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#121 | |
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Global Moderator
Join Date: Nov 2002
Posts: 11,805
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I think a lot of people will stop reading at:
Quote:
![]() But I think you could still introduce those batter types and keep it very statistical, you'd just take the statistics of those types into account. I think it's a decent idea that would add to the game.
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#122 |
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All Star Starter
Join Date: Dec 2001
Location: Somewhere to the left of 2nd base
Posts: 1,598
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Okay, okay. 16 PPI average. A pitcher with a 1 END would last ~16 pitches, a pitcher with 5 END would last 80, and a pitcher with 9 END would last 144, all then adjusted for era. The END number gives a rough estimate of how many innings a pitcher can pitch, while the pitch count remains the real determining factor for fatigue. Sound good?
The key to remember here is to adjust for era. Didn't deadball pitchers throw more pitches? Moore4807 wants SP to only last 100 pitches. That sounds like Modern Era to me ... what about more historical numbers?
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MWT Did Tennesee Delaware Mississppi's New Jersey? Idaho ... Alaska! |
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#123 |
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Global Moderator
Join Date: Nov 2002
Posts: 11,805
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I wonder, is it possible to somehow take into consideration short outing effort? I mean, a SP probably won't want to throw every pitch at 100%, otherwise he might tire too fast. However, a RP might considering that he expects he'll only go an inning or two. I really don't want to have the distinction between SP and RP that there is now, but it would be nice to somehow take the above into consideration.
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#124 |
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All Star Starter
Join Date: May 2002
Location: Punta Gorda FL.
Posts: 1,389
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SSG,
I'm not saying SP's can ONLY throw 100 pitches, I'm saying that a pitcher going into the 7-8th inning isnt throwing at 100% speed, its now a control issue- mixing his pitches can he still hit the catchers target consistently, while tired? Those that can pitch EFFECTIVELY over 100 pitches should have a REALLY high endurance rating, while those that dont -take the hit in speed/control -with the expected loss of control and high pitch counts (this is how I see it in real life - yes I'm playing the 1980's era so thats where my intrest is, but I see your point about 1800-1900's is correct too, no closers just pitchers) I still say that a pitcher who can pitch both SP and RP (Chris Brock for instance) have a middle of the road effectiveness til 5-6th inning, then he's pitching on luck -if he still has control - maybe he can last 2 more innings - if not - have the pen ready and send him to the showers... This would be represented by a an endurance rating of 3 of five stars, or 5 of 10, anyway I see him after starting 5 innings with a colored name on the mound -telling me its time to warm up the pen P.S. - I think the suggestion about hitter "zones" is just as good as the realignment of pitchers in this game... Last edited by moore4807; 08-13-2003 at 07:37 AM. |
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#125 | |
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All Star Starter
Join Date: Dec 2001
Posts: 1,111
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Quote:
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ATHL Louisville Jockeys (2001-present) 2002, 2007, 2010, 2012, 2014, 2015, 2020 World Champions Uniform Template 1.2 |
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#126 |
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Hall Of Famer
Join Date: Apr 2002
Location: St. Louis, MO
Posts: 2,325
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Muzamba's Wish List w/"Screenshots"
More "possible features" than you can shake a bat at...
http://www.ootpdevelopments.com/boar...threadid=42194 |
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#127 |
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Minors (Single A)
Join Date: Nov 2002
Posts: 71
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Marcus this sounds really great. One suggestion is regards to career play. I am trying to get a more realistic results from players that start slow and continue to inprove as their career continues. I am not sure if there is an algrothim in the game that looks at a players real career and tries to imulate their stats. Maybe you could create a player attribute like career type and have several options like starts hot and fades away, starts slow and continues to get better, steady performer etc. I have a program that shows the liner chart of player performances through their careers. For instance Hank Aaron as we all know was a consistant producer through most of his career. But like almost 95% he was less productive in his rookie year and in the last several years of his career. I know you have some code in the program that takes into consideration years in league because I have seen players numbers drop as they get older. I am just wondering would there be a way to pull new stats each year from the database that would over write a playerd current rating is they are in the league and if not create them as a rookie. Then when a player like Ruth or Cobb for instance has spikes in their talent ratings in the middle of their careers the game would reflect their achievments. IE Ruth's 59 hrs after several years into his career and then 60 several years after that. Right now he start out with great power but several years later he probably wouldn't produce that second peak in homers.
Along this line could I put a player in my league from the database and then a couple years bring him in again, remove the old one and replace him with the new and have his career stats include both together. |
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#128 |
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Bat Boy
Join Date: Apr 2002
Posts: 5
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what about being able to trade player for cash
if team is strapped for cash should be able to do the pirate twins ect thing an trade player for cash.
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#129 |
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Bat Boy
Join Date: Oct 2002
Posts: 11
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new version
m,
you accomplish 1 & 7, i may buy the game again. don't play CM...i play the man's football/soccer game...SAAP! and don't copy CM...especially the constant patch part of the design! OSP |
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#130 | |
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Hall Of Famer
Join Date: Dec 2002
Location: BC, CANADA
Posts: 2,994
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Re: new version
Quote:
and what do you mean copy CM constant patch, you would rather to see less patch? |
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#131 |
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Bat Boy
Join Date: Aug 2003
Posts: 8
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I think the entire pitcher rating system needs to be overhauled. Never in baseball history has there been a pitcher really good at getting strikeouts that allowed a ton of hits.
Even in you don't agree with Voros McCracken's work, I think pitchers would be better off with "stuff" ratings. Maybe have each pitch be rated on the scouts scale (as a previous poster suggested). A guy with one good pitch will get hammered, but a guy with 4 decent pitches will be alright. Extra base hits allowed should be a function of groundball/flyball ratio (sort of included in OOTP5 but doesn't do too much) and the pitcher's stuff and control. I'd also like an even more accurate representation of MLB rules. i.e. being able to offer arbitration to veterans (and recieving draft picks if they leave for another team), and being able to dispute arbitration figures for young players (hence the meaning of the word). The game is great, but a few tweaks and it could be incredible. |
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#132 |
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All Star Starter
Join Date: Jun 2002
Posts: 1,364
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Great work all around, but maybe you might want to look into this?!?!
http://www.miller-associates.com/saso5ol.html Thanks, JP |
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#133 |
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Hall Of Famer
Join Date: Jul 2003
Location: Somerville, MA, USA Bats: Right Throws: Left
Posts: 3,637
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i'm sure people have said this but "waiver wire"
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#134 |
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Bat Boy
Join Date: Nov 2002
Location: Florida
Posts: 7
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Here are a couple of features I would like to see added:
1) Different slots for both set up and closers for vs RH and vs LH pitchers. 2) A back up starter(s) slot . Unlike the spot starter slot which applies to the last spot in the rotation, the back up starter would be the selection used if a starter is injured or tired when it is one of the designator starters turn to start. 3) Some logic built into contact extensions that impacts the "I don't like your organizatin " logic, other than through randomness. Much like the "I want to play for a winner" logic is based on the teams record and the players character, this might be based on under (or over) usage. In addition rather than "I don't like your organization", having excessive contract extension demands might serve the same purpose, but not be as absolute. |
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#135 |
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All Star Reserve
Join Date: Jun 2002
Location: Madison, WI
Posts: 867
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I just want to add my endorsement for a thorough re-working of the coaching/scouting system. I like the idea of hidden ratings, and I don't think they should inevitably rise with experience to omnipotence (although I like the idea that some fraction of these guys DO learn something over the years!).
Secondly, please, PLEASE do something with the way the game handles fielding! Someone probably has already said this on one of the earlier pages, but I think fielding has been a real weakness since OOTP3, the first one I played. Fielding averages need to be more stable from year to year, fielding has to have a chance to improve in the minors (they DO teach that, ya know!), and so forth. |
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#136 |
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All Star Starter
Join Date: Jul 2003
Location: Chi Suburbs now...
Posts: 1,993
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What about the ability to retire jersey numbers for teams (i.e. Nolan Ryan with Texas, Anaheim, Houston)
That would be awesome |
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#137 |
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Minors (Triple A)
Join Date: Aug 2002
Posts: 202
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Ok, there are
135 replies, and I haven't gotten to read all of 'em, but before I forget, here's my biggest wish-list item:
How about an API on OOTP6, so .asp / .php pages can interact with it like a COM object? *That* would be the biggest, baddest addition. That would allow people (like me) to write .asp / .php pages that allow team owners to take care of their own frikn teams online, none of this upload/download stuff. Basically, would let us run a totally web-based fantasy league under the OOTP6 engine. Wouldn't need to be able to expose all that much functionality, either - just the roster transactions, setting lineups / depth charts / rotation, a trigger to sim one day's games, and exposing the db for read-queries. That should just about take care of everything, yeah? |
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#138 |
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Major Leagues
Join Date: Mar 2002
Location: Minnesota
Posts: 414
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If you retire the numbers of the players if you play ootp as much as some people do you could run out of numbers
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#139 |
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Minors (Double A)
Join Date: Jul 2003
Posts: 174
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Haven't read the whole thread...I've seen this briefly touched on before, but not sure if it was mentioned here. Arbitration contracts MUST be weighted more heavily to stats than to ratings. For instance, in a season I just completed, Player A's ratings bloomed during the season. He was only my 4th OF, but had ratings of something like 7/9/3 (I have no scouts in offseason right now, but that's a close estimate). He finished w/ 370 AB, 14 hr, 60 rbi, 900 OPS. A nice season, and I definitely need to get him more PT next year.
Player B is rated about 5/6/1 or so. He played fulltime, batted .318, 102 RBI, 47 doubles, .830 OPS. Player A got $6.8 million in arbitration. Player B got $2.4 million. That is flat-out wrong. Those #s should probably be reversed. But the arbitrator is looking at ratings, not performance. On top of that, player B just finished his 4th season (2nd full), player A only his 2nd. (I'm not sure if OOTP weights arbitration awards by how many years of service, but it should a little bit.) (And that's also a problem that when using the rosters that come w/ the game, they go to arbitration after their 2nd year, as in Player A's case.) |
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#140 |
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All Star Starter
Join Date: Dec 2001
Posts: 1,111
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Something to increase the depth of the game and give more character:
Add team page reports that have: Team HOF Player #s retired Team Caps Team Uniforms Stadium Dimensions Also increase the options for stadiums to include: Luxury box, quantity and prices Lower deck seats, quantity and prices Upper deck seats, quantity and prices Concession prices Parking
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ATHL Louisville Jockeys (2001-present) 2002, 2007, 2010, 2012, 2014, 2015, 2020 World Champions Uniform Template 1.2 |
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