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View Poll Results: Should OOTP 10 have any in-game animation
NO - I'm a text purist. 64 24.43%
YES AND I WANT EYE CANDY LIKE THE PS3!!! (will allow for toggle on/off) 29 11.07%
YES - MicroLeague-type ball flight and little guys would be great. (will allow for toggle on/off) 160 61.07%
YES and SCREW TOGGLING! If animation is part of the game, it should be on all the time. 9 3.44%
Voters: 262. You may not vote on this poll

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Old 01-09-2009, 06:27 AM   #101
ravinhood
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Quote:
Originally Posted by Crimguy View Post
Just give me minimal visuals, a la Puresim and I'll be happy.
Puresim suks this game is a higher calibur than PS baseball game. So, bring on the MicroLeague animations I miss that a lot. There's just nothing like watching that long fly ball go out of the stadium. Except maybe a voice announcer along wit it.
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Old 03-14-2009, 01:01 PM   #102
pstrickert
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Originally Posted by Markus Heinsohn View Post
What we'd do is a view very similar to FM. 2D with circles in the colors of the team + the jersey number. Then a ballpark background image that is generated using the wall distance & heigh information, or a customized image.

That is definitely something for the future, but if we're all lucky then it's for OOTP 10
I guess we're not lucky, then?
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Old 03-19-2009, 10:42 AM   #103
Bobble
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Originally Posted by Ambermonk View Post
In short, the physics engine & evaluation algorithm should drive an accurate graphic & PBP description of the play - not just throw out randomly generated descriptions that fit just the final result (regardless of how close).
I think this is a very key point. You can't have the little dot sit patiently under a fly ball when the text says he sprints over and lunges for the catch. That's the problem. AFAIK, there's nothing in the current text that denotes the degree of success. It randomly picks between "camped under it" and "diving grab". That would have to be sorted out. Not to mention things like whether fast players should be represented by faster dots, etc.
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