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#101 |
Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,824
Infractions: 1/0 (0)
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One more question: How will it handle nations using multiple name sets? I've only briefly looked in the dumps created by the game--does it make a note of which nameset a players name come from?
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#102 | |
Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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#103 | |
Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,824
Infractions: 1/0 (0)
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Quote:
![]() Are the ethnicities assigned to each nation hardcoded or will we be able to change it (in case we add nations/territories or fictionalize the databases, etc)? I think this will be my last question. ![]() |
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#104 | |
Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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#105 |
All Star Starter
Join Date: Jul 2002
Location: Western Pennsylvania
Posts: 1,491
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I just wanted to say that I am looking forward to the release of this mod!
This is great for fictional leagues and for future fictional players in MLB based career sims! Keep up the good work!
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Raise the Jolly Roger! |
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#106 |
All Star Starter
Join Date: Jul 2002
Location: Western Pennsylvania
Posts: 1,491
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Any update on how this is coming?
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Raise the Jolly Roger! |
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#107 | |
Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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#108 |
Bat Boy
Join Date: Jun 2006
Posts: 7
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sounds great many in the society are awaiting this gem with baited breath. no pressure though
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#109 |
Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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First Beta Tomorrow Night
Okay, I'm going to be releasing the first Beta version torrow night (barring any major setbacks.) There have been a number of reasons that this has gone slower than I had hoped, but as the attached "outtake" images show, there has been a bit of a learning curve... 813 is my favourite. (Don't worry, the actual images are much, much better now)
Some limitations of the Beta Version:
I would ask that when reporting a wierd photo, you access the "debug" tab and write down the ethnicity and faceid fields for the player so that I can see if it's a graphical problem. |
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#110 |
Minors (Single A)
Join Date: Dec 2005
Posts: 95
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Sounds great! I've been looking forward to this. -j
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#111 |
Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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More teasers
Still looking good for a beta version tonight, although I need to figure out where to host the file.
Anyway, here's a preview of the Beta-version quality images. I'm still working on reducing the jaggedness, and hopefully it'll be better by v1.0! Note also that I had to compress this a jpg resulting in further degredation. |
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#112 |
Minors (Single A)
Join Date: Oct 2003
Location: Mass
Posts: 58
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Any interest in collecting jerseys? I know they're a little rough, but I'd gladly donate these Indian jersey's if you want them.
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#113 |
Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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One more for the road....
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#114 | |
Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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Quote:
Those unis are from 2005, so I don't know if there are any changes this year, but it can never hurt to have more raw graphical data! I'll PM you my email. Thanks! |
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#115 |
Minors (Single A)
Join Date: Jan 2006
Location: Hartford, CT.
Posts: 92
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I love the job Layton is doing because I've been trying to get pics for my fictional players for the longest. But I'm starting to actually read the posts and finding out how the utilitiy works. I kind of figured it out when I tried FaceScript by Midknight, which is supposed to generate random players. But all it really does is use the same 100 or so facegen photos.
I guess what I'm getting at is how will this program be any different. All it is doing is recycling the same couple thousand faces. My question to Layton is, are you depending on the hair and facial hair to seperate similair photos. Because people will come across the same photogen face. Don't get me wrong, this is the coolest program i have seen. But I thought you were creating a program to take face parts like nose, eyes, skin color, and randomize that. |
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#116 | |
Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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Quote:
I'll give you a couple of examples. In my MLB League, with full minors, you can set it to create a photo for every active major leaguer (822 photos.) Given 4,000 faces to choose from, it is unlikely that the same one will be used twice. If you expand it to include minor leaguers, free agents, and basically any active player, you expand the number of photos to something like 7,000 (if I remember correctly.) In that case, chances are each face gets used twice. In that league, the odds of a given face being given to two players who are both active major leaguers is 1.3%. The chances of them both playing for the same major league team are even smaller. In addition, this is just the beta version. By the time I'm ready for a full release, two things will happen:
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#117 |
Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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Beta Version Available for Download
OOTP FaceTool Beta Version 0.9.0.6 Ready for Download Download: FaceTool Beta InstallerJust the Faces: (coming soon) Delphi 7 Source Code: (coming soon) FaceTool is an add-on utility for OOTP that generates fictional player photos for your OOTP Universe. This is the first public beta release, and should be functional enough for most simple usage. A number of new features will be added in time for Version 1.0, and many bugs and other issues will be resolved by then as well. Here's what the beta version can do:
Installation:
The first time you run FaceTool, you will be prompted to select the FaceTool and OOTP install directories. If you don't know what this means, click "Cancel" and it will use the default locations (in Program Files) The first thing it will do is create a database alias called "FaceTool" if you get an error message, it means that the Borland Data Engine did not install properly. This is unfortunate, and you may simply be out of luck. Creating Photos
Last edited by Layton is my Homeboy; 08-15-2006 at 06:02 PM. |
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#118 |
Minors (Single A)
Join Date: Mar 2002
Location: Overland Park, KS
Posts: 69
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I just downloaded and created about 800 photos in about 3 minutes (I think, didn't really time it) for an MLB setup, just the majors. Awesome!!!
This really brings the game to life, some cool faces with uniforms! I checked the country against the faces and it looks like it worked well. Great utility Layton, I'm looking forward to the future releases, until then I'm going to have fun with the beta. Great work! |
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#119 | |
Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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#120 | |
All Star Reserve
Join Date: Apr 2006
Location: A big city near Basingstoke...
Posts: 718
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I hate to cause problems, but can I ask if someone could post this for download somewhere other than Rapidshare? For some reason my computer just refuses to let me download from there - I always get this message:
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