Remove the injuries and that's a $200 to $300 million player. But with his injury proneness, he signed a $100 million contract instead. |
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#146 | |
Minors (Triple A)
Join Date: Jun 2021
Posts: 216
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Quote:
I do agree that the current system is not equipped to handle complete outliers : you'll never see Barry Bonds get walked as much as he did in 2004, Rickey Henderson never steals as much as he did IRL and you'll never get an RA Dickey or a Rick Ankiel type of story, but at the same time, these players are so rare that it's kind of a given that a simulation that is based on tryin to give an accurate representation of a baseball season as a whole will no have such extreme outliers. |
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#147 | ||
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,614
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A comment from Lukas
Lukas commented in the patch thread about the status of the "too many trades issue" in the new patch thread.
https://forums.ootpdevelopments.com/...52#post4997052 His post and my response Quote:
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As I said, with this in mind, I'll be going back to "normal" and see what happens. I know on "very low" I only had two trades IIRC in ST and now a week into my regular season one, and that was three non-descript players. One, a corner OF, that could be a MLB bench player at his best and help his new team now, and the other team got two average AA pitchers in return. I'll report back after I give "normal" a retry. |
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#148 |
Minors (Rookie Ball)
Join Date: Oct 2018
Location: Ohio
Posts: 26
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This trade just happened in a new league with the newest patch.
Padres trade a 45/55 prospect to the Giants for a mid reliever and $35.2 million! ![]() |
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#149 |
Minors (Rookie Ball)
Join Date: Mar 2023
Location: Sweden
Posts: 30
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Simulated three seasons with two new saves and the latest patch (for the record).
With low trade frequency... (number of trades-what season (1-2-3)) January: X-12-18 February: X-1-1 March: 2-0-0 April: 0-1-3 May: 1-1-0 June: 5-0-0 July: 44-28-31 November: 37-15-X December: 22-45-X With average trade frequency... January: X-16-8 February: X-0-0 March: 6-1-1 April: 1-2-0 May: 0-0-0 June: 5-0-1 July: 90-52-49 November: 41-9-X December: 40-44-X For what it's worth ![]() Low trade frequency the first season in a new save and then back to average feels like others have said resonable. |
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#150 |
Major Leagues
Join Date: Jul 2008
Location: Staunton, VA
Posts: 490
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One oddball thing I have noticed with this year's NY Yankees; they don't value 24yr old Oswaldo Cabrera very much.
In two different starts with different teams I was able to get him in a Shop Player trade for not a whole lot in return. He is a 50ish potential, but perhaps they just have enough utility guys? When I got him for Schoop with the Tigers Cabrera was tearing up the league starting as 2B for the first month or two before the new patch dropped. It's not completely out-of-whack, but I thought it seemed a loss of a good young talent.
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"Chew, if only you could see what I've seen with your eyes." - Roy Batty Blade Runner |
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#151 | ||
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,614
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Quote:
Quote:
Unlike others I am sticking with my 25-25-25-25 and after the initial rush of trades in offseason all is ok. I honestly haven't seen a difference in the quality of the players in trades compared to what I saw in v23 and before, IE only the volume has approx. doubled. I play day to day and am back on average with the 4-25's. I will be keeping a close eye on things as late June through the trade deadline approaches. I'd have no problem changing to very low for that month in this first season if it looks to be necessary. |
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#152 | |
Hall Of Famer
Join Date: Nov 2005
Posts: 3,072
Infractions: 1/1 (1)
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Quote:
While they try to get the players as close to real-life as they can, it isn't really possible to emulate the front-office evaluation of those players per team. |
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#153 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,096
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I think the point he might be trying to make is that 50 rated guys should be worth more in OOTP. It seems the ratings have been a bit inflated however, and so that may be why the AI doesn’t seem to be valuing a 50 overall player as much as it may have in the past. I personally am not a fan of this “sliding scale” of evaluation.
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#154 | |
Major Leagues
Join Date: May 2012
Posts: 405
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Quote:
Personally, I think ZIPS projections have been getting worse the past few years and since OOTP uses ZIPS.... |
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#155 |
Hall Of Famer
Join Date: Nov 2005
Posts: 3,072
Infractions: 1/1 (1)
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#156 | |
All Star Starter
Join Date: Jul 2009
Location: Fresno, CA by way of Texas
Posts: 1,754
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Quote:
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***************************************** It's your game. Play it how you like it. ***************************************** |
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#157 |
Minors (Double A)
Join Date: Mar 2011
Posts: 190
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I personally think that valuation doesn't work right, and if that's true, frequency matters less (though it's obviously way overboard on normal). Were it as simple as changing ratios, they'd have much easier time adjusting it. It reminds me of how people try to fix a lot of games by just finding the perfect general settings, it sounds hopeful, but then a patch comes. IDK Sgt Mushroom thinks they probably can't patch it, at least anytime soon and he's a lot more experienced at tweaking this game than most. There are a lot of people simming seasons on video. But again, I have no desire to be negative either, I do have faith it will be fixed. I simply would like it equitable with 23 which wasn't perfect, perfection is way too high a bar for a game this complex.
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#158 |
All Star Starter
Join Date: Feb 2021
Posts: 1,445
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#159 |
Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 2,899
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One thing I’ve noticed with high trade frequency is a whole lot of AI to AI trades of minor league players. The trades seem to be even, and, other than just “churning”, perhaps are filling needs or deficiencies. But you don’t see very many trades like this IRL - not at that level. The major league trades have been a bit wonky, but nothing too far fetched. I’m going to dial back the trade frequency to low, just to calm things down.
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Pelican OOTP 2020-? ”Hard to believe, Harry.” ![]() |
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#160 |
Bat Boy
Join Date: Apr 2023
Posts: 8
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Honestly no one has any budget space or cash available to do any big trades in my first year 2023 sim so hasn't been too much in this one.
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