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| Earlier versions of OOTP: General Discussions General chat about the game... |
| View Poll Results: Are your sims running slower with 6.02a? | |||
| Yes |
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97 | 66.44% |
| No |
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49 | 33.56% |
| Voters: 146. You may not vote on this poll | |||
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#101 |
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Administrator
Join Date: Jul 1999
Location: S.E. TN - Georgia born and raised
Posts: 17,023
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Also the topic below has been posted in our forum for months, though not specifically in this one till now.
http://www.ootpdevelopments.com/boar...threadid=65601
__________________
Steve Kuffrey DABS Atlanta Braves - 2008 Eastern Division Champ *DBLC Atlanta Braves - 2011, 2014 East Division Champ, 2012, 2013 NL Wildcard Baseball Maelstrom-Montreal Expos-2013 Tourney winner, 2014 WC Team Sparky's League - Tampa Bay D'Rays Epicenter Baseball League - Astros 2014 The CBL Rewind - Phillies '95 |
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#102 |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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octones,
To be perfectly honest I don't understand your question.... Did we "intend" to slow down the game ?? No. Did we intend to add roster rules ?? Yes. Did the act of adding roster rules slow down the game ?? Yes. Will Markus look into seeing what he can do about it ?? Yes. If your complaining because we didn't inform the community that the game would get slower if we added roster rules, I would have to say we didn't know until it was done - and didn't expect that result would be so detrimental to the environment everyone wanted. |
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#103 | |
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Minors (Triple A)
Join Date: May 2003
Location: Centreville, VA
Posts: 275
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Quote:
That was my point, plain and simple - if you have a machine like yours, you shouldn't notice a difference, and if you do, it shouldn't be as noticeable as on a machine like mine.
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#104 |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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I'll move my OOTP stuff to my 2.4ghz 512mb machie this weekend and see what happens.
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#105 |
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Minors (Triple A)
Join Date: Nov 2002
Location: Dayton, OH
Posts: 226
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Well, the patches are tested correct? Was it slow during testing or did something go wrong in the production version? That's what is meant by intending to slow it down. Was it always slow in the testing or not. I don't see what is so hard about actually giving a response to this issue that fully answers the question. I don't care if it comes from Marcus himself.
I'm just looking for an answer to whether this much of a slowdown is actually supposed to be there or not. I know, more calculations add to the sim time. That's not a problem. But are there really that many more calculations that cause the sim to take at least twice as long (rough average of most people reporting in this thread)? I know things are looked at and fixed and that is the main reason I am a loyal customer to this game. I thoroughly enjoy the new realism added in the patch. It is a very welcome addition. There was a lot of stuff added into v6 yet the sim time remained pretty darn fast. Now that sim time is pretty darn slow. I simmed two seasons last night instead of my usual five to seven I have been simming lately (I am simming from 1901-1950 and then taking over a team). Just looking for an official response and not a "well whenever you add more AI calculations things are going to slow down" response. You might as well just say "who cares, you have to live with it now don't you?" because that's how it comes across. I know you deal with many issues, but this is obviously an issue that has garnered more responses than any other from the latest patch. To attempt to dismiss it by just telling us to live with it is unacceptable. To tell people to TURN OFF options to speed up the sim time is unacceptable. People buy this game for it's realism. To tell people to deviate from realism to increase sim speed is assinine. I'm not really upset that the game sims a lot slower. I can live with it and I will. I am upset at the responses given by management and skirting around the questions like a politician. It's either a "Yes, the game should be this slow now" or "No, the game shouldn't be this slow now" type of question. |
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#106 | |
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Hall Of Famer
Join Date: Mar 2003
Location: Madison, WI
Posts: 2,730
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Quote:
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#107 | |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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Quote:
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#108 |
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Minors (Triple A)
Join Date: Nov 2002
Location: Dayton, OH
Posts: 226
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Nevermind. Sorry for any troubles.
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#109 |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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here the problem
it was not slow in 6.02... but when 6.02a came out shortly after it is slow now... so something happen between 6.02 and 6.02a thay cause it... it was a very minor update form 6.02 to 6.02a...so that one minor fix for 6.02a should of not cuase this slowness... |
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#110 | |
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Administrator
Join Date: Jul 1999
Location: S.E. TN - Georgia born and raised
Posts: 17,023
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Quote:
__________________
Steve Kuffrey DABS Atlanta Braves - 2008 Eastern Division Champ *DBLC Atlanta Braves - 2011, 2014 East Division Champ, 2012, 2013 NL Wildcard Baseball Maelstrom-Montreal Expos-2013 Tourney winner, 2014 WC Team Sparky's League - Tampa Bay D'Rays Epicenter Baseball League - Astros 2014 The CBL Rewind - Phillies '95 |
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#111 |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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Please guys... we said Markus will look at it. There's nothing more we can say or assume until he does that. If there is a problem, it will be fixed - if not, then that's the way it is. Right now we don't know.
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#112 |
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Global Moderator
Join Date: Sep 2003
Location: NJ
Posts: 5,274
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I can't believe all of this... I am extremely happy with the new patch and how it effects the game. I have not noticed any slow down at all, but even if there was I would gladly trade speed for a much smarter AI and more of the rules being followed. Sometimes you have sacrifice, and perhaps this is one of those times.
Just a suggestion, for those with slower sim times would you mind posting if you are on your master hard drive or a slave and how much free space is available and how big the drive is? Mine is running fine and I have plenty of room with over 1/2 my hard drive free.
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Thomas A. Montalto Please check out my Stupid Little Blog - http://www.stupidlittleblog.com |
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#113 |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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thomamon
the slowness also depends what size league you have... try 30 teams league if you havent yet with patch 6.02a Last edited by jbmagic; 05-27-2004 at 05:13 PM. |
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#114 |
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Minors (Triple A)
Join Date: Nov 2002
Location: Dayton, OH
Posts: 226
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Slave drive but it's always run quick before.
10 GB drive with over half the drive remaining. Only thing on the drive is OOTP stuff. Nothing else. 16 team league (1920's). No game logs generated. No human owners. Everything financial turned on. Sim time went from roughly 10 minutes for a season (maybe less) to over 30. |
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#115 |
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All Star Reserve
Join Date: Feb 2002
Location: La Grande, Oregon
Posts: 994
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I can only speak for myself here. If the speed drop is because added features, so be it. It's worth it. I suspect that their may be a small error or bug involved though as my league is acting very different since the patch. I'll wait until I hear from Markus.
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#116 |
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Major Leagues
Join Date: Mar 2002
Location: New Hampshire
Posts: 307
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What does the game use more? What would be the most usefull to increase? Processor or RAM ? I have a 1.6 with 512 ram. thanks..
Corey
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www.boardgamegeek.com |
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#117 |
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All Star Starter
Join Date: Jan 2003
Location: Champaign, IL
Posts: 1,175
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*** boggle ***
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Gordy Hulten Owner / General Manager Red Willow Roadrunners -- Kennel Series Champions: 1951, 1959, 1964, 1965, 1972, 1975, 1980, 1982, 1983 Dog Days Baseball - "The World's Best Online OOTP League" Creator inactive: Republican League - OOTP 2009 Dynasty inactive: Republican League Dynasty - Version 2.0 inactive: Republican League Dynasty |
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#118 |
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Hall Of Famer
Join Date: May 2002
Location: Transylvania
Posts: 2,900
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Is this the part of the thread where everyone's tired of arguing and the "+1" posts begin?
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A rake and a roustabout. |
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#119 | |
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All Star Reserve
Join Date: Sep 2003
Posts: 922
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Quote:
*cough*+1*cough* |
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#120 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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+1
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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