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Old 07-13-2006, 08:39 AM   #101
Deft
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Financial Report. With so much more flexibility in the financial realm the finanical report is even more important for evaluating overall league finances.
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Old 07-13-2006, 08:49 AM   #102
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Quote:
Originally Posted by Russ
The yes or no option to advance on a ball to the outfield.
If this is added, please either make it togglable, or add "base coach" as a player job, because it kills the realism for me. I'm the manager, not a base coach. I shouldn't be making that decision.
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Old 07-13-2006, 09:11 AM   #103
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I miss the popularity ratings for players. This really adds to the reality of the GMing mode as there are fan base repercussions for dealing star players. This system just needed to be tweaked.

The "owner's mood" bar graph also was a good thing. GM's do talk to their owners once in a while, so firing isn't just a random thing...

The PBP should again notice the playoffs and when teams won the series or will win the series if they "win this game".

Please, please bring back the trade block and written comments from scouts. Both were very cool.

The free agent process isn't nearly as cool as it used to be. I don't know if its the missing offers screen, or the fact that I've really never had a bidding war with another team and a series of emails telling me who has the best offer and that I need to beat it (a major flaw in the system remains that the team with the leading offer still can not raise their initial offer)

I don't know if the stars have been replaced because it seems that there are only certian views that you can view the overall and potential scores out of 80. That should be the default of the batting and pitching ratings views. If OOTP is about customization than people can turn it off if they don't like this...

---------
This isn't "from" 6.5, but it NEEDS to be fixed for the game to sim well... PLEASE seperate the "good news/bad news" from scout messages from personal messages. There are FAR too many of them and they slow the game down immensely. They are not nearly as important as the rest of the personal messages, so currently OOTPers have to either slog through dozens of these stops a year or they have to uncheck the option to stop on personal messages and just hope for the best. THIS IS PROBABLY THE MOST IMPORTANT THING FOR ME...

Another change I'd like to see made is that, I'd like to get emails whenever a major league scout, coach, or doctor gets fired if they fall within a user-set filter. This would be EXTREMELY important news to GM's (not really to fans) and the game doens't even notice it.

Also, BRING BACK THE BAR FIGHT INJURY!
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Old 07-13-2006, 09:18 AM   #104
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Please no popularity. I don't want to lose 5,000 fans a game because some mediocre MR randomly had become popular.

I'd love for the default to be controlling all aspects of a team. I'm tired of reading the complaints about the AI messing with people's depths, lineups, etc, and then being told to check boxes and make sure they are the GM and aren't acting as the GM. Just make it so when I control a team, I control all aspects of the darn team. If I don't want to control something, then I can hit a silly button.
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Old 07-13-2006, 10:09 AM   #105
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Quote:
Originally Posted by Rockpile
Also, BRING BACK THE BAR FIGHT INJURY!
You can put your own bar fight injury into the game. Just edit the injury text file. We've put in all sorts of "Tolkien-ish" injuries, like "stubbed toe on stone troll". The only thing I don't know for sure is if those off-the-field injuries and sicknesses work. Still testing.

The biggest problem is that once you start a game, you can't edit the list. One thing that is actually in 6.5 that is not in 2006 is the ability to edit the player names pool for the upcoming draft. In the new version, you get whatever names existed in the text file (or were converted from 6.5), and that's it forever.

We need the ability to correct mistakes or edit the nations, cities, names, and injuries files and have them take effect in the game from that point forward without jumping through the hoops of starting a new game.
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Old 07-13-2006, 10:21 AM   #106
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Quote:
Originally Posted by Solonor
Some things in CATO that should be inlcuded:
Incorporate the Salary and Age histories into the line.
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Old 07-13-2006, 10:23 AM   #107
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Originally Posted by Eugene Church
On the leaderboards, list the top 10.

I could do without the picture of the leader, if it means we only get 7 players listed in each category.

Top 10 would be better.
Eugene, if you're talking about the Statistics leaderboard breakdown, the number of players is limited by screen size. When you play full-screen, you can see the top 10. It's only reduced in windowed-mode. Don't like it, but that's the way it's set up.
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Old 07-13-2006, 12:13 PM   #108
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Since the 6.51 version seems to have a lot of features not available in 2006, a good idea would be to make that version available for free to those of us who bought 2006 but don't have previous versions. That way we would better be able to contribute to this thread.

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Old 07-13-2006, 12:43 PM   #109
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Quote:
Originally Posted by rich12545
Since the 6.51 version seems to have a lot of features not available in 2006, a good idea would be to make that version available for free to those of us who bought 2006 but don't have previous versions. That way we would better be able to contribute to this thread.

You are better off not knowing. And so are they!
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Old 07-13-2006, 02:20 PM   #110
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Quote:
Originally Posted by The Wolf
AI player evaluation weight %

ratings
current stats
2 year old stats
3 year old stats

like ootp 6.5 had it.
Yes, please add this ASAP. I think this would fix a lot of people's problems.
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Old 07-13-2006, 04:30 PM   #111
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Quote:
Originally Posted by ms2002
Yes, please add this ASAP. I think this would fix a lot of people's problems.
yes
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Old 07-13-2006, 04:31 PM   #112
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Quote:
Originally Posted by topsixrows
I've struggle to put into words what is missing from this game. I've owned every version and what has kept OOTP my favorite over years are:

1. Baseball Mogul is a little corny for my tastes. Maybe because it is too easy to play.??? I don't know, but it was never enough.
2. Puresim was in the past, purely slow, not intuitive, low playability. Clunky.
3. OOTP had the ease of use of Mogul and had much more complexity like puresim. It was always easy on the eyes. You could, if you wanted to, be involved in great depth working every detail that OOTP had to offer. You could also step back, and play from a far, concentrating on the owner/GM type decisions.

OOTP has always allowed the user to produce complex/realistic results with ease. Sometimes I would want to follow every pitch other times I would want to move along in years quickly and see how my decisions panned out. I could do both in the same career. One year I might be more involved than others. However, I always felt I knew what was going on with my team; especially in the 6 version. It was easy to look at your entire organization on one screen. It was possible to scan the transaction screen and get a general feeling about your entire organization's strengths and weaknesses. It was like an organizational depth chart, which is also a real part of pro sports. It was easy to get to the information that you decided to use to evaluate your org. and get a overall idea about what to be looking for in the draft/trades/signings to fill weaknesses in every level of the organization.


Im still not sure if all that explains what I think about the 2006 version...
Maybe another list will help:

1. 2006 is Clunky. I don't want a game that gives me %100 accurate data but I do want a game where the data I want to base my decisions on can be easily accessed.

2. 2006 Lacks the small "creature conforts" or "icing on the cake" that other versions had. These small things like "trade for this player." The little "NL" or "AL" placed next to the seasons stat lines that the player was an all star. A "player search" that allowed the user to enter data so the AI would give you a list of players that fall into your perimeter. During quick sim, the "last 10" and "streak" in the standings - while small, this made it quick to recognize which direction your team is heading(losing or winning 10 in a row). a easy to read lineup card on the set lineup area next to a easily visible entire hitter list. The same with the pitching staff screen. There is a rediculous amount of scrolling the user has to do in 2006.

3. Almanac, easily read accessed reports, the stars that was just another part of the evaluation process, Contract information and career summary all on the same screen as player profile. In fact, 6 had most every thing you needed on the first player profile card. The HTML pages are not nearly as nice as the more streamlined player profile pages.

4. something else to evaluate high school /college talent on besides ratings. College stats are very important in today's baseball world.

I hope I was to explain my thoughts accurately.


Additions:

draftee signing demands. - most draft picks nowadays are also based on signability - which in turn is what helps drive the statistical analysis- which rewards the ability to find not just talent but "Value" or bang for the buck.
very well put.

I think the little things that made the previous versions so good are what is missing the most.
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Old 07-13-2006, 04:35 PM   #113
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Quote:
Originally Posted by Another Mike D
Please no popularity. I don't want to lose 5,000 fans a game because some mediocre MR randomly had become popular.
I would like to see popularity return, but I agree it wasn't well done in previous versions. Popularity should matter, but it should be more subtle, for example in merchandise sold, rather then attendance. I think only the top of the line hall of fame type players have real impact on attendance.

Real world attendance is usually more a factor of: winning, history and ballpark.
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Old 07-13-2006, 04:44 PM   #114
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Quote:
Originally Posted by Giants44
I would like to see popularity return, but I agree it wasn't well done in previous versions. Popularity should matter, but it should be more subtle, for example in merchandise sold, rather then attendance. I think only the top of the line hall of fame type players have real impact on attendance.

Real world attendance is usually more a factor of: winning, history and ballpark.
I agree with it having more impact on merchandising as opposed to anything else.

I'd also like it to be alot less random. I'd have guys playing for years who were listed as unknown. I can see guys being disliked or controversial (Albert Belle for example) but you're not unknown.

Market size should influence popularity as well since guys playing for places like LA or New York get far more exposure than Kansas City.

Last edited by Zitofan75; 07-13-2006 at 04:46 PM.
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Old 07-13-2006, 05:40 PM   #115
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Quote:
Originally Posted by jbmagic
AI player evaluation weight %

ratings
current stats
2 year old stats
3 year old stats

like ootp 6.5 had it.
I wonder if it might help to have "career stats" instead of "3 year old stats" or maybe as an additional weight. It might help even with the issue of "hall of fame guys not being resigned by a their team" thing I hear about a lot. That way if they've put up some huge career numbers but have only been solid but unspectacular the past few, a team isn't as likely to get rid of them. Don't know if it's a good suggestion or not, but it's just an idea that came to me.
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Old 07-13-2006, 05:45 PM   #116
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Quote:
Originally Posted by Marc Duffy
In another post (http://www.ootpdevelopments.com/boar...1&postcount=62) I just pledged to poll you guys on features in OOTP 6.5 that were not in OOTPB2006.

I want you to tell me what you miss and from this post we'll make that all important poll.

You guys can have a say in the development of OOTPB2007 this way (of course we've got lots of stuff we want to put in that is totally new but I'm wary of the comments concerning 'missing' featuresets.

I'll start you off

- Bullpen warmups
- Trading Block
I guess that means there's no chance of a trading block-type feature until 2007.
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Old 07-13-2006, 05:47 PM   #117
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I guess that means there's no chance of a trading block-type feature until 2007.
In all honesty, I doubt it
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Old 07-13-2006, 05:49 PM   #118
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I guess that means there's no chance of a trading block-type feature until 2007.
I would imagine that would take quite a while to code...
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Old 07-13-2006, 07:55 PM   #119
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Add 1 more vote for the 7 day lineup option...Doesn't even have to necessarily be 7 days, but some sort of similiar option to where one can set lineups days in advance for league that simulate multiple days at a time.
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Old 07-13-2006, 08:08 PM   #120
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I would imagine that would take quite a while to code...
not if you do it "EA" style and just have a box for us to drop players into the says "trading block" but actually does nothing whatsoever!!!
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